Weekly quests to do world events for small amount of doubloons

  • In other games, it's common to have weekly quests to encourage players to keep the game in the weekly routine.
    In SoT, the seasonal updates' new commendations sort of provided quarterly/monthly quests.

    Can we have weekly quests as well - to let's say complete 3 world event items for 10 + 10 + 30 = 50 weekly doubloons.
    And also insert a new unique world event item at each world event that can sell for 5 doubloons at smugglers.

    So if the average player does 3 world events weekly, they'll get (15 + 50) x 12 weeks = 780 doubloons every 3 months.

    Experienced players can focus on 1 unique world event item (similarly prized as CoF or Reaper chest) that sells for let's say 5 doubloons at smugglers.
    And new players might have a chance at collecting/selling the remaining loot at sovereigns/hideout - assuming some experienced players are too lazy to pick up those loot if their sell spot is different.

    Farming FotD or diving across servers for Reaper Chest shipwrecks is boring. But it can remain one of the most efficient way to farm doubloons (10 + 15 for each reaper chest as a Reaper V emissary) without the skeleton captain exploits and bilge weekender event.

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  • @raft2c7c sagte in Weekly quests to do world events for small amount of doubloons:

    In other games, it's common to have weekly quests (…)

    … and they are usually a tedious, annoying pain in the 🍑.

    It’s just another boring mechanic in live-service-games, that usually doesn’t add anything of value to the game, to make players logg in on a regular, sometimes even a daily basis. But they don’t lure you in with exciting content or fun stuff to do. Instead they want you to repeat boring activity number 1, 2 or 3 at least 50 times, so you have to spend time in their game. And you know what? Because dailies are annoying and tedious to do, I‘m pretty confident that the team is already working on releasing them in the near future. 😂

    I’m giving it an 80 % chance. And I‘m being absolutely serious here.

    In Sea of Thieves you‘d probably have to sail from A to B to get item X and bring it to C. While doing the daily you‘ll have a giant red beacon shining above your head and you‘ll be marked on the map for everyone to find you most quickly. Oh, and there will be some kind of fort involved with lots of waves of skeletons, because there aren’t enough of those in the game.

    I get that people want more ways to earn doubloons and I totally support that. And - you might not believe that after my rant over daily quests - I appreciate people like you, who bring in their suggestions trying to improve the game.

    … but man, I hate dailies. I hope they’ll never implement those to the sandbox. People are already fed up with the amount of FOMO there already is in the game. No need for even more.

  • In short: Need faster ways to find doubloons like before.

    This what they are trying to avoid…

  • @BurnBacon Bruh, be nice! They already phased out doubloons in a PIRATE GAME. The reaper chests frankly don't give enough, and aren't worth the trouble. They promised a nice big juicy FOMO event that came crashing down for most people (Except you, who, for some reason NEVER runs into the universal glitches that everyone ELSE is running into) in a big messy, glitchy, tangle. Dark fortresses (Which Rare was HYPED about for months) never appeared in the players inventory, the lost shipment quest is just plain busted, and my entire quest inventory for the event (including my voyage of luck) JUST WIPED.
    @Raft2c7c Great idea! However, I would prefer Rare NOT put anything else on the smugglers (Ain't smugglin if everybody KNOWS you are doing it) I'm still incredibly angry about the "Reaper" Fortress that when you sell, Flameheart Jr. won't accept half the fort's loot

  • @snugplayer18335 what dark fortresses???? They changed the event to the fishing event instead. So no there was no dark fortress quests. Where on the patch notes did you read we were getting them at release. It wasn't there. Just like originally we were getting mega stashes again on the forts but they didn't do that. Just cause they discuss something on insiders it doesn't always make to it the final part of release. You need to read the patch notes on the day of updates to see what was actually put into the game for the update. Maybe the next bilge rat weekender the event will be dark fortresses since it was still on the voyage table for insiders

  • @Elmo6842 Ok, yes, I admit i didn't read the notes. But they were hyping about it for months.

  • The old daily deed system would be ideal. A relatively easy task for a small number of doubloons and a slightly harder task for a few more. Might boost the log in numbers, which is presumably the goal.

  • That would require the devs to make an intelligent game design decision and Rare is immune to those. The total for both doubloon shops is nearly 7k doubloons so far, which would require you to either get 280 reaper chests at grade 5 or 35 doubloon crates during a 3 day event. I didn't even see 12 other people doing doubloon runs, nevermind 12 people per DAY doing them.

    We absolutely need a way to get more doubloons, especially as the black markets fill up. 7k needed after the 1st one alone, and IIRC they said the stock was going to be smaller for the first black market drop. There will be a doubloon drought again, and the people who had huge piles of doubloons before are already getting back to full with exploits.

  • @fred-fisheye said in Weekly quests to do world events for small amount of doubloons:

    @raft2c7c sagte in Weekly quests to do world events for small amount of doubloons:

    In other games, it's common to have weekly quests (…)

    … and they are usually a tedious, annoying pain in the 🍑.

    It’s just another boring mechanic in live-service-games, that usually doesn’t add anything of value to the game, to make players logg in on a regular, sometimes even a daily basis. But they don’t lure you in with exciting content or fun stuff to do. Instead they want you to repeat boring activity number 1, 2 or 3 at least 50 times, so you have to spend time in their game.

    Lol. Well, yes daily tasks type of stuff can be tedious.
    That's why I suggested weekly, not daily.

    Some of my non-hg friends are available every 1-2 weeks. But now, even if we're open to playing SoT, we feel like there's nothing to do outside hourglass.
    If there were weekly quests (since we've already finished the seasonal deeds), that could've been enough to pull us into sailing on SoT.

    And although it is usually quite boring / nothing new, I see it as a low hanging fruit / minimal effort from dev side to keep the community active in addition to the current seasonal content updates.
    This can probably be active alongside the monthly/quarterly seasonal deeds.

    The tasks can be tweaked. Doesn't always have to be world events.
    Week 1 tasks = 3 world events
    Week 2 tasks = Form an alliance with 3 ships, and donate $10,000 value treasures to each of them
    Week 3 tasks = 3 sunken kingdom treasuries or shrines
    Week 4 tasks = Something whimsical voted by the community, emote a wave to 10 different pirates
    Week 5 tasks = 3 world events again because these were designed to be contested
    Week 6 tasks = Land a cannonball on an enemy ship within the first 5 minutes in 3 hourglass matches
    Etc.
    I just want to do anything else other than FotD/Reaper chest shipwrecks/skele capt glitch for doubloons!

    Bilge rat weekender - still gives more than 10x weekly quest rewards - so it still serves its purpose to draw in players who might play monthly only.

  • @raft2c7c sagte in Weekly quests to do world events for small amount of doubloons:

    Lol. Well, yes daily tasks type of stuff can be tedious.
    That's why I suggested weekly, not daily.

    Yep, I mixed that up, sorry. Doesn’t matter in the end though.

    The real problem in my opinion aren’t your ideas. It’s the fact that people are trying to find solutions (for example weekly quests) to a situation, that didn’t have to be in the game in the first place. No one asked for a doubloon reset. Rare consciously created a problem for absolutely no reason at all, just to force people to play their game at a certain time.

    And while I appreciate your dedication, I don’t think that enticing people to play FOMO-content X (here: weekly quests) should be the solution to the problem FOMO-content Y (here: Bilge Rat Weekenders) brings.

  • @fred-fisheye said in Weekly quests to do world events for small amount of doubloons:

    @raft2c7c sagte in Weekly quests to do world events for small amount of doubloons:

    Lol. Well, yes daily tasks type of stuff can be tedious.
    That's why I suggested weekly, not daily.

    Yep, I mixed that up, sorry. Doesn’t matter in the end though.

    The real problem in my opinion aren’t your ideas. It’s the fact that people are trying to find solutions (for example weekly quests) to a situation, that didn’t have to be in the game in the first place. No one asked for a doubloon reset. Rare consciously created a problem for absolutely no reason at all, just to force people to play their game at a certain time.

    And while I appreciate your dedication, I don’t think that enticing people to play FOMO-content X (here: weekly quests) should be the solution to the problem FOMO-content Y (here: Bilge Rat Weekenders) brings.

    Ok. My suggestion is about the weekly quests. Not about the doubloon reset. That belongs to a different post/thread. And it's not really a reset, and more of a merge (old doubloons with gold) and a new start (new doubloons with caps). So the new doubloons can be used to steer player attention to hyped-activity-of-the-month.

    But anyway, Weekly/Monthly/Quarterly quests by itself are not FOMO. Because the reward of doubloons - that's something u can earn even without these quests. The idea is to prompt players to have something to focus on for fun. It's something Rare did it in the past - but I think there were too many, and it didn't give any reward (plunder pass progress?) that drew my interest. Now that we have a new doubloon currency, doubloons are now something that can draw my interest. A bit.

  • @raft2c7c sagte in Weekly quests to do world events for small amount of doubloons:

    But anyway, Weekly/Monthly/Quarterly quests by itself are not FOMO.

    They are by definition. They may not be the worst kind of FOMO and it heavily depends on how they are executed, I can agree on that. But they are a FOMO mechanic for sure.

    If you don’t logg on today / this week / this month, you won’t be able to earn currency/ reputation/ renown/ whatever. Therefore you won’t be able to achieve x, y or z or it will take you far longer.

  • I disagree with how u use the term FOMO so broadly to include things that can be obtained in-game even after the event has passed.
    Might as well call all seasons FOMO seasons. All events are FOMO events. IRL summer/winter/autumn/spring are IRL FOMO seasons too.
    Whatever.

    Point is, weekly quests (1-3 simple tasks, not a 100 tasks list) with desirable rewards (doubloons?) can help nudge players to set sail on SoT.

  • @raft2c7c sagte in Weekly quests to do world events for small amount of doubloons:

    Point is, weekly quests (1-3 simple tasks, not a 100 tasks list) with desirable rewards (doubloons?) can help nudge players to set sail on SoT.

    Maybe, maybe not. FOMO (and it is, wether you agree or not) is a double edged sword. It will pull people in for sure, that’s true. Cause it‘s basically a predatory economic model that exploits on humans urges and desires.

    But if people miss out on stuff (and sooner or later they will) or if gamers get fed up with too much of annoying FOMO, they will be gone for good without returning. And SoT-Players are already complaining about too much of FOMO …

    I for one would rather set sail because of intriguing content than because of repetitive tasks for shiny rewards.

  • @fred-fisheye said in Weekly quests to do world events for small amount of doubloons:

    I for one would rather set sail because of intriguing content than because of repetitive tasks for shiny rewards.

    I agree with u on this. New content is better than repetitive tasks.
    Weekly quests are something IN ADDITION TO new content. Not a replacement of new content.

    And it's not necessarily repetitive tasks.
    Weekly quests can be made interesting. And can be used to test new ideas.
    I mean, that's how Dead by Daylight ended up introducing Chaos Shuffle mode - it was first introduced as a two of their weekly/quarterly/periodic quests (rift tomes) - a challenge to escape/kill with a random set of perks (instead of user-selected set). People played with sub-optimal builds. And were okay with losing 2x more till they finished it. The quest was so popular, it was expanded as a one-time 2-week event mode. And that proved popular too, so they brought this event mode back regularly - in their rotation of events, with a slight update each time.

    Maybe put a more relaxed time-limit - weekly quests are revealed on a weekly basis, and remain available for 1-3 months.
    To me this is fine, the rewards (extra doubloons) - i wouldn't worry about missing it, and i can catch up later if i missed a few weeks, or farm doubloons directly through reaper chests.

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