Games Launch Set to Run Aground

  • Just throwing my 2 cents into the royal.

    Having a closed beta is good, but stopping it just shy from it's release in a few months hurts the final product of the game.

    An Open beta following the closed beta would help stress test the servers that Closed beta showed could not handle the load. This makes many wonder if launch will go smooth.

    RUMOR is you cut out a lot of content for the closed beta and more will be in launch. This will no doubt be full of bugs due to improper testing and will provide additional loads on server stress you have yet to test causing in more server down time and latency.

    Players want more and you are letting the hype die by not providing it. With a shaky player base already, you severely jeopardize it's longevity.

    Launch is already on a collision course with disaster, and if the launch goes poorly, those who purchase it and find the game to be unplayable due to bugs, latency, and poor content, your player base will die as fast as "No Mans Sky" did.

    Want the answer to your problems? It's super easy!

    Push the release date, open beta, and full content release.

    It really is that easy... you let players enjoy your game, you get feedback about bugs, latency, server test loads, and an OPEN beta gives you an accurate number of what a beginning player base will look like. To expand that player base, monitor what the majority of players are doing and add on to that.

    Honestly this will probably fall on deaf ears, but this game seems like fun and I just wanted to provide my 2 cents on the matter.

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  • @lintaglen Hi there, there are alredy few topic on the open beta subject.

    That sas, i agree that having an open beta can be helpful but just for stress servers. I don't think they have enough time to change content at this stage according to how the players prefer to play during an open beta session

  • Pioneers are testing the content that they cut for the Beta. We are the ones making sure there are as little bugs as possible. However, I do agree that there should be another closed beta or maybe an open beta(which would be better for stress testing). On tuesday, we should get more info on the content in the full game, as that is when the press embargo is lifted.

  • @firetadpole7469 So in other words you guys know a ton about the game but due to reasons are not allowed to talk about anything that wasn't shown in the closed beta? Nice. Also glad your keeping it sealed cause i personally want to be surprised by new unseen things when i take hold of my mouse and start playing it right during the release. ;)

  • how do not think this game will die I think it will be the best game for years I just hope it comes out good 🙂🙂🙂 I play lots of games in hope this is a success One think I also want to bring up is will it be too repetitive?

  • @doctorviolet3 Yes, but there are even more features that we don't know about, and. we will never get to test the full release. If they don't feel that a feature needs testing, then we won't test it.

  • I dont see how stopping a closed beta hurts the final product of the game? Every triple A title that allows a beta does this.

    The closed beta was a stress test, and the problems at the beginning of the play session had nothing to do with server load, but with game play permissions.

    The Pioneers and other internal Rare testers are constantly playing the game searching for bugs, so I doubt this game will ship as buggy as you say.

    The lack of content thing isnt really true. There are loads of things Rare is keeping under the hood, and many people forget Sea of Thieves will be constantly developed into next year, if not longer, with new features and things to do as time goes on. This has always been the vision of the game of a constantly changing world.

    The only thing I would worry about is your ship running aground. The game is gonna be smooth sailing.

  • hey I mean after full release
    get repetitive.

  • @firetadpole7469 Interesting. Without giving away anything hows the game looking so far in your eyes based off the gameplay we aren't allowed to see or know about? The game looking good,amazing,questionable,out of this world? Is it looking like a bright and swashbuckling future? :)

  • hey guys I think this game is going to be the best
    and I hope it'll be a success and I'm going to be there, the entire way.🙂🙂🙂

  • I can't help but to feel as though this thread was purely click-bait.

  • @implydoods Its hard to say...

    Every game you play has a core gameplay loop and will get repetitive very fast dependant on the length of time you play it and the genre of the game has a lot to do with that. Because the game has a mix of PvE and PvP and other stuff/social aspects going on in the shared world I believe it will not get as repetitive as you would think a normal game would.

  • @doctorviolet3 From what we've seen, there should be enough content to satisfy almost everybody. But of course we still don't know the full scale of the game, so I don't want to make too many assumptions.

  • @musicmee I hope you're right.

  • First off, I'm glad to see so many responses to my post and other have taken the time to give their take on the situation as well.

    @apocacide I agree that this has become the norm, but it never should have. Players expect a game to crash after buying it? that sounds AWFUL imo. These are easily avoidable scenarios that get looked over because of rushed productions or improper procedures.

    @FireTadpole7469 that is great others are getting to test the game still, but that is a very narrow window of testing. The more players playing the game, the more chances of a bug being found. Have you ever experienced your ship flying hundreds of yards into the sky because of bad collision detection in a storm? Falling through an island while carrying a chest you dug up, but get the white screen back to your boat with the chest still stuck under the island? The more the merrier when it comes to testing, and shortening those numbers prior to release seems counter productive to me.

    @Psych0-KnIghTrO I was implying the closing of the closed beta hurts because having more testers searching for these bugs and providing accurate player numbers helps in a smoother launch. And the majority of Triple A titlesalso follow through with a closed Beta closer to release date as well as an open beta days before the real release. Granted DAYS do not help much in fixing major bugs found in that period.
    The closed beta stress test did have load issues... as they said for days throughout the closed beta on forums and on twitter, so no argument needed here.
    Having content "under the hood" can mean many things... that they have nothing at all but want to sound like they do; they have content that players may not like; they are saving a huge surprise to WOW players. It isn't always a good thing to hide content from players.
    It's great Pioneers and Rare get to test their game, but that isn't the best way of getting results. Rare develops something and they test it. "We designed 'this' to do 'this' and on testing it works!" A player will say "I want to do this with it though..." and find an exploit or break the game. Just because something is designed to do one thing, doens't mean players will use it as intended. (I Beta tested Dreadnaught and would hide under the map with a sniper and win every match cause no one would hit me due to a bug I found)
    It's unfortunate you think it will be smooth sailing for all the rocky shores I see coming our way.
    @ShadowStrider-7 Sorry you feel that way?

  • Us pioneers and Rare are testing non stop to make sure the game has as little bugs and balancing issues as possible. Another stress test on servers sure but it should be the same content as the closed beta. The game is very stable and a lot better then most game releases now a days. They are putting in a lot of work to ensure the game is a success at lunch.

    I would not worry about the game upon release. The issues they have was with account access not game play its self.

    They new content needs to be a surprise for us to play with upon launch not another beta.

  • @apocacide I have been a network admin for 8 years and have worked on a number of large, small, closed, and open networks. A games launch due to traffic should not be an issue if you can get an accurate guess of how much traffic you will receive. This is easily monitored by closed betas and open betas. Let the problems occur there, not when players buy a game and expect it to be ready to play and finished.

  • @canadianmuscle3 And I commend the pioneers and Rare testers for their diligent work, but I am strongly adamant that is a very poor decision to make. I can list off games that have followed this path step by step and has fallen on it's face.
    No Mans Sky
    Tom Clancy's: The Division
    Wild Star
    Star Wars the Old Republic 2
    Battle Field 4
    Evolve
    Street Fighter 5
    Star Wars: Battlefront
    Titan Fall

    This list can keep going but I think my point was clear.. poor content, rushed development, improper procedures, lack of testing... a lot of these games fell because of some or all of these reasons.

    It's fine having content stored away for release. It's like opening a surprised gift when it isn't your birthday or Christmas. My issue with it is will it be pulled because it wasn't ready? Is it a carrot on a stick leading us to believe more will come?

    Sorry but my trust has been broken too many times, and SoT was a great Beta time for me, I just hope it lives up to the hype everyone holds for it.

  • That they cut out content from the Beta is not a rumor, it's fact, because we do know about a bunch of things that weren't in there but will be in the final game.

    As for stress testing the servers: I don't remember a single online game in the last few years that did NOT have server issues on it's launch day, no matter how much testing they did before launch, and this will be no different.

    The rest of your post is basically hyperbole, so.. yea. The Open Beta will be nice, but it's by no means mission critical.

  • This is so true and I really think Rare should consider this. especially since some people maxed out gold hunters but not other professions because they werent in the game and there might be bugs in it.

  • @Lintaglen

    @katttruewalker said in Bored already?:

    @madame-ching

    Ahoy there, I'm not sure if you're aware but I am fairly sure that on Feb 13th we'll be hearing more details of content for Sea of Thieves, as a press embargo is lifted on that date and those who were lucky enough to visit Rare HQ will be able to share what they experienced there.

    https://twitter.com/rare_fanatic/status/959273646152806400

    In the meantime there is this recent article which might be of interest -

    https://xboxtavern.com/rare-feels-good-plan-grow-evolve-sea-thieves/

    I'm just going to copy and paste this here because this comment and concern has popped up way too many times in recent days.

    ~ Captain Jay
    The Crow's Nest

  • @theamadox And I addressed some of these points in other responses.

    The fact that you can't remember a game that never had issues is exactly why this is a problem.. it's become normal and forgivable for things that should be easily avoided.

  • @armament-jay Now that article was straight click-bait lol...4K assets was the subject matter. Got my hopes up for something new and then crushed it... hopefully not like SoT.

  • @lintaglen Even though I agreed with you about a month ago, I will have to say that now I disagree. The Closed Beta stress test was enough to stress this game. Why you ask? Because the servers have a max of 5 ships. This game isn’t a MMORPG. It has no super large social space. It is like saying that Blizzard needed to stress test Diablo 3. Again, it is not needed to stress test servers that have so many limitations. No Q’s no choosing what servers to jump into either. I know people want to try this game out before buying it but I really don’t think that will happen.

    Also to another point you made, the community for this game is not falling. It is actually bigger than ever. I am on the forums every day and am part of the Pioneer team. I see more and more hype for this game each and every week especially with all the new content we are testing right now.

    If you have read my past posts, I am far from a fanboy and wouldn’t trust Microsoft with taking care of my worst enemy. But I will say this, this game will be like nothing before it. It is not a theme park, it is more of a playground. You get to choose the course of play. That is what I am seeing the most and what I am very excited about.

    Everyone is entitled to an opinion and yours was well placed. Please take this as my opinion with the same respect as I took yours:). Cheers!

  • @stephenfarren And I don't fault your opinion. I do hope you are correct and this game does as everyone hopes it will.

    I am strongly looking forward to being proven wrong, and I will take all the "I told you so's!" while you sink slowly away under my hull.

    However, in the history of game launches that have come before this, I believe the methods of the launch are poorly planned and will hurt more than help. You argue that the play style of the game will alter the way a server will handle it's load, but when players were locked out for hours because they could not connect had no bearing at all on how many ships were on a server.

    And my point about a falling community wasn't to say the player base was falling currently. It is growing, but this is how you create an over-hyped scenario. If you are referring to my comment about how player bases fall after a poor launch then that has yet to be proven or disproved in this case. I did however point out some very popular games that went down this same path as a reference.

  • @lintaglen or rare and microsoft have been developing video games more decades than you've been alive, and know more about how to make a game than you do.

    Games do alot more testing than public betas, they have inhouse testers that are paid, as well as other testers under NDA that are testing, [mod removed]

  • @kruqnut Personal attack all you like, but you didn't disprove any point I made.

    (Also, considering my age, they actually haven't been making games longer than I have been alive. Poor assumption.)

    Those testers are also focusing on specific aspects most the time. Very rarely do they tell a tester "Go explore the world and tell us what you find!" It's more common they say "We just put in this new mechanic, test it." Or "You are to test this 100x" and that is the only thing you test.

    EDIT:

    Also, looking up their Wiki, it seems that the core personnel of Rare aren't even the original members anymore... so their experience may be lacking in certain aspects.

  • @stephenfarren i dont know that is accurate, i believe how it works is there can only be 5 in any given area, its a shared server experience, you cant just join a server with 5 ships, as i understand it, it always changes depending where you are in the world at any given time with other players being in the same area as you. That is how it was explained before and i dont know where the fans are coming up with 5 ships per game.

  • @sir-fortesque lol, 5 ships per server. Small map. As simple as it sounds.

  • @stephenfarren Do you have a post from Rare that you could link? I am curious to read up on this.

  • @sir-fortesque it is what I am currently testing but can’t add more content to this discussion based on the NDA.

  • @stephenfarren You are playing the full game or only testing certain phases?

  • Because how they explained it before it is like joining Instances when you come across players in the same zone as you not 5 ships per server.

  • I already anticipate headaches for PC players on day one thanks to the Windows Store and how awful it has proven to be.

    -Gears of War 4
    -Forza Horizon 3
    -Forza Motorsport 6

    all had issues for the first few weeks whereby if you paused the often 100gb+ download...it would resume at 0gb and then error out endlessly.

    Also the problem people on PC had getting access to the BETA.

    I imagine there'll be angry tweets and posts come launch day.

  • @sir-fortesque said in Games Launch Set to Run Aground:

    Because how they explained it before it is like joining Instances when you come across players in the same zone as you not 5 ships per server.

    The game is not instance based like you would see in Destiny or the Division for example.

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