Buy a island and start your own outpost.

  • In the future I would love to see where a player or guild that has really established wealth be able to purchase a island.
    With the island they can purchase all the normal npc's they want or just simply start their own trading post at pirate prices.

    I realize this in way in the future but a nice addition to customize your own island.

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  • If they had a merchant faction that had cannonless ships or no ship at all but could set up shop dependant on their choice of trading company representation, this would be amazing.

    These players could have some sort of naval faction to protect them and the pirate faction would get a debuff for killing these players instead of trading with them. The idea needs a lot more to it but i dont think it will be added at this point anyways, but who knows rare could surprise us/me eventually.

  • This could be cool, but depending on how the servers work it might not actually go so well. Plus you would have to consider how many players would want their own island. More pirates would want islands than there are islands!

  • I don't think this would work very well unless it was instance based (which would be fine I'm sure). I would love to see such a thing implemented though. I've always enjoyed seeing something a group creates and watches grow, and an island is no exception.

  • Could be instanced and a way to incorporate it could be. . .

    Have an area on map that is mist/fog laden where no matter how you approach the fog you will see faint onlines of islands within the fog.

    As you enter the fog and are shrouded and making your way through, you are brought into your instance. You immerge on the other side of the fog bank approaching your island.

    Different people going into and out of the fog would be coming or going into their own instance (just as people using the same door to a house would in instanced housing in mmo's). Entering and then returning from your island may or may not return you to the main world you left before going "home". This could be a way for Rare to address keeping shards/server pops at capacity.

    To keep griefing/abuse at bay, you would only be able to "enter" your instance by going into the fog if you are not currently engaged in pitched battle and/or don't have any treasure on board. If either of those criteria are not met, you would simply come out the other side of the fog and continue on your way or continue the fight (This would also be the case for pirates that don't own islands). If you did own one and didn't wish to visit your island, you would just go around the fog bank (not enter it).

    For the dev, they'd only have to dedicate a small'ish area on the overall map for the mist/fog bank and then an instanced globe with an "island slot" in a clearing in the middle of a fog shroud (would just be a plug in for whatever island "types/models" they decide to offer for purchase or reward)

    Would be a cool way to implement "housing" (islanding?) into the game that would seem more natural without having thousands of little islands popping up all over the map, etc. :)

  • @zenzuki I like this idea, though it being a safe area would go against what RARE is trying to do. I want this to be a thing, I really really do, but I don't know how they would do it without going against their own vision of the game.

  • I like this idea

  • @cptncuttlefish said in Buy a island and start your own outpost.:

    @zenzuki I like this idea, though it being a safe area would go against what RARE is trying to do. I want this to be a thing, I really really do, but I don't know how they would do it without going against their own vision of the game.

    I guess it would in essence create a "safe" zone. BUT as the only way to get there is by your ship, the most that could ever enter your island at one time would be those crewmates on your ship at the time of entry.

    And as I mentioned, you would only be able to get there outside of combat and/or without any treasures on-board.

    So while it does provide a "housing" area to be a place to hang out and decorate, etc. it wouldn't be a place people would want to be hanging out at all the time, or dodge fighting or loot hoarding, etc.

    And if the implementation of coming and going from private "islands" didn't guarantee being on the server you left, Rare could have another means of assuring the active player servers are always "refreshed" and kept at high population.

    Just my take on how they could implement housing/islands as I don't think they'd be able to incorporate masses of islands into the over-map that would include outposts and trading etc. be taking place all over. That seems like it'd be too hard to implement and could lead to a hot mess in very short order.

  • @zenzuki I like how well thought out this is! I hope the devs see it and, at the very least, tinker with the idea.

  • Basically it would be like KENSHI it's a open world sandbox game but you can also build your own outpost, you'd go around different towns/cities and hire mercenaries/engineers/drunks/hobos until you had a big enough army to set the NPC to do farming/mining/guarding so you can build your own outpost/town...but yeah you could be attacked and you had to pay taxes depending on whos land you were on

    It's actually a really good idea if done right
    I could see a future content situation of the navy destroying these island/outpost

  • @thunderlips0304 I like the idea of being able to set up your own Trading Post a great deal.

    Trying to think how this could be done in game currently, if we were able to create our own flags, store a larger number of resources on our ships.... if ship ownership is a thing and resources etc are persistent from session to session - you could set yourself up as an ocean going trader?

    The islands one is a tempting idea, but without instancing, it seems improbable.

  • @katttruewalker said in Buy a island and start your own outpost.:

    The islands one is a tempting idea, but without instancing, it seems improbable.

    Yep, exactly my opinion!
    And i really like that idea about the ocean trader. Maybe with ship customization we could even get a flag with a huge trader icon... but oh lord, this will attract some pirates too ;D

  • Maybe just one building but you get a market-like list where you can buy and sell stuff for the price you like. A bit like stock market

  • @wype0ut-ger And then we'd have a little naval force for protection?

  • @katttruewalker anything out of the ordinary "game meta" is very welcome, if a flag or a sail can lead to something like that i just pray for it to happen :D

  • Thanks for the positive comments guys and gals, yes would surely have to be instanced, would be nice to have a place to hang our achievements and show off our swag.

    This is just purely a idea to help end game content so the game survives, so another reason people have to hang around and something to build towards.

    Running a outpost, acquiring goods at your prices and selling them at your store would be something a handful a players would make a full time job hehe.

  • I really like the idea of having an own island. Thought of it before too :D
    Could be a nice way to spend all the money you will get. :)
    It could be a nice place, where u can hang out with your crew.
    I also love the idea to customize your own island. Building a house/tavern etc and decorate it. Maybe u can just select some upgrades (for example new rooms for your house like a pub or sleeping room or whatever, coming with npc like bartender if needed. just to fill the empty place :D)
    As there are more pirates than islands, it would really be a good idea of having instances here, yes. And as there should be no treasure hording or sth like this, some rules should be implemented like someone said before (like u can only enter if u are out of battle/treasures etc).
    Maybe you can even set a password to your island and share it with friends, so that you can invite them to your home and have some grog together :)
    Could be a nice way to bring friends together who are playing on different instances.
    This "party-island" could only be possible, if the island owner allready upgraded his island with some more docks for the visitors ships :D

    Omg I really need to stop now. To many ideas are coming into my mind right now :D

  • I could be wrong, but I thought Rare toyed around with this idea at one point. In typical Rare fashion though, we never really heard much more from it. I'll see if I can find the link. I believe it was in an interview, but they did make it sound like a future project after release.

  • I could see something like this working, even existing on the game map itself. Let's say Rare ends up with allowing 6 crews per server. They could then have 6 "island locations", where each crew's island can spawn in. Presumably they vote a member's island to represent them. Probably located around the edges of the map, so as not to be too "in the way".

    I'm a bit against allowing the area to be private or out of bounds, which ropes the whole "safe haven" argument into this discussion; and the idea of defending your outpost has some interesting potential. Perhaps make it so that opposing crews would on occasion get a mission to raid your outpost (some randomly generated treasure, nothing that's actually yours), and you get an alert whenever someone is trying to do so.

    It would give people that are actively searching for PVP to essentially send a "duel request" to another crew. If that crew wants to play, they simply have to go defend their stronghold from the impending attack. If they don't, then they can go about their business while the attacker grabs the treasure and turns it in without getting hassled.

  • Surely an idea I like a lot, although I believe it would be hard to implement with the current system.

  • @gotgabriele Yeah, unless they've been secretly working on this and keeping it under wraps, I wouldn't expect something like it until much further down the line.

  • I love this idea, but as @Frodj said, I don't think it would work the the known server setup.
    Maybe if later down the road the game evolved into a perpetual one or if private servers were offered (that were persistent)--but then technically every island would 'belong' to the players.

  • I addressed a guild island idea in another post. To make it work, I talked about phasing. In the main game, they take however many thousands of players are online and phase them to max out I believe five ships per instance.. that way it is a nice balance between doing your missions and the percentage chance of encountering other crews.

    Could potentially do same with guild islands. Make every guild island identical.. when someone from the guild goes to it, it phases their island in with four other guild islands. There could be four set locations for them. Perhaps there are other islands scattered in between with resources to build on your island. You have to sneakily collect them and fight other pirate guilds for them. Could also build defenses on your islands and maybe stick skeletons on defense cannons, etc.

    Tons of possibilities.. but could either just do private instance for each guild just to have a fun common meeting space to show off achievements or could make it something more interactive.

  • @katttruewalker said in Buy a island and start your own outpost.:

    The islands one is a tempting idea, but without instancing, it seems improbable.

    It can work without instancing but with some trade-offs. Imagine that your private island is not actually on the map. Instead, to get to it, you have to sail your ship through some sort of whirlpool, or "epic storm" which essentially teleports your ship to a private mini-map that is not accessible to other players. So you leave one world behind and enter another where you are on your own island and you can build it out to your heart's content.

  • @sprucetexas689 said in Buy a island and start your own outpost.:

    @katttruewalker said in Buy a island and start your own outpost.:

    The islands one is a tempting idea, but without instancing, it seems improbable.

    It can work without instancing but with some trade-offs. Imagine that your private island is not actually on the map. Instead, to get to it, you have to sail your ship through some sort of whirlpool, or "epic storm" which essentially teleports your ship to a private mini-map that is not accessible to other players. So you leave one world behind and enter another where you are on your own island and you can build it out to your heart's content.

    Yeah but that would remove all the PVP possibilities around it, like being able to attack a pirate's lair.

    A workaround to the fact there is no persisent servers would be, as suggested by @Labarge28, to make it so your lair would "spawn" in one of the free "lairable islands" when you join an instance (preferably, one with no other pirate around at that time).

    In order to work, a "lair" wouldn't be completely freeform but there would be for instance, several layouts available, and for each, a number of upgrades and stuff to buy to make it nice. You could buy cannon towers around it to protect yourself (recruit skeletons to man the cannons ?), etc.

  • @aenima123 said in Buy a island and start your own outpost.:

    Yeah but that would remove all the PVP possibilities around it, like being able to attack a pirate's lair.

    Correct. That's what I meant by trade-offs. It would be strictly a private "trophy room" essentially.

  • @sprucetexas689 Yes, this is how housing works in a good many mmorpg's, I think during some discussion around a social space, I mentioned a similar idea, perhaps a portal in a cave so you'd have to leave your ship but the island you spawned on was a safe, social space.

  • @katttruewalker said in Buy a island and start your own outpost.:

    @sprucetexas689 Yes, this is how housing works in a good many mmorpg's, I think during some discussion around a social space, I mentioned a similar idea, perhaps a portal in a cave so you'd have to leave your ship but the island you spawned on was a safe, social space.

    It would be too bad not to be able to raid other pirates lairs don't you think ? Everything is already so cosmetic-centric is the game. I'm afraid more would be too much.

  • @katttruewalker said in Buy a island and start your own outpost.:

    ... perhaps a portal in a cave ...

    Exactly. I mean the mechanics of how you get to the location can be debated and tweaked. I guess the key question is - would this be a happy medium, or does it have no value because PVP no longer applies? I tend to think that it still has value because some people just want another avenue for spending their gold and showcasing their trophies.

  • @aenima123 said in Buy a island and start your own outpost.:

    @katttruewalker said in Buy a island and start your own outpost.:

    It would be too bad not to be able to raid other pirates lairs don't you think ?

    I am not sure. What would be the motivation for being able to attack other people's islands given that there is nothing to loot there other than potentially cannonballs and bananas which are available everywhere. Also what is the likelihood that you are going to run into the owner at home rather than on the open seas doing voyages?

  • @sprucetexas689 said in Buy a island and start your own outpost.:

    @aenima123 said in Buy a island and start your own outpost.:

    @katttruewalker said in Buy a island and start your own outpost.:

    It would be too bad not to be able to raid other pirates lairs don't you think ?

    I am not sure. What would be the motivation for being able to attack other people's islands given that there is nothing to loot there other than potentially cannonballs and bananas which are available everywhere. Also what is the likelihood that you are going to run into the owner at home rather than on the open seas doing voyages?

    I point to my earlier suggestion that an "outpost raid" quest could be used to offer a sort of "crew vs. crew" duel invite. The owners of the outpost would get some sort of flavor text or message to indicate they're the target of a raid. The defenders would "accept" by sailing to their outpost to defend it from the attackers, or "reject" it by essentially ignoring it. Have the quest spawn a treasure for the attackers to try to grab, so that if the defenders aren't interested in pvp, the attackers aren't left completely empty-handed.

  • @labarge28 said in Buy a island and start your own outpost.:

    @sprucetexas689 said in Buy a island and start your own outpost.:

    @aenima123 said in Buy a island and start your own outpost.:

    @katttruewalker said in Buy a island and start your own outpost.:

    It would be too bad not to be able to raid other pirates lairs don't you think ?

    I am not sure. What would be the motivation for being able to attack other people's islands given that there is nothing to loot there other than potentially cannonballs and bananas which are available everywhere. Also what is the likelihood that you are going to run into the owner at home rather than on the open seas doing voyages?

    I point to my earlier suggestion that an "outpost raid" quest could be used to offer a sort of "crew vs. crew" duel invite. The owners of the outpost would get some sort of flavor text or message to indicate they're the target of a raid. The defenders would "accept" by sailing to their outpost to defend it from the attackers, or "reject" it by essentially ignoring it. Have the quest spawn a treasure for the attackers to try to grab, so that if the defenders aren't interested in pvp, the attackers aren't left completely empty-handed.

    Sure, a raid quest can be a good voyage diversification, but you don't actually need the private island infrastructure (and complications that go along with it) to be able to deliver that experience. Any existing island could be used as a setting for such PVP raids. Perhaps someone on the server can initiate an "amazing race" type of journey and the first team that finds/kills/collects X on an island Y wins the grand prize.

  • @sprucetexas689 said in Buy a island and start your own outpost.:

    Sure, a raid quest can be a good voyage diversification, but you don't actually need the private island infrastructure (and complications that go along with it) to be able to deliver that experience. Any existing island could be used as a setting for such PVP raids

    Right, but by incorporating it for a crew-designed outpost, it gives the defenders a way to sort of "show off" their accomplishments and personalized outpost, should that sort of thing get implemented.

    That said, your suggestion of using any sort of island, and the race idea, could be an easier to implement compromise between the two ideas, or a stepping stone.

  • @sprucetexas689 said in Buy a island and start your own outpost.:

    @aenima123 said in Buy a island and start your own outpost.:

    @katttruewalker said in Buy a island and start your own outpost.:

    It would be too bad not to be able to raid other pirates lairs don't you think ?

    I am not sure. What would be the motivation for being able to attack other people's islands given that there is nothing to loot there other than potentially cannonballs and bananas which are available everywhere. Also what is the likelihood that you are going to run into the owner at home rather than on the open seas doing voyages?

    Good questions.
    Imagine you'd have a treasure room in your lair, that you could fill with gold and shiny stuffs (think of the good old pirate cliche with an open chest full of coins, gems, with golden chalises, etc.), you would buy those prestigious items to make your treasure room looks full and nice and to reflect your success.
    That would be what any other crew could stole from you.
    The main way to defend it would be to install cannon towers, upgrade it, and to hire NPCs to keep your lair when you're not home.
    If you're home to defend, good for you, if you're not, pray for your defense to be good enough.

    It would need a good balance between risks and reward not to push players away from what should be, imo, the primary source of income in the game : voyages. But that could be fun.

  • i like this so bad :D

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