I've already pre-ordered this after 3 hours play yesterday,...so I'm all in, and hope that this knocks it out of the park.
I had to update this due to more playtime and such since the original post.
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Accepted, but not activated, voyage's remain in the inventory/replaced with a new one. Gold paid is gold paid of course and a scorned pirate is a sorry thing to witness.
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Always have a 0 GP mission available - or when you don't have enough coin to buy a standard voyage at least.
(The above two are most probably something purely in the Beta, though I'd hate to run dry on coin and have to scour islands for random chests) -
More shark models alongside Great whites; hammerheads, tiger etc...
(this speaks volumes for the immersion, less repetition in the scenery gives a better image of a diverse ocean full of life. It'd be cool is the shark races had different attack patterns aswel) -
Diversity in enemies on land; boar's, giant spiders, gorilla's, puma's that strike from a shaking bush etc, cannibals, give the skeletons nets to trap players and stab em with harpoons.
(Much like the sharks - and rumoured evil mer-race - this would make islands more exciting due to more types of threats to consider) -
Variation in sea dwellers ie. Squid that prey on larger ships due their more cumbersome nature. J*******h that appear in swarms, sometimes around sunken ships or cargo in the sea.
(I think this is partly in the making, though not on the suggested scale) -
Boobytraps; If you hid a treasure, you'd also trap it.
(Image the bliss of finding treasure, only to hear a sudden ssssssst,... and see a red explosive nearby, barely sticking out of the earth... further in the network of tunnels, the rest of the crew hear a Boom, and witness the shake and rumbling as rocks and stalagmites begin to fall from the cavern ceiling) -
Make Islands a bit more worth exploring - I've gotten naught from scouring islands for treasure chests, bar my ship being sunk because I was stationary for too long.
(This just needs a little hint somewhere, a smidgen of info on what tell-tale signs for secret non-map treasure locations are) -
Updated AI in enemies, please - have them attack better/different, or attack in overwhelming numbers. Let them block the route to the ship creating an issue for the players or use other items than cannons to hinder players ie. a rushing skeleton with an explosive barrel.
(This one is still critical; it's is way to easy to jump on a rock, and have at 'em - give them a climb everywhere feature perhaps? or the use sinews to yank you towards them - perhaps even skeleton gorilla's!) -
Variant in ship types; we have 1 for 1-2, and the man o war for 3-4. Perhaps variants in each - earned via faction rep perhaps? That specialise in either speed, armour or firepower but at the cost of others. Or an entirely unwieldy behemoth for 6 man teams
(This would be hard to balance of course but would add a lot to the game. As a make your legend - not a fan of this full-on approach - we will need manners to distinguish ourselves) -
Each outpost has an NPC fleet (min 1 ships), these also travel between other outposts.
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Roaming NPC fleets, some fleets that roam the open sea's via trade routes - some carry treasure, other's carry death.
(Alas, this shan't be so from release - read somewhere that there will be no NPC ships. I would have liked to see a triggerable Naval response to players who are heavily busy with PvP. This could then evolve into their ship being sunk and looted - making the Naval a target for other looking for an easy score) -
Add the option to fish from the ship, and sharks that pull you in.
(Need I say more? you fish for fish that can be sold or eaten but sharks are drawn to this.. eventually, you might be pulled overboard - or you use this to bait sharks to collect hides, fins, teeth for exchange for reputation, gold and clothing?) -
Add whistling to musical instruments (use gold to buy new tunes?)
(We need more music, more instruments are kinda confirmed, now just the music) -
Add non-voyage farming methods ie. fishing, killing sharks drops resources ie. shark fins/teeth? Collecting pearls? Or handing in alot of banana's/supplies at outposts. This can be turned in to eventually unlock certain cosmetics alongside earning gold. (THIS WOULD BE GREAT FOR SOLO PLAYERS)
(Brought this up prior, but this would be a great mechanic that adds depth to the game in my eyes) -
Way more cosmetics, also for ships of course.
(at least more than 10 outfits, and tonnes of ships variation) -
More than 3 factions, each outpost has its own reputation?
(With the current 3 factions - which are all fetched variants - we need more options. Using alternate models would help - forcing your to travel elsewhere for this type, but also farming/culling/escort duty/guarding things)
