Drew / SoT Team,
We know you are planning on re-visiting hourglass(2026?) as you said so publicly. I have ideas that can help this game mode tremendously for everyone. These aren't sorted in order of importance necessarily. Trying to get this out there ahead of time.
- Supplies - They suck up too much time. Nobody wants to spend 5-20+ minutes looking for pineapples & chains and sorting it all just to ensure they get a fair fight. Even after a win, you still have to keep looting supps unless you're stacked.
- Why don't both boats have equal supps for every fight? Most would rather win on skill than supp diff their opponent.
- Let us drag entire stacks from our own barrels/crates without breaking them down piece by piece. Another option might be to add an autosort option for barrels & crates that we "own" so that we can specify where we want stuff instead of doing it manually. Another option is to have a purchasable crate that has chains and more food than what we currently have and everything else sorted for optimal competition but the crate requires you already have HG as active.
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Third parties - With custom servers coming next year and safer seas already live, it should be easy enough to remove HG from regular adventure servers - keeping them on regular adventure servers starves regular adventure servers of players and has the potential to turn any fight into a random win because of someone third partying and arbitrarily picking a target. Dedicated HG servers that auto-merge ships out right after a match (in other words, since max 6 ships = 3 ongoing fights per HG server). This would eliminate third parties and give slightly more life to regular adventure-goers.
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Merge-out time. Cut the "gg" time way down to 3-4 seconds max, then merge out. No chance for boarding the survivor ship and killing them after the loser's ship sinks in an attempt to grief. Either way, please just auto-repair the winner's ship.
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Curseballs/Bonecallers. HG dives should delete them from your pockets. It's dumb to lose because someone lucked into them and you didn't.
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Streaks. Make streaks purely cosmetic - no extra progression per level and no lower bonus. Or maybe something like a 6? streak results in a level or two lower bonus but anything beyond that gives nothing extra. Gives people motivation to stay champion status for others having a chance to sink them.
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Progression. 1 full level per win for everyone. Get rid of streak XP tiers. Losses get 1/4 or 1/5 of a level. There are a plethora of long time vets (8+ years) who aren't at Gold Curse yet that are very well known and influential on the community that are far more legendary than a lot of people that have gold curses. There are plenty of cheesers/cheaters and people who have long since quit that are gold or double gold. Doesn't seem right imo.
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Auto-redive option. After a sink, let us toggle auto-queue with our prior flag, equal supps, etc. No re-voting emissary, raising anchor, sailing out, buying supps. (Sinking shouldn't mean a 10+ min timeout every time)
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Cheaters. We fully understand this is an arms race that will go back and forth. That said, all it currently takes is one cheater to nuke an entire region's motivation because a single sink can cost too much time. Lost supps, lost flags, lost streaks. This can total anywhere from 10+ mins to hours that is permanently lost. Fix the lost time aspect and make it so a cheater can only cost us a minute or two and it's much easier to accept and just go "gg next" and move on with our lives instead of getting off the game entirely because of how much time was lost and will have to be spent to compete again.
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Scrap "Defends." Barely anyone uses this outside of milestones/comms. Doing so ties perfectly into dedicated servers.
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Time limits. Tight fights shouldn't end on closing circle position/draws, but runners need punishing. Partial circle close after 5-10 mins which makes running no longer an option. Or maybe pause the circle closing if both demasted? Less sink punishment as mentioned in previous ways would reduce running though obviously ego would still be a problem.
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Ditch "Fight a Bigger Boat." Replace with 2v2, 3v3, Arena-style, KotH, Attack/Defend. I don't know exactly, but something fresh. This is a dead feature.
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Smarter circle spawns. They should never be in/near the roar, world events, sea fortresses, ancient megas, or fog. Also no rock pointing surfacing spots that force instant broadside disadvantage or causing 1 ship to turn out. Storms are mostly fixed so nice work there.
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Commendations/Milestones. With same-faction fights now possible, which weren't in original design, all champion sinks and all ship sinks should count regardless of faction. When ~half of your fights are same faction, having them not count towards these is not fun. Sink champion milestones need to be drastically reduced even if same faction sinks count. Or remove them entirely if you remove streaks.
I don't propose that everything here is perfect because nothing usually is, but there is so much room to respect our time more than the game currently leaves room for.
