Guild Update

  • At the moment, guilds have almost no real purpose. Most of the time they exist only so players can pass rare sails to each other. The idea that newcomers could take a different ship is not bad, but I think a newcomer will first of all buy their own ship anyway.

    Guild Hub Update
    It seems to me that it would be cool to implement something like a place or an island where all guild members can gather. You could also add island upgrades tied to the guild level.

    For example:
    When the guild reaches level 50, a small guild tavern appears on the island.
    At level 100, a pier appears…
    And so on.

    You could add a bathhouse like the one in the arena hub, some cannons, a stage, ziplines - just places where you can have fun. Also, themed colored flags matching the guild emblem.

    This island should not be in the open sea: it would simply be a clan or guild hub for friends. It’s not a place for earning money or endless sailing, but rather a chill island for friends where you can run around together a bit, role-play, get drunk, and just have fun and relax.

    This way, guild progression would gain new rewards and meaning, as well as a cozy place with its own atmosphere.

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  • Much like an private PL hideout, I don't think it truly adds any value to the game. Just a resource hog that like 1% of the active player base would even care about. Not saying it's a bad idea, but I just don't think it truly serves a purpose.

    Now, if there was a "Looking for Guild" hub in the game to recruit new members and get newer players quickly engaged in community Guilds, then yeah I could see a "Guild Base" being a neat element to it.

    But as it is, I'd bet most Guilds are incredibly small with very few active members and this would just be like an "ok cool don't care" type of thing.

  • At the moment, guilds have almost no real purpose.

    Group of friends sail under same banner, Work together to unlock Guild stuff, Build a Cult..., Role Play, Learn to establish yourself as a Leader or fella Guildmate, create events for said Guild.

  • @doeshes

    I stopped reading after your first sentence, as it gave me incredible deja-vu from when I said this years ago the first week season 10 launched. Many disagreed with me, so I explained to them how guilds managed to tear apart our discord as it caused nothing but drama. The more-active players felt taken advantage of by others who couldn't play as often (or off on other games) but yet would still earn cosmetics, so they decided to make a seperate guild of their own. When the leader found out about this (he'd only log on maybe once a month or so), he demanded an invite, was declined, so he threatened to delete the entire discord group. In response, the more-active players all left, forming their own. Lost a lot of amazing friends in both camps (some got burned out and quit, others didn't play much and just quit) for a system that's, as you put it, "has no real purpose." It feels like a punch in the gut, knowing what guilds are today.

    Their reasons are their own, I just had to live with the aftermath of choices that didn't even involve me.

  • @europa4033 And what is the point of guilds? If they were removed from the game, nothing would really change. I can still sell loot on the captain’s ship just the same. I also had disagreements with people, cause due to the three-guild system everyone created their own guild and leveled only that one, which ended up splitting our community into different groups. But there is still no real purpose to guilds. I have two guilds at level 1000, and the only shared interaction that happens there is sharing ships with rare sails. I’m proposing an idea to bring guild members together.

  • @doeshes

    Sadly, just as you say, there is no point to them. The amazing people we had, made their choices for their own reasons because of what was happening, and left, which not only fractured our group, but it's currently no more. All I have left are the many amazing videos of us. Even if guilds came out exactly with the features you propose, the active players wouldn't have bothered to just hang around and "chill", as that happens already on the ship as we'd sail somewhere. A bath house, cannons, ziplines...places to have fun? That happened when we'd go out and see what was happening on the server. When I say active players, I'm not talking about people who log on just to stand around somewhere. They wanted to actually DO something.

    The issue for the group wasn't that there was nothing to do in a guild, it was how a number of them felt taken advantage of for earning levels and cosmetics others could simply get for doing nothing.

  • A guild or pirate hideout in the Sea of the Damned where treasure isn’t allowed, but you can upgrade it through massive gold investments and reputation milestones. It’s a private neo-outpost to stock up, relax, and enjoy non-gambling tavern games like pirate chess, maybe even a sparring area for friendly PvP with guildmates. Picture rickety pirate waterslides, ziplines, the long-awaited return of the hot tub, and more. Add in an easy ship selection and swapping system for adjusting party size mid-session. Completing certain commendations could unlock entirely new structures—Season 5 might give you a fireworks launcher and game tables, Season 6 could add an upgraded garrison tavern, and Season 8 commendations might bring a sparring ring. You could even unlock extra islands rising from the Sea of the Damned to expand your domain.

    These Ideas are ones I have had before, have seen before, and will see again. thus is the nature of pirate hideouts and outfit presets.

    many people think the idea itself is useless, but a ship swapping feature +lorg term progression town building sim +social area
    sounds like a solid update to me.

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