Theres alot of threads about re-spawning to close to ships once you have been sunk. And not enough penalty for being sunk which gives the ability to keep coming back. Or just no reason as to why you shouldnt avoid a fight.
So ive thought off a little solution which i think will address alot of the small problems:
If you are sunk the voyage you have undertaken will fail
I believe this will solve a plethora of little issues which will make the game a little bit more enjoyable and less stressful at times.
It will stop/make:
Island camping- As the quest has failed, you will no longer have to worry about having your attackers waiting for you to bully you at the island your quest is at.
Respawning on an island to close-Similar to the one above, you could now be re-spawned at an outpost farther away or on the other side of the map which will reduce the chances of being "Camped". You can also go to the merchants and pick up a new voyage.
**Risk/monetary loss-**It will make you have to decide whether the fight you are about to engage in is actually worth it and if you should just flee. And the cost of the voyage is already scaled to your merchant level so you are not going to lose as much as you would if you are level 5 compared to 25.
I think there could be a few more benefits also, but i think it will help alot of the little things.
What do you think? Are you happy how it works already? Or do you think it could be tweaked to be better? Or not at all :)
