@erinom3 said in Is pvp avoidable?:
@h0rse
The things you describe as experiences you would not enjoy are very much important aspects of the game, in my opinion.
To say you dont have a say in the encounter depends on who sees whom first. >
I was speaking for myself particularly, and in that case, it always comes down to the other player, since in games like this, I don't do pvp.
Besides, it wouldn't matter anyway, because the system I am talking about needs both parties to agree to PVP in order to engage one another, so even I were to flag myself for PVP, the other party couldn't be attacked unless they also agree.
But this game derives, to me, its fun from the potential of not being safe. And then either outshooting, outsmarting or failing in the encounter with the other crew. >
"not being safe" is not my idea of fun, be it in a game or real life, which is why I don't like survival and/or horror games and I never play DM or TDM modes in shooters, since the sole focus is on kill or be killed.
As I stated, I feel pvp should have its own ecosystem for players that want it, or at the very least, a system that allows it to coexist with pve for those that mutually agree to it.
Perhaps take a look at the videos of the game, get a better grasp on the reasoning behind the decisions and see if it is the game for you. There's no harm done if it isnt :) >
I've watched the videos, and there are 2 things I always think about when watching them:
1.) I hope this game has character creation (which it doesn't, another strike against it)
2.) I hope the pvp is optional (which, in the context I'm referring to, it isn't)