Hourglass Rework/additions

  • I'm probably not the only one to post about this but here:

    hourglass is getting too stale/overall problems:
    -matches last way too long as several games have runners or just lack of action
    -it is the same thing every single time so it gets boring to grind
    -the rep gain is horrendous (in my opinion)
    -every time you die you have to spend 5-7 minutes getting supplies and getting into matchmaking
    -two ships take up server space, which is worse for both sides. Normal players have hard times finding other ships on normal servers because two slots are taken, and hourglass players can be unjustly punished by getting third partied during their battle.

    fixes:
    -when matches go for longer the payoff should be more for hourglass rep (it is annoying to 50 minutes of one game just to sink the person and get the same rep as you would if you won in the first 5 minutes) obviously there would also need to be a way to prevent people from just waiting out to fight to get more rep (there should be a rep limit or a cap)
    -there should be a hub for PVP with different game modes other than ship vs ship (that allow you to get the same type of rap and amount), as this prevents the hourglass grind from getting boring (having variety)
    -game modes like capture the flag, arena (multiple ships, not just two), 2v2, ground only (no naval combat, only combat on an island, maybe like a ffa deathmatch?).
    -hourglass should be a separate game mode
    -every two weeks or every month there should be xp boosters and limited time modes to make hourglass grind a little bit more rewarding and also more fun
    -make a quick screen so that when players are sunk, they can choose whether or not they want to matchmake instantly again, and also add an option where they can quick-buy supplies

    lmk your guys' thoughts on this and any problems/additional comments

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  • nah its a pirate game you have to go find supplies an fights take aslong as they take. there should not at all be a place for a "matchmaking" style because that would take away from the pvpve aspect of the game. if pve itself takes away from the game all of your suggestions will defiantly take away from how those were implemented.

  • @contraband3630 I get what you're saying. It would not take away the pvpve experience, as hourglass is already a separate game mode for people that just want pvp, my idea is just expanding upon that mode. I'm not saying that there should be a way to get supplies instantly in general, just specifically for players that want to hop into another match of hourglass right away, because it would just be way quicker to get back into a match and be ready. If anything, my idea of having it as a separate game mode or on a separate server than normal servers would be better, as normal players won't have to deal with the empty space of servers from hourglass players that just want to fight each other and not play on the server.

    To make it short: Pvpve will still be the same, the hourglass mode will just have more variety for people and will be easier and more fun

  • matches last way too long as several games have runners or just lack of action

    They already plan to address this in 2026. Circle shrink? Timer? and such.

    it is the same thing every single time so it gets boring to grind

    What...fighting ship to ship battles. Every part of this game is a "bore" grind repeating tasks. Heck, what game isnt?

    the rep gain is horrendous (in my opinion)

    Ahh see, there the top of the bag. Its always the Lack of rep for players when things get boring.

    every time you die you have to spend 5-7 minutes getting supplies and getting into matchmaking

    You, dont have too...you can simply spawn in, Dive. Supplies means nothing when you sink :p

    two ships take up server space, which is worse for both sides. Normal players have hard times finding other ships on normal servers because two slots are taken, and hourglass players can be unjustly punished by getting third partied during their battle

    Nope on both counts.
    It not Hourglass at fault, it frankly the size of the map and everyone always Diving to voyages to skip players. With new DR event, everyone seems to be on that side of the map.

    As for "punished by third party" That makes matches less boring. You signed up for PvP...players getting upset when more players wanna fight, that baffles me.

    -there should be a hub for PVP with different game modes other than ship vs ship (that allow you to get the same type of rap and amount), as this prevents the hourglass grind from getting boring (having variety)

    Meh. Already a large chunk of cheaters I hear, giving say non-ship combat hourglass fights would just be waste.
    Again, you dont have to play Hourglass to PvP...or use a ship.

    -hourglass should be a separate game mode

    Arena? They tried that, failed and made updating both headaches. Besides, Fighting just players without PvE elements is boring

    -make a quick screen so that when players are sunk, they can choose whether or not they want to matchmake instantly again, and also add an option where they can quick-buy supplies

    They had a video on this already, its a look into.
    But again...seriously. When does the whole "Need More supplies" end? When is enough...enough? 200cannon balls? 300? 500 planks?
    When a ship/crew can be sank with ease by board/anchor and pop 5 cannon shots and spawn camp.

    Side Note: Hourglass is a "Tool" not a mode. You want it to be a mode...but that is Arena and it didnt work out

  • @burnbacon

    They already plan to address this in 2026. Circle shrink? Timer? and such.
    -This seems great

    What...fighting ship to ship battles. Every part of this game is a "bore" grind repeating tasks. Heck, what game isnt?
    -I disagree, if you want to gain money, get rep for a specific faction, or explore, there are many ways to do that. My focus is this: leveling up servants of the flame rep/guadians of fortune rep. There is only one way to do that: hourglass, and there is only one way to play: ship vs ship. It is bound to get boring when trying to level up those reps, so why not have more variety to make the grind more fresh and fun?

    Ahh see, there the top of the bag. Its always the Lack of rep for players when things get boring.
    -This one isn't that big of a problem, it is more a thing for higher leveled rep (I think). For example, today I spent 40+ minutes in an hourglass match and I won, but i only gained less than a quarter of a level. (does that seem like a good payoff? No.) This can connect to my thing long matches and increased rep gain.

    You, dont have too...you can simply spawn in, Dive. Supplies means nothing when you sink :p
    -Well if you play hourglass you know that if you want to actually win, you need supplies no matter what. You need to stock up on food, cannonballs, wood, etc. What happens when I dive in and run out of cannonballs or wood to repair my ship within the first couple minutes? If players want to win, they need supplies, and it is inefficient to take 5-7 minutes each time to get supplies and matchmake when I could just be spending that time matchmake.

    Nope on both counts.
    It not Hourglass at fault, it frankly the size of the map and everyone always Diving to voyages to skip players. With new DR event, everyone seems to be on that side of the map.
    This is sort of true, but my point still holds, and people agree with this one

    As for "punished by third party" That makes matches less boring. You signed up for PvP...players getting upset when more players wanna fight, that baffles me.
    -I signed up for ship vs ship, not 1v1v1. We are in for a fair fight, 1 on 1. Third parties are not a huge problem, but once again when matches take too long, third parties can happen, and it is very troubling. Especially if you sink your enemy and you need time to repair before you go queue up for another match. So once again, cutting the time of matches can fix this problem.

    Meh. Already a large chunk of cheaters I hear, giving say non-ship combat hourglass fights would just be waste.
    Again, you dont have to play Hourglass to PvP...or use a ship.
    -I think that cheaters are more on the higher ranked end, as I've rarely ran into cheaters during my time playing hourglass.
    -It is true that cheaters can appear especially if sot were to add all these game modes, but wouldn't that be true for any game? This game needs to grow, and people love pvp, so if the game wants to attract people that love pvp, it would be by expanding hourglass. (Ik that pvp can be done without hourglass, but hourglass is more of a guaranteed and fast way for pvp)
    Arena? They tried that, failed and made updating both headaches. Besides, Fighting just players without PvE elements is boring
    -arena was discontinued so many years ago, the game has grown and needs to grow still. Fighting players without PvE elements being boring is just your opinion, if hourglass and normal pvp isn't for you, then you shouldn't be commenting on this topic, because it is not for you. I wasn't around at the time of arena being in the game, but a lot of players want it back, and it doesn't have to be exactly the same, it was just an idea of a game mode to play in hourglass.

    They had a video on this already, its a look into.
    But again...seriously. When does the whole "Need More supplies" end? When is enough...enough? 200cannon balls? 300? 500 planks?
    When a ship/crew can be sank with ease by board/anchor and pop 5 cannon shots and spawn camp.
    -Once again, the supplies thing only would apply to hourglass, so not normal sot. So if you choose to matchmake, you can get the resources you need in a click and not waste any time matchmaking into a new match. Obviously you wouldn't be able to choose the number of supplies, players would just get the normal amount of resources that they would get from the merchants or the shipwright shop, with the same cost.

    Side Note: Hourglass is a "Tool" not a mode. You want it to be a mode...but that is Arena and it didnt work out
    -define "tool". Hourglass is a mode, that is why you can choose to play it, and it is a "mode" for players that want easy access to pvp.

    I feel that you have a lot of criticism on my ideas. Do you think any of them are good? I also think that you don't even play hourglass, so you wouldn't have the experience/knowledge to comment on this, as you said pvp without pve is boring. I could be wrong. LMK

  • @locksfps

    I also think that you don't even play hourglass, so you wouldn't have the experience/knowledge to comment on this

    bingo lol

    But yeah, they already are adding insta-requeue, faster supplying, more rewards and a shrinking circle. There'll also be a 1v1v1v1v1 last ship standing next season

  • @captain-knyt said in Hourglass Rework/additions:

    @locksfps

    I also think that you don't even play hourglass, so you wouldn't have the experience/knowledge to comment on this

    bingo lol

    But yeah, they already are adding insta-requeue, faster supplying, more rewards and a shrinking circle. There'll also be a 1v1v1v1v1 last ship standing next season
    I hope so that will be so much better

  • I feel that you have a lot of criticism on my ideas. Do you think any of them are good?

    Guess you didnt read everything. Your ideas already been spoken for and addressed in a rare video. Are they good? No. Nothing is good for anyone, there always will be "Demand"

    I also think that you don't even play hourglass, so you wouldn't have the experience/knowledge to comment on this,

    I do, who doesnt play it? I just dont stress out over the small tiny things players today get bent over. I play Hourglass as it was created for. "Do you wanna PvP?" Yes. So I dive or sail around with HG active.
    Easy. I dont care if I win, its not a Comp to win top of some leaderboard.
    I have same knowledge/Experience like anyone else. It no joke or oversight.

    Just because I disagree with an idea to change something, that isnt a big deal.
    I feel HG is fine, players who do just HG want more, more, more until its..something only a select few actually want.

    HG is Tool to find PvP and once you find it, if a PvE element joins or another player joins...some reason that is Bad!
    Its a match between two players in an Open World, which seems to be a level players dont want, and they prefer "Arena" which didnt work out as many seem to believe.

    It a weird thing. Bu they, your getting exactly what you want in 2026. Sometimes the best things in life, is not getting what you want, but what you need.

  • HG is getting a rework, a butch of things that a few on the forums regulary suggested and criticised like shrinking circle, extra supplies. I'm here for the shake up.

    I think for Rep it needs the following changes

    1. To encourage people doing HG in adventure & getting more invasions, keep a slot open and/or server merge ships out to make room for invading crews. This includes merging the HG ship into a new server.

    2. Add a new bar to the stash level meter, one for current stash level, one for cumulative stash.
      Current stash level gives the bonus for defending invastion like it currenly does.
      Cumulative meter works like the current stash meter, once it hits level 5 it resets to zero and you sink streak gains one. Any loot you sell gives bonus HG rep based on your streak level capped at 10. Result more people doing HG even if not diving. You can't be in an allance for this to work, and with suggestion getting an alliance server together will not work.

    3. Regualar fight nights for bonus rep.

    4. Rep for fight for the losing side = total possible rep for match for both crews - (match time and damage dealt). Each min (capped at x min) the total poss rep goes up by say 25. So if the fight lasts 4 minutes, 200 rep is up for grabs. For every point of damage the losers do to the wining side, they get 1 point of rep for that loss. Loss farmers would have to fight to make it worth their while, close long fights give the losing side more of a reward.

    Supplies.

    1. Raise HG, to buy a preloaded storage crate scaled to ship size.
      Cooked food, 4, 8, 12,
      Pinapple 2,4 ,6
      Chain 3,6,9 etc.

    2. red barrels at seaforts respawn

  • @locksfps said in Hourglass Rework/additions:

    @burnbacon
    I feel that you have a lot of criticism on my ideas. Do you think any of them are good? I also think that you don't even play hourglass, so you wouldn't have the experience/knowledge to comment on this, as you said pvp without pve is boring. I could be wrong. LMK

    I rarely, if ever, see Bacon say he likes an idea so don't take it personal b/c its not. He is never nasty about it.

    Im not certain of how often suggestions on the forums were already 100% cards by Rare vs unique ideas 100% from players vs a mix. But a ton of them have been impliemented despite many players being glass half empty on them. Some times that half empty view aviods problems early so its still worth hearing. Just dont waste time trying to convince everyone. If a critism is leveled, adjust the suggestion to fix it, if possible. If the critism is not that its game breaking in someway, it is not often worth more than one or two replies. Sometimes the "problem" is worth the benifit even if not countered.

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