@therealcaptain3 >You do realize that you just made a counterpoint for your own arguement... right? Yes there was Port Royal who was origianlly run by the English as sort of a raid city since it was between the new world and Spain. Pirates were then made to defend it... Therefore why would they limit their own numbers by killing one another?
Pirates were FORCED to defend it, not made to. They defended it from the spainish and the english. It was only run by the English/Duth "privateers" at the begining of the 17th Century. Towards the end the governments stopped giving our licenses and it turned into a pirate haven.
It was an example of a port run by pirates for pirates, where you could still kill each other, but understandings were in place that made that a questionable decision (as in if you broke the code, you'd be killed, unless you were extremely powerful).
Point being, currently there is nothing like this i the game, or intended for the game. If they want to put in NPC English/Spanish raids, then fine, put a PvE zone, where players can join together to fight against the NPCs. But players can still kill each other in this zone (as in fight against everyone).
Personally I don't want them to do that, I'd prefer the game remained more about player stories and organic player interactions (which is what was intended). If they are going to appease the carebears, then they need to keep the ability to kill players, but put in an incentive/punishment not to encourage it.