Forced PVP = losing customers

  • It's just a fact.

    Soft-target lovers can croon 'git gud' all they like, but enough people have raised similar concerns for it to be obvious. Here's my experience;

    Three of my friends and I were having an absolute BLAST playing this game, enjoying the instruments and the sailing mechanics, marvelling over the water and trying to get our sailing chops. We found a few chests and turned them in, then on our second voyage, our stationary ship was fired on while we were on an island. It didn't take any serious damage, so we decided to head for a port. We were being chased. We got around some rocks, outmanoeuvred them with the wind, and made it back around to a dock. We drop anchor, walk our chests in, and out from the bushes springs a member of the ship, (which, still chasing us was busy sinking our docked, crewless ship) who'd been fired by cannon to camp the turn-in as we arrived. Thanks to some god-awful lag we disposed of him with no incident and turned our chests in.

    Then we stopped.

    We all decided that if our whole-hearted enjoyment of the game was going to be turned into an ordeal by harassing players, we didn't want to play any more.

    We went from a definite day-1 purchase to a "maybe if they give us PVE servers" in 30 minutes.

    Thank you for the beta, we saved ~$400 AUD

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  • It's not really forced. You have the choice to fight, or Runaway. It's really that simple. I mean if you wanted a PvE sorta thing like this, i'd recommend ship simulator or even some other sailing game.

  • @mad-jack-ketch

    It was fairly evident to us that if you flee, you are chased. If there are hostile players at the island you want to be treasure hunting at... then what?

  • True. I'm not sure what changed since the last beta, but it is now impossible to play solo because you ALWAYS encounter someone and immediately you are forced into pvp. And if you just give up and try to play with others, its just random chaos, no voyage and sailing in random direction. If you try to do anything you are instantly in prison. There is simply no hope for solo players right now.

  • @Knuxor
    Sea of Thieves is a mixture of PVP & PVE, hence the open world shared adventure game. If you don't like that, that's okay. But don't come to the forums to utter your frustrations at people being pirates, in a game where being a pirate is one of the, if not THE, core component.

    I really fail to grasp what the problem is you are having. You got chased by a crew, managed to turn in chests, and managed to thwart them from killing you at the turn-in. Where lies the problem? That they sank an empy ship? Or is it the fact that they shot at you, or chased you? I don't mean to sound rude, but what kind of behaviour were you expecting going into a game called "Sea of Thieves" ?

  • @knuxor Tell me your scenario and i'll help you out. Every scenario is escapable. Just need to know what to do.

  • This is exactly the reason I am holding off buying until after the next beta just before the launch day, as they are supposed to be adding other features to the game, because if it is just PVP they don't get my money end of.

  • So one experience has changed your entire outlook? Its a learning experience, for instance never dock at an outpost when being chased or a ship is nearby as that scenario will occur. In all fairness it sounds like the chasing crew saw an opportunity and almost bested you. This isnt a pvp focused game, its an adventure game that allows for pvp, whilst betas and stress tests deliberately lack content meaning this is increased as their isnt all that much else to do.

    PVE servers are not coming, Rare have no intention of that as made evident through all the recently released media articles (whether or not that changes in the future is unknown but its highly unlikely)

  • I don’t know about you guys but these threads are getting old lol

  • There’s nothing forced here.

    This is like saying McDonald’s forced you to eat that hamburger and get fat.

    You don’t want to get fat? Don’t eat the hamburger.

    You don’t want to pvp? Well then don’t [mod edited]. Run, hide, stop or just jump off and let them follow your empty boat.

    But for crying out loud, use your [mod removed] brains for once and get out of a pvp situation.

    Devs told you what kind of game it is. Don’t cry about it and make accusations like ‘forced pvp’ without thinking about it for two seconds.

    9/10 when I run (of I run), they get tired of chasing, or I lose them or I get a server migration.

    I am flabbergasted when I see these garbage posts.

  • @sergent-c****r said in Forced PVP = losing customers:

    I don’t know about you guys but these threads are getting old lol

    Well you are not forced to read them, LOL

  • I hope they do give you pve servers I realy do this way you can stop crying.

  • @davejc64 said in Forced PVP = losing customers:

    @sergent-c****r said in Forced PVP = losing customers:

    I don’t know about you guys but these threads are getting old lol

    Well you are not forced to read them, LOL

    Yes I do have to read them so I can post negatively back so when the devs read this stuff they know not every one agrees with this so ...... LOL to you too

  • @mad-jack-ketch
    Thank god you get your ship back instantly with no cost. Game wouldn’t be worth playing if you had to pay for the shop or wait an amount of time.
    Guess the greifers won’t get too much enjoyment 👍😃

  • To address basically all of the argumentative replies, and as is proven through the agreeing ones, I lost nothing, we "won" in that we turned in the chests, and the prospect of going out, not to just enjoy the game but now with the added tension of possibly being harassed again made it lose all appeal.

    It was fantastic, and then immediately not worth the stress of PVP for us. You aren't going to be able to argue someone into enjoying that aspect of the game, and no amount of forum replies are going to ensure the soft targets keep shrugging and bearing the brunt of predatory players.

    I've been on the giving end of competitive games before, so I understand that the hostility here comes mainly from the fact that you're having a good time stomping weaker crews and are worried that there'll be less and less of them if there's a PVE option.

  • @imboz1 speak for yourself mate

  • @paloosecannon I agree. Complaining about Sea of Thieves being a PvP game is like complaining about people killing you in PUBG. If you don't like it, either don't play or learn to play around those problems. Personally, I've had very few experiences involving griefers in the game, and even when I did it was nothing I couldn't handle. I really for the life of me can't understand why so many people are having a hard time with this.

  • @knuxor
    I love PvP as well. As long as I can immediately board another boat I am cool with it. If there is a timer or a cost, then I will be out.
    Just got done fighting a few different people in beta, it was awesome. Some I won, some I lost, but with the lack of stuff to do without the ship, I would definitely get bored and leave if there was a timer or a cost. As long as they don’t change that I’ll still buy the game.

    I am from the early gaming days and I refuse to wait to be able to play so the the choice is theirs

  • I have the other issue. I can't find anyone.

    I play solo all the time and never had an issue......

  • @abovejupiter697 said in Forced PVP = losing customers:
    If you don't like it, either don't play...

    Well... I won't. That's the exact message of this thread.

  • @abovejupiter697 said in Forced PVP = losing customers:

    @paloosecannon I agree. Complaining about Sea of Thieves being a PvP game is like complaining about people killing you in PUBG. If you don't like it, either don't play or learn to play around those problems. Personally, I've had very few experiences involving griefers in the game, and even when I did it was nothing I couldn't handle. I really for the life of me can't understand why so many people are having a hard time with this.

    Your right and one persons view on griefing will be different then Some one else’s. I have yet to have a negative experience in this game and I have a little over 40 hours in this game.

  • 168hour of play Ive done and I can count the times Ive had an issue on one hand. Its not an issue. If the game isn't for you that's ok. Rare is not giving PVE servers any time in the near future so its best for you to wait if that's the case. The amount of times youll have issue like this is very slim. You have to learn to out smart the other players and work together.

  • @sergent-c****r said in Forced PVP = losing customers:

    @abovejupiter697 said in Forced PVP = losing customers:

    @paloosecannon I agree. Complaining about Sea of Thieves being a PvP game is like complaining about people killing you in PUBG. If you don't like it, either don't play or learn to play around those problems. Personally, I've had very few experiences involving griefers in the game, and even when I did it was nothing I couldn't handle. I really for the life of me can't understand why so many people are having a hard time with this.

    Your right and one persons view on griefing will be different then Some one else’s. I have yet to have a negative experience in this game and I have a little over 40 hours in this game.

    I expect the reason you haven't had a negative experience is because you are the one doing the griefing and that's how you get your kicks.

  • @davejc64
    Like I said. The people who incessantly reply with a hostile tone are generally the people afraid that their fun is going to slow down when the soft targets leave.

  • @knuxor Without doubt.

  • @canadianmuscle3

    I have a funny feeling that my experience on the much wider-access open-beta is going to be a lot more representative of a properly populated server than your huge hours in pre-fully-populated gameplay. Big hour counts don't really comfort me.

    Even if what you're saying is true though, I appreciate the acknowledgement that people might not enjoy it. It's a shame about the PVE oversight. Seems like a simple enough way to appeal to a much wider audience.

  • @knuxor not true at all. Most are just stating the way Rare has designed the game. It will not be for every one. This is something new they are trying and will change and grow as time goes on. If people have an issue then wait for the game to change in a year.

  • @knuxor
    Not all of us are being hostile. Rather, some of us are simply confused as to why you are expressing frustration with an essential part of the game. A part of the game which has been repeated in almost every video and interview they have given. Usually said along the lines of: there might be another ship just over that horizon, and you never know what they might do.

    If you don't like that part of the game, that mixture of PVE and potential pvp. If you don't like having to outsmart your opponents to turn in your gold. Then perhaps this isn't the game for you after all. Because that mixture is essential. If you don't like it, and want it to be removed, you are (in my eyes) essentially asking for a vastly different game. A game that is no longer Sea of Thieves, but rather Sea of Sailors.

    Lastly, jumping to the conclusion that we all enjoy stomping other crews, just because we enjoy that mixture of PVP and PVE is a little absurd. Most of us simply think that Rare spending time on PVE servers to satisfy the minority who don't enjoy the PVP/PVE would be time better spent elsewhere. Plus, it would wholeheartedly skew the balance in terms of making gold. So no, we aren't going to convince you into enjoying that aspect of the game. Because that would be like trying to get someone who hates shooters to play call of duty. If you don't enjoy that essential part of the game, then don't play the game. No harm, no foul. We're not telling you to leave. We're telling you that the thing you're complaining about is a part of the game, a very important part.

    Or, rather than just lodging a complaint. Actually suggest something that would work in a way that fits Sea of Thieves. That would satisfy the minority, and the majority.

  • @knuxor The servers are caped at the same amount of players no matter what and have not changed through out testing in the year Ive been testing. They also constantly merger to keep that number up with is 16 players right now caped.

  • @erinom3
    Haha, I can see a lot of your points, but don't feel like when I say the hostility comes from fear of losing the squishy targets, I mean everyone who disagrees. Just those that disagree with words like "crying" and "garbage".

    Maybe I am asking for a vastly different game, but you know, when you have all the right parts right here save for one switch it's hard not to. I did envisage and hope for something a little less tense than this when I saw the very first teaser during that E3 eons ago, and playing the Beta was so fulfilling and then disappointing.

  • This is a pirate game, if u dont want pvp, i thing u need a ship simulator or something like that.

  • @knuxor I just thought I'd like to show you this too,
    http://gameranx.com/updates/id/115242/article/sea-of-thieves-dev-describes-title-as-most-fun-and-welcoming-multiplayer-game-ever/

  • @knuxor I totally understand what you mean by realy hostel. Yea it was different than what I expected as well. But it has grown on me and once you find a bunch of people you enjoy to play with for now this kind of issue is reduced by your adaption on how you play. The game will be changing from an interview they had with the Dev this week that said they will look at private servers in the far future but it cost a lot for this server merging thing they have going on.

    So it just comes down to if people want to adapt to the game or just hold off and watch how it evolves. Both are perfectly expectable.

  • @knuxor

    Being dogged by attackers while just trying to play the game CAN be frustrating. I don't PVP at all. I don't load my cannons when I set sail and I don't think I 've even fired on another pirate since my first couple alpha sessions.

    I find that the right frame of mind can help with these frustrations though. I, for example, have taken a completely "whatever" stance on the game. My pirate simply does not care.

    If I have treasure, I will try to run away. If I don't, or are cornered, my only goal is to make it as obvious as possible to the other players that I am not fighting them and don't care in the slightest when they kill me and sink my ship.

    I can't say for sure if this has any in-game value. I CAN say that I haven't experienced any serious griefing yet, and one crew even gave me one of their chests after I managed to follow them around playing music enough without dying. I can say that it has increased MY enjoyment of the game, though. And turned moments that would have frustrated me into a mere shoulder-shrugging footnote.

    In the end it all comes down to personal preference. I don't like PvP games, but the things I DO like about SoT outweigh that. You'll have to decide if the same is true for you or not. However, if you DO really love the game, I urge you to give it more time. At least through the next closed beta. As someone who usually exclusively plays single player or strictly PvE games, I think this game CAN be enjoyed by non-PvPers. And the more of us that are here, the better it is for all of us.

  • Another thing you are missing out on potential is new friends! Quite often I've been sailing and have encountered a ship, been ready to fire, then hear a shout. 'Oooh It's Lizalaroo and KattTruewalker!' Immediate threat down to zero lol Or there's been times we've had epic battles (and I am an explorer not a fighter :D), there is no winner so the pvp aspect just sort of peters out and we end up having a laugh and a joke, patching up each others ship, making friends before we toodle on our way. So not all encounters will end in grief. I can attest to that.
    I'm glad all voyages are different. I still have that heart stopping moment on the way to cash in me chests but that's part of the excitement of the game. I make good use of me telescope too to make sure there's no one lingering at an outpost. :D

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