Failed Voyage if your ship sinks...

  • Theres alot of threads about re-spawning to close to ships once you have been sunk. And not enough penalty for being sunk which gives the ability to keep coming back. Or just no reason as to why you shouldnt avoid a fight.

    So ive thought off a little solution which i think will address alot of the small problems:

    If you are sunk the voyage you have undertaken will fail

    I believe this will solve a plethora of little issues which will make the game a little bit more enjoyable and less stressful at times.

    It will stop/make:
    Island camping- As the quest has failed, you will no longer have to worry about having your attackers waiting for you to bully you at the island your quest is at.

    Respawning on an island to close-Similar to the one above, you could now be re-spawned at an outpost farther away or on the other side of the map which will reduce the chances of being "Camped". You can also go to the merchants and pick up a new voyage.

    **Risk/monetary loss-**It will make you have to decide whether the fight you are about to engage in is actually worth it and if you should just flee. And the cost of the voyage is already scaled to your merchant level so you are not going to lose as much as you would if you are level 5 compared to 25.

    I think there could be a few more benefits also, but i think it will help alot of the little things.

    What do you think? Are you happy how it works already? Or do you think it could be tweaked to be better? Or not at all :)

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  • All this does is put even more risk on those completing the voyages. There is no risk to those that just want to ruin someone else's day.

  • @knifelife

    I'm not too sure about this, as well as being sunk, having engaged in combat that you didn't necessarily initiate or even want to be part of, you then also lose your voyage?

    That might penalise those who are less experienced new players, those who don't often engage in PvP, those who might have a smaller crew for one reason or another.... but has no consequences for those who choose to play as pirate hunters.

    You could still be respawned at an island far away, without the need for additional penalties, it's easy enough to sail back - in fact, if you have more than one map in your inventory, you can choose to go elsewhere and return to the original island later.

    The problem is - respawning on your ship where the enemy is still waiting for you or helping themselves to your supplies, or having to use a mermaid in the immediate vicinity of where you've just sunk?

  • @katttruewalker It would be pretty cool if there were voyages that had that "dont get sunk" criteria for extra gold, it'd be optional of course, so it would cater to both sides of the field.

    I personally enjoy very difficult games, so i'm drawn to higher risk/reward gameplay. hence my loveof gunpowder barrels :]

  • @djm-xr07 I wonder if the Merchant voyages might be like this, if you have a ship full of animal crates and half get stolen, you won't be able to fulfil the order unless there's plenty of leeway in timings?

  • @katttruewalker now that i think of it, most every voyage is like that. if you have the quest items in hand when you sink, you cant really complete the quest can you? unless you manage to steal your goods back. that never happened to me in the beta though, are you forced to cancel the voyage if you loose the quest item?

  • @djm-xr07 No, because the voyage completes when you dig up the treasure, whether or not you make it back to the Gold Hoarders.

  • @katttruewalker oh i see, but alls the same though as you dont get anything if you dont turn in the chest/skull right? still kinda the same effect in the end

  • @djm-xr07 Well what might work is if you gained slightly more gold or reputation with the Trader if you turned in a specific chest or item in response to the quest, and a little less if it was just another chest you'd found, looted or gained from a shipwreck?

  • @katttruewalker sounds like a great idea. honestly with SoT anything that adds complexity and more indepth strategy and tactics is what i'm interested in. I love the concept of "easy to pickup, hard to master" and i'd say having various rewards and challenges that effect decision making falls under that category

  • Might be some good ideas for new high level missions for very high reputation and gold as a special risk/reward quest for elite players...
    But not good for the average missions....
    Right now there is already to much risk for little reward.
    Thank we need to go the other side of the coin... There is no risks for PvP.

    Not saying that PvP should get rewarded for sinking ships.... Thinking more that if you sink a ship all the treasure goes with it...
    To tired to go into long thread about it,and it's been beaten like a red headed step child already... So we will just leave it by saying have all treasure account bound to the crew that digs it up... Kill the crew.... Sink the ship... Treasure is gone as well.

  • @knifelife

    So then people running voyages take all the risk?

    ....... think about how that plays out.

  • @knifelife When playing a Gold Hoarder's voyage, the voyage completes upon discovering the treasure (digging it up). Turning in the chest(s) simply banks you reputation and gold. I "believe" it is the same with the skulls from hunting undead captains (could be wrong). This mechanic makes sense because the crew that worked hard to complete a voyage will only lose gold and reputation if they fail to turn the chest in. The voyage itself will still complete.

    As for the merchant faction, your guess is as good as mine. But according to the videos Rare has put out (becoming a Legendary Pirate) shows a time limit to collect cargo, I can only assume you need to take the cargo back to the merchants. Could be wrong on this too.

    Failing a voyage for a sinking ship just seems unnecessary, and punishing for no reason.

  • Losing your treasure is punishment enough. You should not be able to respawn close by though. That should make it more difficult to decide whether you want to make the voyage all the way back to the island or to just abandon it and get a new one at the nearby outpost.

  • @katttruewalker said in Failed Voyage if your ship sinks...:

    @djm-xr07 Well what might work is if you gained slightly more gold or reputation with the Trader if you turned in a specific chest or item in response to the quest, and a little less if it was just another chest you'd found, looted or gained from a shipwreck?

    I suggested similar in the feedback survey for the beta, something like a stacking bonus to the payout from the Trading Company for each completed voyage with that Company, resetting on session end.

    Some additional incentive to complete voyages themselves is needed.

  • @katttruewalker said in Failed Voyage if your ship sinks...:

    @djm-xr07 No, because the voyage completes when you dig up the treasure, whether or not you make it back to the Gold Hoarders.

    This never made any sense to me... What they going to take my word that I found the chest... I should have to turn it in before the quest is counted as complete.

  • @rgbknights Maybe that's part of the reason they're not called quests, they're just sending you off on a voyage and you only receive a reward when returning what you find to them.

    It's you who knows whether or not you completed the voyage, it makes no difference to them.

  • This would make the game harder and would make it more frustrating for new players if they are apprehended by more experienced players that are able to destroy ships in one attack. But this would make the game more realistic but this game hasten shown much of any realistic features except people fighting over money. I mean the game lets you shoot your self out of a cannon on to a island and then lets you run the entire length of the island without getting winded. and do i even have to explain the mermaid that transports yourself to your ship.

  • @oldmansutii

    Same question! Is the voyage really complete if we lost all the gold?

  • You all make some good points, its a tricky scenario. I personally just feel theres not much risk when it comes to voyages or any real penalty for engaging in a fight.

    Ill have to have a think on different approaches. Thanks for all your feedback :)

  • @rgbknights look up the definition for voyage, the answer is yes.

  • @rgbknights said in Failed Voyage if your ship sinks...:

    @oldmansutii

    Same question! Is the voyage really complete if we lost all the gold?

    Yes. Why wouldn't it be? The NPC is selling YOU (and your crew) a map to adventure. The NPC has already received his/her money. What you do with the rolled up scroll is your business. The chest/skull/etc, is just a bonus. The NPC never said..."collect this and return it to me". Which is what I "{believe" the merchants guild will be all about, your typical "fetch 5 "x" return it to me, or my partner at "x" island, by this time".

    Completing the voyage upon obtaining a chest, solving the riddle, or killing an undead captain is great. Because, nothing (as the forums have evidenced) is more frustrating than putting in the effort to have it ganked out from under you. Thus no need (other than gold and rep) to turn the chests/skulls and what not back in.

  • I would like an option to have your new ship and crew transferred to a different instance when you are sunk.
    You still lose the fight, you have the option of staying, but you also have the option of continuing your voyage in a session without someone trying to spawn/camp kill you.

  • @knifelife
    Hm. While I understand where you're coming from, I'm not sure this would actually help. Overall, on an average scenario, it stacks against who is defending. (I've been missing some of the latest builds so I'm not super updated on the current state of SoT) As we know, there's no proper weight towards progression, it takes very little to unlock the blunderbuss a few initial skins that suit your taste and, for those really into pvp, the first day is enough to get what you need. Ironically, it would add stress/pressure on those who want to do voyages but it would have little impact on those who really want to focus on PvP.

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