Galeon - 4 players are enought...?

  • This is what i was thinking all the time while i was at the helm of my galeon with friends.

    We were a team of 4 but we all knows that u got a galeon even in 3.

    We got helm, 4 cannons for each side and 3 sails. Are 3 people enought to manage a galeon in a good way? I don't think so. That's why i would suggest to make 6 team player mode for galeon. Maybe more? like 8?

    I'm here to ask all what they are thinking about this.

    Ok that would require more people and an organized team and well, if people can do that why deny it?

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  • 1-4 players would have a hard time trying to escape a group of 5-8 thieving marauders. The chances of survival would be very slim. Even as it stands right now, if your in a crew of 2, and a crew of 4 pirates are on your tail, the best option would be to flee. Don’t get me wrong though, I’d love a pirate crew made up of 6-8 but only in an arena mode not in the actual core game mode.

  • @red0demon0 said in Galeon - 4 players are enought...?:

    1-4 players would have a hard time trying to escape a group of 5-8 thieving marauders. The chances of survival would be very slim. Even as it stands right now, if your in a crew of 2, and a crew of 4 pirates are on your tail, the best option would be to flee. Don’t get me wrong though, I’d love a pirate crew made up of 6-8 but only in an arena mode not in the actual core game mode.

    Also, managing a galleon with a crew of 4 is pretty balanced. It’s not meant to be so challenging that it feels like being smacked by the sea after a hard day filled with labor but it’s also not meant to be a breeze.

  • I would really like to see some live streams come out showing team work. I think it would be really something else if you and your crew can organize firing the cannons in a tactical manner. As I've seen from videos, it seems pretty random the way people are frantically running around doing their own thing. In my mind I picture the captain giving out orders, "Load the cannons port side! We are coming up along side her, wait for it....wait for it...Now fire! Reload! I am bringing her around the front, aim for her front and reload again for a starboard side attack. Aim below the water line, fire! That's it, she's taking on water, prepare to board!" I would love to see that sort of game play.

  • Here is what I said on another thread on the same subject

    @uvg-reign said in Crew sizes:

    @moody-true said in Crew sizes:

    After getting to play the technical alpha, I have to agree that the current crew numbers are set almost to skeleton crew levels. The schooner could optimally be crewed by 3, the Galleon 6.

    More ships, especially a medium one (say with 4 cannons, 2 masts) would be interesting to see.

    I used to say that when watching gameplay before I got to play it in the alpha.

    I like the skill gap thats created from forcing amount of crew to a particular ship where the members all have to use initiative, not glue themselves to one particular task. Its a good thing IMO. Or would you rather easier optimal ships? IDK im torn between them

  • Both ships are designed so that you are short 1-2 people to prevent you from manning everything at once and need to manage your time between stations during battles.

  • i support the idea of bigger crew sizes on galleons, everyone could decide to use a big galleon fully maned with maybe 6 pirates, if some people decide to sail alone or only with one friend, then this is their decision and they have to live with the consequences.

  • Feels like proper BS to only be able to team up with 4ppl. Im just loosing more and more faith in this game. The game can't bee 100% fare all the time. And if someone dont know more then 4ppl to play togheter with, thay can probably find a "clan" of new friedns in the game to team up with. But i guess there will be no thing like "guilds" or "clanes", everything that is interesting with a open world game seams to be taken away just to flirt with lonley x-box players who just whant 30min of casual "nintendo-time".
    I hope im wrong.

  • @averagestraw199 I think you should look a little deeper into the game, mate. Remember that at the end of the day, it is just a game - it won't change your life. For what's there, I think it is a very solid experience.

  • I agree with the others that multitasking is a big part of the skill ceiling. The only thing that bothers me is how 2-player crews on the sloop have such a greater advantage against single players, or how 3-player crews are at a disadvantage against 4-player crew galleons. A middle size ship would be nice.

  • 4 players arent enough in this day and age! Being able to sail the seas with 6 or even 8 players on deck would be awsome! I play games with a very close bunch of lifetime friends and theres always 6 to 8 of us which is a b****r as most games only cater for 4?!?!?! If we could ALL sail about on the same ship having fun and shannanagans together then that would be both epic and awsome!!!

  • @jonn-havoc We just need to create it :D

  • @chiverz-007 I honestly hope they make something for 6-8 but if not you could always do smaller groups.

  • It's easier to coordinate with a smaller team vs a larger.

  • Whats stopping players from another ship to join your crew and leaving the one they are currently on, I wonder if that is possible, say 3 people abandon a ship and start working together.

    I guess you wouldn't get any experience right?

  • @chiverz-007 you can create a small fleet on sloops!

  • I feel like 4ppl is actually a perfect number. Not too many not too few. Makes the PVP more manageable

  • @pandoronk "It's just a game". Ye i kind of got that part=).
    It's hard to look deep in shallow water. So what more is it to the game, ells than riding a ship and do pointless "quests" to gain reputation to some trading companies, so i can have better looking clothes? If there is more, if im just missed it, Rare not doing a good job of showing me were to find it.
    What is it that gona make me play this game in a year from now... not fancy clothing thats for sure.
    Bring me 12ppl crews and some custom ships and im in!

  • From what we can see of the 4 and 1/2 man ships, Rare seems to be angling to have just a little too much to be done for the number of people in the crew. Deciding how to prioritize the various tasks during sailing and combat on the fly is part of the challenge of the game. The 2 man sloop I feel is in need of some tweaking regarding this, but the disparity is pretty clear between the two ship sizes. I would expect that if they do increase max crew size, you'll see an even larger, more unwieldy ship, that is even more difficult to manage.

    I have nothing against that, mind you; I'm simply offering a warning that you're likely not ever going to see a crew and ship combo where every cannon, sail, wheel, and nest is manned, which some of you seem to be after.

  • @red0demon0 Yes but it is already difficult for a 1-2 man crew to take down a 3-4 man crew so it would only be fair to have a ship that would trump the 4 man crew ship.

  • @varneth I think the reason for the big ship to
    have only 4 crew members is so it is easier to talk to each other and make it fair for the small ships. So that being said I disagree that there should be more crew members
    on a big ship.

  • @chosen-predator
    The problem with like 2 different crews of 4 all on one galleon. Is that one during an attack you can accidentally kill the other crew and two is when you turn in chests only the crew with the person who turned the chest in will share the gold.

    So then your taking risks. What’s stopping that other crew from let’s say killing all the others and taking all the chests?

  • @zombie-p1ague and one will spawn on the wrong ship if he dies.

  • I see this issue has come up again. For those of you who want more o tor crew, nothing is stopping you from having another crew joining you. For those of you worrying about the friendly fire that will ensue, well then be careful. As for the loot, share it. Having more members means more quests to do. Those worried about being outmanned, play it smart. Either run away, or be better than your enemies.

    The crew sizes are fine as is. The game is designed so that you can work together with other crews if you want. The sloop are faster and more agile than the galleons for the sole reason that they have less crew members. This and other concerns are coming up far too frequently.

  • The crew sizes are fine as is. The game is designed so that you can work together with other crews if you want.

    you may think different about the issue once there are steamrolling fleets ruling the maps.

  • @absorbedgecko90 That is honestly unlikely. Playing solo for the first two days of the alpha, the only other ship I saw was manned by a single person. It is highly unlikely that there will be more than maybe 5 ships on a single map at a time. Not only that, but you can only que up with 3 other friends, meaning you won't see entire fleets of people bearing down on you.

  • So, basically, the 'multi-group' squads are now coming into SoT and trying to butcher what we already have.
    I mean, come on, we already have the 'Safe-Zone' waahmbulance squad touting their 'needs' now we have the 'I only play in multi-groups with the grand total of my friends so we can PvP the whole server and ruin it for everyone else' squad!!
    The numbers and mechanics so far are fine as is (save for a few tweaks), let's not try and make this into 'just another snowflake game' please?

    Sail, plunder, quest and drink grog ;-)
    Oh, and make friends within game too - this community has been rock solid and should continue to grow with every addition that Rare makes.

  • A good team of four can manage a galleon like clockwork, even in the heat of battle or a chase.

  • @slipkick01 I could easily say the same thing about a 6-8 man crew fighting against a 1-2 man crew, it would be over kill. 1-2 man crews wouldn't stand a chance, alienating players from single player components. as it stand 1-2 players can use smaller ships that are faster to make a quick get away. Grab the booty and set the sails. Having an 6-8 player crew in a ship would make it almost nearly impossible for the 1-4 crew's to survive

  • last 2 days of alpha we got people from a 2 person boat to hop on the galleon 6 was ideal but u can easily do it with 3 if u got people running around i like doing the sails so idk

  • @red0demon0 Yes but the small ship could easily escape the 6-8 crew ships just as easy as it could the 3-4

  • @slipkick01 small ships i found to deadly but they sink pretty quick if u got all 4 people running doing anchor sails depends who you are with

  • @jonn-havoc I was actually apart of a crew of 4 on a gallon and we actually had a good rhythm going with 2 on the main deck one for each sail and 2 on the aft deck one to steer and one for the sails and we chased down a rival galleon out tacking him every turn into the wind it was exhilarating.

  • @psychohaeman said in Galeon - 4 players are enought...?:

    @jonn-havoc I was actually apart of a crew of 4 on a gallon and we actually had a good rhythm going with 2 on the main deck one for each sail and 2 on the aft deck one to steer and one for the sails and we chased down a rival galleon out tacking him every turn into the wind it was exhilarating.

    You missed out on a perfect opportunity to say "p**p deck" instead of "aft deck."

  • @rnjesus said in Galeon - 4 players are enought...?:

    I feel like 4ppl is actually a perfect number. Not too many not too few. Makes the PVP more manageable

    That statement pretty much falls apart when you have more than 4 friends and family trying to play together. In an 'open-world', pirate theme game, limiting things to 4 players will ultimately end in the games premature death. When there is a group of avid Gamers deciding on what to play for an evening, the game that doesn't let everyone join-in almost always loses out.

    Additionally, several of us in Alpha where informally expanding crews by just co-oping a ship when coming across each other. The Galleon sailed a Hell of a lot better, and felt more alive, with 6 and 7 people. The Sloop was great with 3, a little crowded with 4.

    On the Galleon we had our landing party and "surface support". The landing party was shot out of cannons by surface support, and while they took to land, the ship was well guarded by a man or two! Surface support was also then able to provide cannon cover for the landing party completing the mission.

    You aren't a pirate until you call in a cannon strike from across the island!!!

    ..

    Or have someone scream at you from the deck, as you swim with a fat chest, about the shark who wants to eat you for lunch.

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