A Fix to Solo/Duo

  • I see a lot of threads about players not liking solo/duo because if they come across a gallon then they just get chased for certain amount of time before getting caught/sunk. I have been playing 4 man so I haven't really had much experience with this but last night I was able to experience it first hand. Sure enough a gallon spots my buddy and my ship and chases us for a good 20 minutes before catching us(we actually lost them with a well timed anchor drop 180 turn).

    This is very daunting, fun but I can see why new players that just got the beta might be turn off by this. Being chased down and not being able to do anything sucks. So this got me thinking. For solo/duo it would be nice if Rare added a cannon on the stern side of the ship. This way a solo/duo can ward off a chasing ship. A good solo/duo would be able to sink or at least slow down a gallon that is in pursuit for a certain amount of time.

    I think this would put the slope on more of a fighting chance with the galleon. What are your thoughts for balancing the two ships?

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  • I think the balance is fine right now.
    I'd take two confident players on a sloop over an unorganized galleon any day.

    There are plenty of things you can do when you're being chased... Sail into a storm...
    Use the sloops maneuverability to sneak around rocks and islands to hide/get away... Jump into the water, board their ship, and drop their anchor... Use boom booms as sea mines while being chased... Sink them ;)

  • @ei-death-taco There is a thread with a lot of tips for lonely players:

    https://www.seaofthieves.com/forum/topic/24675/alone-on-a-wide-wide-sea-collected-hints-and-tips-for-the-solo-pirate

    The sloop has the advantage that the galleon is slower to make turns and when it goes in the opposite direction to the wind.

  • @el-espectro-0 said in A Fix to Solo/Duo:

    @ei-death-taco There is a thread with a lot of tips for lonely players:

    https://www.seaofthieves.com/forum/topic/24675/alone-on-a-wide-wide-sea-collected-hints-and-tips-for-the-solo-pirate

    The sloop has the advantage that the galleon is slower to make turns and when it goes in the opposite direction to the wind.

    Oh so it does?! It felt like it was faster when it goes the opposite direction but I wanted to find something stating it. Thanks for the info!

  • @boredburrito87 said in A Fix to Solo/Duo:

    I think the balance is fine right now.
    I'd take two confident players on a sloop over an unorganized galleon any day.

    There are plenty of things you can do when you're being chased... Sail into a storm...
    Use the sloops maneuverability to sneak around rocks and islands to hide/get away... Jump into the water, board their ship, and drop their anchor... Use boom booms as sea mines while being chased... Sink them ;)

    How often can you find the boom booms? We have only found one but we weren't looking for them. It would be cool if you could buy them with gold before the voyage.

  • @ei-death-taco They can be found randomly at several islands. I personally don't want them to be sold at outposts. Then EVERYONE would carry them and combat wouldn't be as unpredictable.

  • @boredburrito87 said in A Fix to Solo/Duo:

    I think the balance is fine right now.
    I'd take two confident players on a sloop over an unorganized galleon any day.

    There are plenty of things you can do when you're being chased... Sail into a storm...
    Use the sloops maneuverability to sneak around rocks and islands to hide/get away... Jump into the water, board their ship, and drop their anchor... Use boom booms as sea mines while being chased... Sink them ;)

    My buddy and I in a sloop went toe to toe with a galleon tonight. After half an hour of that, we agreed that it wasn't worth the time. We poured our entire barrel of cannon balls (120) into their hull after setting off a bomb on their ship. They missed half their cannon shots while trying to snipe us. But it didn't matter. A competent 2 man can do nothing against a 4 man team, so it's not worth playing with less than 4, because if you want meaningful PvP combat, you have to flee from half the ships you'll encounter.

    Not to mention, the griefing that a 4 man can inflict on a 2 man. I don't need to spawn on my deliberately un-sunken ship facing 3 loaded blunderbusses while a bunch of highschoolers scream f***** into the mic (and I definitely don't need it to happen half a dozen times).

  • @tiberianrebel said in A Fix to Solo/Duo:

    @boredburrito87 said in A Fix to Solo/Duo:

    I think the balance is fine right now.
    I'd take two confident players on a sloop over an unorganized galleon any day.

    There are plenty of things you can do when you're being chased... Sail into a storm...
    Use the sloops maneuverability to sneak around rocks and islands to hide/get away... Jump into the water, board their ship, and drop their anchor... Use boom booms as sea mines while being chased... Sink them ;)

    My buddy and I in a sloop went toe to toe with a galleon tonight. After half an hour of that, we agreed that it wasn't worth the time. We poured our entire barrel of cannon balls (120) into their hull after setting off a bomb on their ship. They missed half their cannon shots while trying to snipe us. But it didn't matter. A competent 2 man can do nothing against a 4 man team, so it's not worth playing with less than 4, because if you want meaningful PvP combat, you have to flee from half the ships you'll encounter.

    Not to mention, the griefing that a 4 man can inflict on a 2 man. I don't need to spawn on my deliberately un-sunken ship facing 3 loaded blunderbusses while a bunch of highschoolers scream f***** into the mic (and I definitely don't need it to happen half a dozen times).

    I sank 2 different galleons by myself yesterday and I know a lot of players capable of doing the same.

    Has your other mate tried boarding and killing them before they could repair it? Usually does the trick.

  • @siriondb

    I know it's possible, but every bit of ship combat I've participated in (assuming relatively close levels of experience between both sides) can be grouped as:
    2v1 - 1 man loses because he can't repair/bail/shoot consistently
    2v2 - whoever runs out of wood/cannonballs first, loses
    2v4 - 2 man loses because the galleon can have two players repairing belowdecks while returning the same amount of fire

    Not to doubt your skill, but would you confidently go against a galleon crewed by four members of roughly equal skill as yourself? Because I don't understand how a competent galleon crew loses to a 1 man sloop. The numbers don't add up. In the time it takes you to fire a shot, repair a leak, and bail one bucket, the crew of the galleon has done the same and more.

    As for boarding their ship, its not very good odds. You're sending 1 man against 4, and you have to kill at least two of them to have made it a successful attempt. Even if the boarder kills two of them before dying, there's still a problem: They have two guys left, one who can repair/bail and one to shoot. Meanwhile, the survivor on the sloop has to do both.

    I fully realize that it's possible, but the odds are bad for engaging a galleon with anything other than another galleon. And since PvP appears to be the only portion of the game's core loop with staying power, it means that anyone who can't consistently sail with a 4 man is going to have a much lesser experience.

  • Different but not much lesser.

    There's no way to know who you're going to go up against in Sea of Thieves, so trying to base yourself on a "perfect" scenario matchup is ludicrous, at best.

    You can try to math it all you want but you don't take into account the different factors that can come into play while you're fighting or fleeing.

    You say my ideas are "not very good ideas". You don't see me coming in a thread to say that "A competent 2 man can do nothing against a 4 man team".

    My ideas work for my playstyle and more often than not have given me victory over my assailants, why? Because I have knowledge and experience.

    If you're failing with the tactics you're using, reconsider them. Because it's either them or you.

  • @tiberianrebel said in A Fix to Solo/Duo:

    @boredburrito87 said in A Fix to Solo/Duo:

    I think the balance is fine right now.
    I'd take two confident players on a sloop over an unorganized galleon any day.

    There are plenty of things you can do when you're being chased... Sail into a storm...
    Use the sloops maneuverability to sneak around rocks and islands to hide/get away... Jump into the water, board their ship, and drop their anchor... Use boom booms as sea mines while being chased... Sink them ;)

    My buddy and I in a sloop went toe to toe with a galleon tonight. After half an hour of that, we agreed that it wasn't worth the time. We poured our entire barrel of cannon balls (120) into their hull after setting off a bomb on their ship. They missed half their cannon shots while trying to snipe us. But it didn't matter. A competent 2 man can do nothing against a 4 man team, so it's not worth playing with less than 4, because if you want meaningful PvP combat, you have to flee from half the ships you'll encounter.

    Not to mention, the griefing that a 4 man can inflict on a 2 man. I don't need to spawn on my deliberately un-sunken ship facing 3 loaded blunderbusses while a bunch of highschoolers scream f***** into the mic (and I definitely don't need it to happen half a dozen times).

    I saw something like this on a Twitch Stream. A 4 man team defeated a solo player and boarded his ship. They then camped the ship, killing him each time he respawned. I wondered if the defeated player had any option to self destruct his ship or anything to prevent this sort of griefing.

  • @diver0129

    Yes, they do, it's called Scuttle. It can be found in Options - Crew List tab, at the bottom.

    And while I do condone such behavior, it is important to note that Scuttling can be done in the Ferry of the Damned.

  • @siriondb

    I'm assuming equal skill level in those matchups; I don't think that's a ludicrous contention. More to the point, your argument is that your play style works because of your experience? Doesn't that then assume that your opponents are less skilled?

    What are your tactics for 1v4?

  • @tiberianrebel said in A Fix to Solo/Duo:

    @siriondb

    I'm assuming equal skill level in those matchups; I don't think that's a ludicrous contention. More to the point, your argument is that your play style works because of your experience? Doesn't that then assume that your opponents are less skilled?

    What are your tactics for 1v4?

    Wouldn't you like to know :P

    That being said, my argument says that there is much more than bailspeed or cannon fire rate, etc.

    There's knowing the terrain and making use of it. Knowing of both ship mechanics and making use of it. Knowing of the different weapons at your disposal.

    You don't take that in account, and it explains why you don't fare well in contest against a larger foe.

    Basic guerilla tactics.

  • @siriondb said in A Fix to Solo/Duo:

    @diver0129

    Yes, they do, it's called Scuttle. It can be found in Options - Crew List tab, at the bottom.

    And while I do condone such behavior, it is important to note that Scuttling can be done in the Ferry of the Damned.

    Ok, thanks.

  • @siriondb said in A Fix to Solo/Duo:

    @tiberianrebel said in A Fix to Solo/Duo:

    @siriondb

    I'm assuming equal skill level in those matchups; I don't think that's a ludicrous contention. More to the point, your argument is that your play style works because of your experience? Doesn't that then assume that your opponents are less skilled?

    What are your tactics for 1v4?

    Wouldn't you like to know :P

    That being said, my argument says that there is much more than bailspeed or cannon fire rate, etc.

    There's knowing the terrain and making use of it. Knowing of both ship mechanics and making use of it. Knowing of the different weapons at your disposal.

    You don't take that in account, and it explains why you don't fare well in contest against a larger foe.

    Basic guerilla tactics.

    It's not meant to be easy.
    If you are a single player of high skill, going up against a crew of four with high skill, then yes, you very well may lose. It makes sense, and that's something you have to take into consideration when you decide to fight or flee. You will eventually learn the signs of an organized ship vs an unorganized one.

    However if you can throw them off their guard, confuse them, make them panic or become disorganized, you may very well win that fight.

  • Wouldn't you like to know :P

    Yeah, I would like to know. That's why I asked.

    That being said, my argument says that there is much more than bailspeed or cannon fire rate, etc.
    There's knowing the terrain and making use of it. Knowing of both ship mechanics and making use of it. Knowing of the different weapons at your disposal.
    Basic guerilla tactics.

    I think we may be talking past each other. Are you actually engaging the galleon, or are you sneaking onto it/sabotaging it/attacking it when it's anchored/unmanned? Because those are all very different things from the scenarios I'm talking about.

  • @ei-death-taco I actually used a storm to get a galleon to stop chasing me. I dropped anchor then and waited for the storm to pass.

  • @tiberianrebel I actually took out a few 2 man crews and a couple of one man crews. Well, I was the one chasing them most if the time, but I had to catch them off guard and go for cannon fire and ramming. Then as they turned I turned and followed. (I usually set my sail to the wind to catch up to them.)

  • @TiberianRebel

    By engaging, you mean trading fires and actively pursuing galleons, yes.

    I've been chased by 2 and when they realized I wasn't messing around I was chasing them and I sunk them both.

    I am not willing to disclose my tactics as they are my own, but I've given you the broad lines in my previous post.

    This game is about being adventurous and one of the biggest adventures is thinking outside of the box.

    Hell, you make the argument a DuoSloop is no match for a Gal.

    @DrBullhammer and I can tell you many tales of when you would've been proved wrong.

  • @siriondb

    Forgive my skepticism of your methods, since I haven't seen it accomplished and your main argument, is "Trust me, I'm really good and clever". Your broad lines don't offer much insight, sorry to say.

    @DrBullhammer
    Again, I'm sure you guys have done it. And I'd appreciate hearing any tactics, unless you're unwilling to divulge anything either.

  • You're welcome to follow my stream, as I'm going to attack this galleon who's turning in at Daggertooth.

    I might get wrecked, but it's worth trying :)

  • Sank this galleon twice.

    :P

  • Experience tells me an additional item,
    can never outweigh how ye
    properly utilize, 'man
    &then use them;
    What's readily equip'd
    on deck of yon sloop
    or 'gallean.

    Be that rigging the sails, or
    handling flint-Lock,
    bell &cannon.

  • @siriondb said in A Fix to Solo/Duo:

    Sank this galleon twice.

    :P

    Link to stream/vid?

  • @kosh-vorlonn

    www.twitch.tv/siriondb

    Hope to catch you on my stream sometime!

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