I'm probably not the only one to post about this but here:
hourglass is getting too stale/overall problems:
-matches last way too long as several games have runners or just lack of action
-it is the same thing every single time so it gets boring to grind
-the rep gain is horrendous (in my opinion)
-every time you die you have to spend 5-7 minutes getting supplies and getting into matchmaking
-two ships take up server space, which is worse for both sides. Normal players have hard times finding other ships on normal servers because two slots are taken, and hourglass players can be unjustly punished by getting third partied during their battle.
fixes:
-when matches go for longer the payoff should be more for hourglass rep (it is annoying to 50 minutes of one game just to sink the person and get the same rep as you would if you won in the first 5 minutes) obviously there would also need to be a way to prevent people from just waiting out to fight to get more rep (there should be a rep limit or a cap)
-there should be a hub for PVP with different game modes other than ship vs ship (that allow you to get the same type of rap and amount), as this prevents the hourglass grind from getting boring (having variety)
-game modes like capture the flag, arena (multiple ships, not just two), 2v2, ground only (no naval combat, only combat on an island, maybe like a ffa deathmatch?).
-hourglass should be a separate game mode
-every two weeks or every month there should be xp boosters and limited time modes to make hourglass grind a little bit more rewarding and also more fun
-make a quick screen so that when players are sunk, they can choose whether or not they want to matchmake instantly again, and also add an option where they can quick-buy supplies
lmk your guys' thoughts on this and any problems/additional comments
