i hope the devs team wil hear me out

  • Hello Sea of Thieves team,

    I’m writing this because I genuinely love the game and I’m worried about its long-term future.

    In my opinion, Sea of Thieves doesn’t lack content — it lacks purpose. Many players who once loved the game eventually stopped playing because they no longer felt a reason to start a session.
    Spending hours farming chests just to earn gold and buy cosmetics isn’t motivating enough for a lot of players. The gameplay is great, but the long-term motivation is missing.

    I believe the focus should be on giving pirates a stronger reason to return to the sea. One possible direction could be:

    a deeper crafting system (weapons, tools, equipment),
    resources to gather in addition to treasure,
    meaningful progression (weapon tiers, ship upgrades, strategic choices).

    Sea of Thieves could take light inspiration from extraction-style games, which give players real stakes and clear reasons to take risks and invest time.
    I understand that ideas like these would require major changes to the core systems of the game, but I truly believe they would be for the right reasons — to bring back motivation, long-term engagement, and give pirates a real purpose to sail again.
    Thank you for continuing to build such a unique world.

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  • What you are describing is a whole different game from Sea of Thieves.

    Sea of Thieves is not an MMO RPG or Extraction Shooter, there are plenty of those about.

    Sea of Thieves is a Shared World Adventure Game. Everyone starts and continues on the same level playing field. no weapons do more damage, no upgrades.

  • @look-behind-you I understand this point, and I agree that Sea of Thieves should not become an MMO RPG or an extraction shooter. The shared-world philosophy and equal playing field are a core part of what makes the game special.

    What I’m suggesting isn’t about adding power creep or breaking balance. It’s about adding meaning to player actions, not stronger weapons or unfair advantages.

    Progression doesn’t necessarily have to mean more damage or stat upgrades. It could be horizontal progression:

    side-grade tools with different utilities,

    ship improvements that affect playstyle rather than power,

    risk/reward systems that create tension without breaking fairness.

    The core issue I’m pointing at is motivation, not difficulty or power. Many players leave because they no longer feel a reason to set sail, not because the game lacks balance or accessibility.

    What I really mean is this: people no longer feel the desire to share this world just to chase cosmetics and “stupid skins.” The world deserves goals that feel more meaningful and rewarding than that.

    Sea of Thieves can keep its identity as a shared-world adventure while still giving players clearer goals and a stronger sense of purpose. These two ideas don’t have to be mutually exclusive.

  • Even horizontal progression throws the "equal playing field" out of the picture....by definition.

    I have 5 food items....someone else might have 7 because they got a 'side-grade'

    Ship I am fighting is the same so takes the same amount of damage...I know how much they are damaged....oh they have a stronger hull but fewer cannons, OK nevermind.

    They have thrown all their blunder/fire/skellie bombs....wait, nevermind, they have 2 more than me!

    The only way to maintain an 'equal' playing field is by keeping it equal.

    The only difference being skill or time played/knowledge.

  • I do think Sea of Thieves would benefit from horizontal progression. Not necessarily “Upgrades” but fundamental changes in how your ship and tools operate, similar to how players choose what two weapons they bring into battle. For instance:

    A collapsible mast for easier hiding of your sloop? Sure you can have that, but other players can Sabotage it.

    A frontal cannon? Sure, but it Acts similar to a cannon of rage.

    A covered lantern for stealth? Sure, but it emitting less light could be an issue.

    A silenced eye of reach? Sure!… if you think you can aim without a scope!

    This stuff COULD be overpowered, but each “augment” has an Achilles heel. Classic Sea of Thieves Risk V reward

  • Purpose of playing all comes to how most gamers play.

    Most of us older gamers. Find purpose by doing what the game offers and since SoT offers up “creating your own session” not really needing to do voyages to get loot. Sail around. Find a ship and idk, not sink them but steal it.
    Maybe purpose is to see what you can do without using the same tools? Charge the meta. Stop using the meta.

    Fight a Meg with a stock pile of just throwing spears? Go fight a ship in just a cannon rowboat.
    Complete all shrines without sinking….

    Purpose is what you make it. The gold? That just a payment for doing something. Which you can eat 5 fruits and earn 3000 gold most daily deeds.

    Game isn’t boring. The players who stick to one though and do one thing. Those are boring players. Those who just do PvP hourglass only and complain. Those who just do pve stuff and say it’s to hard/easy
    Players who mix and match and do, silly things that “annoys” others but in good harmless fun. Those are good players.

  • I hear what you're saying about how you don't want it to be about power or difficulty, but more options, by definition, WILL be an upgrade. There's no way round that.

    The meaningful progression you're looking for comes in the form of new content and new options to increase the risk/ reward balance (e.g. buying your own boat so you can sell at sovereigns, purchasing emissary licenses, getting access to athena voyages when you become pirate legend).

    I agree with @Look-Behind-You that access to different/ wider range of tools, weapons, ships etc. should not be a part of the progression, but if you were to argue that this progression of content and risk/ reward options ends too early, and that they could introduce more content, more difficult voyages, and further increase to risk/ reward options at even higher levels, then I think I'd agree with you that this could be looked into.

  • Some of the things you suggest would remove the inherent balance of the gameplay.

    Everyone is on a level playing field in regards to equipment/weapons/ships (apart from ship size and crew size obviously) regardless of time played and progression made,

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