Nerfing the sword

  • I’d like to share some feedback about the current state of the sword in Sea of Thieves.

    Right now, the sword feels too strong compared to other weapons, especially in close-quarters combat. Its range, damage, and stun effect make it very hard to counter, and missing a swing has almost no real downside. In ship fights or boarding situations, sword users often dominate because they can chain hits and keep opponents locked down with little risk.

    This makes other weapon choices feel less viable in PvP, as fights often come down to who swings first rather than who aims or reacts better. I think a small balance adjustment — either by slightly reducing sword range, increasing recovery time after missed swings, or tuning the stun duration — could help make PvP more balanced and skill-based.

    Thanks for taking the time to read and for continuing to improve the game!

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  • Right now, the sword feels too strong compared to other weapons, especially in close-quarters combat.

    Close quarters weapon, powerful? Oh No....

    In ship fights or boarding situations, sword users often dominate because they can chain hits and keep opponents locked down with little risk.

    Often, not a lot. Which is why a lot of DG do the bunny hop and keep a distance and just board not by ladder but by ramming into ships. Or cannon.

    could help make PvP more balanced and skill-based.

    "Skill" yeah, until you start dying by Poison/Fire/blunders and explosions. Where the skill in this? (Heck a blowpipe is more deadly close quarters) Where the skill in firing two weapons in under 0.5 seconds? Skill in a player who has better ping?

    Comes down to, how you get about. Before you board, toss some firebombs, pop a blowpipe explosion near laddrs, Blunderbomb them and force that sword user to Eat. Throw puke from a bucket, Or end it all with a good Skillful Keg xD

  • You can shoot twice faster than a sword user can hit you 4 times. Shoot, switch weapons, shoot. I sword lord and I think that on average a double gunner should be able to beat a sword lord. They have damage and range advantage. Even in CQC, blunderbuss is 90 damage and knockback, you should have enough time to double tap them from that.

  • @potatosord
    First you forgot that after i hit you 2 times i have to reload. You dont have to do that.You can keep spaming.
    And second when i hit my first shot and you immediatly eat a pineapple my second shot wont kill you. I cant do the same if you sword spam.

    The sword is a overpowerd no skill weapon.
    It‘s not like most sword users are good and know how to use the sword right. But its annoying when you fight someone and behind you his teammate comes back from the ferry and he just sword spamms you.

  • @huibuh34 said in Nerfing the sword:

    @potatosord
    First you forgot that after i hit you 2 times i have to reload. You dont have to do that.You can keep spaming.
    And second when i hit my first shot and you immediatly eat a pineapple my second shot wont kill you. I cant do the same if you sword spam.

    If food healing was instant, then your point would have some merit. Anyone even remotely practiced in QS knows there is no time for food to kick in, unless you're really good in pre-eating and manage to hit that super small time-frame.

    Otherwise, double-gunning wouldn't be meta. You know it, I know, everybody knows it. Such an obviously insincere take. 😂

    The sword is a overpowerd no skill weapon.

    No it isn't. You just don't prefer it. Same as few other people that cried about it in the past week.

    It‘s not like most sword users are good and know how to use the sword right. But its annoying when you fight someone and behind you his teammate comes back from the ferry and he just sword spamms you.

    Well , start using sword then, since you (or your crew) and OP obviously keep getting mopped up by "no skill" players, and end up whining on the forum. 😭 Or.... get better in double-gunning lol.

  • @r3vanns
    Just to make it clear. I nearly never get sunk by swordlords. Its just annoying that the sword has nearly no restriction. You have better mobility than
    with any other weapon, you can spam it like crazy, and you dont have to aim. The sword has the most abilities in the game. But still all swordlords are complaining that double gunners are getting qs back.

  • @huibuh34 said in Nerfing the sword:

    @r3vanns
    Just to make it clear. I nearly never get sunk by swordlords. Its just annoying that the sword has nearly no restriction. You have better mobility than
    with any other weapon, you can spam it like crazy, and you dont have to aim. The sword has the most abilities in the game. But still all swordlords are complaining that double gunners are getting qs back.

    What? I've seen more "nerf the sword" crying posts than remove QS in the last X weeks 😂 Even if they did, now even getting QS back is not enough to make you competitive? On top of that you need sword nerfed? Hilarious.

    Also, better mobility? 🤣 As far as I remember, you're not movement impared holding an EoR lol.


    Again, for all of those CoD/CS wannabe pro refugees that couldn't make it in CoD/CS scene:

    1. this is not CoD/CS
    2. nobody forces you to play with two guns, entirely your choice, and each choice has a consequence - deal with it.
    3. if you keep getting clapped by "no skill" melee players, it's time to either improve your movement or your aim. Or both.

    But we know what's the real issue here - "pro" partners are getting embarrassed on their streams by "swordlords" who make them look bad, even with their "mad skillz bruh" aim.

    Let's not pretend there's anything more to it. It's easier to cope that sword is OP, than for people to admit to themselves they are not just that good as they think they are, or they'd like to be. 😁

  • @r3vanns
    What the hell are you talking abt?

    1. When did i say that Sot should be like cod or Cs
    2. I nearly never die to sword users bc most of the time they are bad…
    3. With mobility i meant sword hop/ dash
    4. The sword has too much abilites for a no skill weapon( Ofc there are skilled sword users, but 99% of sword users are bad)
    5. Do you really think that the sword isn‘t op at all?
    6. If you dont believe me that the sword is stacked with abilities here are all of them: sword hop/dash
      knockback, you can damage multiple enemys at once, stun, blocking and no downside of missing a sword slash.
    7. Maybe you need to accept that spamming left click doesnt take any skill at all…
  • @huibuh34 If I have to eat, then I'm not attacking you with the sword, as well, you cannot eat faster than you can shoot, switch weapons, shoot. If you hit both of your shots, you kill me every time, I never will have enough time to eat.

  • @potatosord
    You can snipe back… or grapple me and immediatly start to sword spam. Or are you the swordlord enboss who forgot that he has two weapon slots? Or is you aim so bad that you forgot how to snipe and thats why you started playing sword?

  • @huibuh34 I'll admit that I am better in games where the guns shoot more than once before reloading. SoT gunplay is unique, and is also uniquely plagued by horrible hit registration. I personally main only sword and grapple because the last time I tried to use guns I got 6 hitregs in a row. I have a lot better success with sword grapple than with any guns. I still lose to skilled double gunners consistently and win against unskilled ones consistently, as it should be for someone who only has a melee weapon vs 2 guns.

  • @huibuh34 said in Nerfing the sword:

    @r3vanns
    What the hell are you talking abt?

    1. When did i say that Sot should be like cod or Cs
    2. I nearly never die to sword users bc most of the time they are bad…
    3. With mobility i meant sword hop/ dash
    4. The sword has too much abilites for a no skill weapon( Ofc there are skilled sword users, but 99% of sword users are bad)
    5. Do you really think that the sword isn‘t op at all?
    6. If you dont believe me that the sword is stacked with abilities here are all of them: sword hop/dash
      knockback, you can damage multiple enemys at once, stun, blocking and no downside of missing a sword slash.
    7. Maybe you need to accept that spamming left click doesnt take any skill at all…
    1. You said it was a no-skill weapon (and you repeat it again at point 4). If it was a no skill weapon, it wouldn't have made a difference if they were bad or not, since you claim it needs NO skill...
    2. Sword dash means you first need to 'charge' your sword, wich means for a couple of seconds you have almost no mobility and the charge will be cancelled with even the slightest of damage... So in battle, this only decreases your mobility and means you need to be skilled to even be able to use that ability. No other weapon requires that.
    3. How can there be skilled sword users, if it's a NO skill weapon? You are contradicting yourself already here... And then you also contradict your point that the sword is OP, since you claim 99% of users are bad... So if it's so OP, why do all good fighters use other weapons? Answer: because it's so weak, since it literaly can't do any damage outside of a very short range and because the TTK (time to kill) is longer then with double gunning.
    4. Yes, it's not OP. Sure, it's a bit stronger on close range then the longer range weapons, wich makes sense because that's his core range, so it should be a bit stronger there. But it's useless at longer ranges, where the longer ranged weapons are way stronger. You keep making the mistake of thinking that long ranged weapons (like the EoR) should be just as strong in close range as a close range weapon. That would be ridiculous!
    5. Let's go over all of them:
      A - Sword dash: it takes a lot of time to charge that, during that time you will have almost no mobility, wich makes you an easy target and the slightest of damage cancels the charge. It's a high risk manouvre with a pretty low reward (the damage is still lower then an EoR shot, wich takes way less time, and doesn't make you an easy target)
      B - knockback: first of all, that only happens when you hit a 3-combo. If you already sliced 3 times, you don't want the knockback, but rather the 4th slice who would kill the opponent. Knockback only pushes the enemy out of your range and therefore gives him/her the opportunity to escape, so it's not a usefull ability, but a nerf.
      C - Hitting multiple people at once: sure, if you enemy is dumb enough to group together in close range to you and all in front of you. But what double gunners would do that, since that would block there shots... Sorry, but if a sword user manages to do that, the enemies are just not that skilled...
      D - Stun: the sword needs that to actually be able to be usefull, since otherwise people would just run away and you could only hit 1 slice, wich is a very low damage. Every other gun would do way more damage in that same time, so the sword would be useless in combat then. And in my experience the stun (when i use a sword or when a sword is used against me) often fails and doesn't kick in.
      E - blocking: you can't block gunshots, so blocking is not a thing against double gunners. So you can't say that makes the sword OP against double gunning, when that function is meant against other swords and thus is neutral (in one way it helps, but at the same time it hurts, because it also blocks your slices...)
      F - no downside of missing a sword slash: yes there is, the enemy runs out of your range, wich means you can't imidiately attack them anymore (you first need to run towards them), while the gun-user can still attack you.
    6. Spamming left click works with all weapons... And just with other weapons: it doesn't make you effective when you do that.

    @huibuh34 said in Nerfing the sword:

    @potatosord
    You can snipe back… or grapple me and immediatly start to sword spam.

    Grapple and immediatly sword spam? If you lose against a sword user who does that, he is just better skilled, since he has to aim and fire that grapple, grapple towards you, change weapons, do a 3-slice combo, run back towards you (because of the knock-back) and then do another slice... And in that same time you didn't have time to land 2 shots or eat something?!

    Do you know how easily you can defeat someone with that combo? A decent double-gunner would have killed him before the other can hit his first slice.

    EoR+ Pistol: Aim+fire your EoR at him while he aimes+fires his grapple. Switch your weapons while he is grappling over. Fire your pistol while he is still switching his weapon...
    Blunder+EoR/Pistol: laugh out loud while he aimes+fires his grapple and while he is grappling towards you. Fire your blunderbus while he arrives and he gets knocked back and you both switch weapons. He is now to far away from you to use his sword, so you can fire your pistol or EoR for the killshot, while he can't do anything...

    @huibuh34 said in Nerfing the sword:

    @potatosord
    Or are you the swordlord enboss who forgot that he has two weapon slots?

    Did you forget you had two? A shot takes less time then a 3-slice combo. So you have already switched weapons before the sword-user could have switched. So you would be the first one to be able to fire...

  • @super87ghost
    I didnt say he should grapple himself towards me. I said he can grapple me towards him….

  • @super87ghost
    B You can also deal knockback with a sword dash
    For example push someone off the ship…

  • @super87ghost
    I said multplie times that i rarely die to sword users. I dont complain about the fact that I constantly get killed by swordlords. I complain about the fact that it has too much abilities for a weapon which you can spam constantly. And combined with other weapons like grapple or sniper its too op in my opinion.

  • @super87ghost
    And you dont have to teach me how to use double gun. I know very well how to use double gun and how to kill a sword lord. Just bc I complain about the sword, doesnt mean I die to swordlords

  • @huibuh34 said in Nerfing the sword:

    @super87ghost
    And you dont have to teach me how to use double gun. I know very well how to use double gun and how to kill a sword lord. Just bc I complain about the sword, doesnt mean I die to swordlords

    You've almost convinced us all. After 8 replies. 😂 Make it 10 and we'll believe you.

  • @r3vanns
    sry but I have to answer 3 people at the same time

  • @potatosord what is with the TTK in this game?

    It
    Does
    Not
    Matter!

    If you die in .000002 seconds with no chance to heal or get away

    Or 2 seconds in which you can’t heal or get away?

    You die both events, the quicker death may result in you grabbing 2 more buckets before you sink upon respawn…… but yes the sword users keeping me alive longer just feels sooooo much better……. No it doesn’t.

    If you have a competent sword users keeping vs a dbl gun advantage in sword

    No reloads, less hit reg, sword lock, sword ck back, ect….

    But the dbl gun may shoot 2 times OMG, unless they miss or get hitregged then we get to reload…..

    This is the 3rd or 4th topic of the exact same thread. Stop making the same threads people.

  • @potatosord

    same for sword combo, lock and stun…… can’t eat, can’t move, sucked back into damage….. no reload spam click

  • Funny, it's always the double gunners that give me trouble, not sword users, and come next patch -- double gunning will be even better, I honestly don't see the issue.

  • Generally I don’t care, it is what it is. I just hate when people start the discussion about it needing x, y, or z.

    I viewed….. still kinda do…… the sword as the noob tube. It gets kills, takes a lack of skill (yes, there are highly skilled swordsman, these are rare) and all newer players rock. Now, since the change in the blunderbuss the sword has definitely come back to meta, you either run sword with blunder or EOR or you double gun and that generally is EOR pistol now as the blunder lost its efficiency.

    Point being, it’s when you, a solo, run into brigs and galleys with 3+ swords it just is not gonna work. The old one blunder was about the only way and you’d better not miss! Even then you are gonna die. We can all be like ya,” but one time I” but we all know you clipped it, shared it and tell it to no end as it’s RARE. Just the physics alone doesn’t work. Flip it and hand people double gun that are not competent and 1 sword will run right through them if the swordsman is competent at sword lunging.

    THAT is the difference! Leave the meta idc, just stop saying the sword lacks anything.

  • @super87ghost

    You said it was a no-skill weapon (and you repeat it again at point 4). If it was a no skill weapon, it wouldn't have made a difference if they were bad or not, since you claim it needs NO skill...

    SoT isn't a pure TDM game. 90% of sword users are either terrible at naval or have 0 awareness when it comes to board defense. Hard to die to them when they're bad at every other aspect of PvP.

    Sword dash means you first need to 'charge' your sword, wich means for a couple of seconds you have almost no mobility and the charge will be cancelled with even the slightest of damage... So in battle, this only decreases your mobility and means you need to be skilled to even be able to use that ability. No other weapon requires that.

    They mentioned sword dash as a means of mobility, you start talking about its viability in hand to hand combat.

    How can there be skilled sword users, if it's a NO skill weapon? You are contradicting yourself already here... And then you also contradict your point that the sword is OP, since you claim 99% of users are bad...

    The same way a pro CoD player can pick up a grenade launcher and stomp lobbies, or a pro League player can pick a no skill champion. Most people that use those things are terrible at the game, but it can be a big problem if a sweaty player picks it up.

    This is especially true for SoT/swords, as all the things that gave guns counterplay were removed (one blunder, quickswap), guns are inherently unreliable with gunjam and hitreg, and there's an entire naval aspect before you even get to the TDM portion of a fight.

    So if it's so OP, why do all good fighters use other weapons?

    Because it's unsatisfying, boring, and is generally agreed to be no skill.

    It feels much better to get a 2 tap on someone dodging and weaving than it does to swing at them a bunch while locking them in place. There's a lot of ego involved in high level PvP, people want to be the best and be seen as good players, can't do that while using a weapon everyone else sees as no skill.

    Yes, it's not OP. Sure, it's a bit stronger on close range then the longer range weapons, wich makes sense because that's his core range, so it should be a bit stronger there. But it's useless at longer ranges, where the longer ranged weapons are way stronger. You keep making the mistake of thinking that long ranged weapons (like the EoR) should be just as strong in close range as a close range weapon.

    It's definitely OP. It would be strong without half of the utility it currently has.

    Being useless at longer ranges doesn't matter, because you have a second weapon slot that can fight long range. This is one of the main things that separates a sword bot from a good player. Sword bots need the stunlock because they have no idea what to do when someone sprints out of range. A good player will swap from sword to their pistol and spam them down until they close distance again.

    Let's go over all of them:

    It doesn't really matter how you rationalize all the utility swords have, at the end of the day no other weapon comes anywhere close to being as stacked as the sword. Every other weapon has a specific purpose in combat and 1-3 utilities that support that purpose. The sword has like 9.

    Spamming left click works with all weapons... And just with other weapons: it doesn't make you effective when you do that.

    Except spamming left click is very effective with swords. If you're anywhere near decent at naval and board an enemy while they have pressure, you can just run to where they're bilging and spam away until you win.

    90% of sword users are bad and will never make it to that point, but the people that are actually good at the game and use swords will destroy most crews or force them to swap to swords themselves.

  • @huibuh34 said in Nerfing the sword:

    @potatosord
    First you forgot that after i hit you 2 times i have to reload. You dont have to do that.You can keep spaming.
    And second when i hit my first shot and you immediatly eat a pineapple my second shot wont kill you. I cant do the same if you sword spam.

    The sword is a overpowerd no skill weapon.
    It‘s not like most sword users are good and know how to use the sword right. But its annoying when you fight someone and behind you his teammate comes back from the ferry and he just sword spamms you.

    Swords are OP because they have infinite ammo.

  • @worst-tdmer

    It doesn't really matter how you rationalize all the utility swords have, at the end of the day no other weapon comes anywhere close to being as stacked as the sword.

    90% of sword users are bad and will never make it to that point, but the people that are actually good at the game and use swords will destroy most crews or force them to swap to swords themselves.

    It also doesn't really matter that the same 5 people cry about sword week in-and-out, cuz 10% of players that are (anyways) better than them are wiping floors with them, and they would do it whatever weapon combo they're using - double gunning or using a sword 😂

    At the end of the day - I almost feel bad for all of those whining about it, because the cope is super hard. 😭

    We get it! 5 of you don't like using a sword, and hate even more dying from better players using it. And the grass is green, and the water is wet. Absolutely rational.

  • @r3vanns

    I personally couldn't care less if the sword stays as it is, because again, 90% of the people that use it are terrible, and you can counter the decent players very easily by swapping to sword yourself.

    It's just an objectively broken weapon with way too much utility. If Rare cared about weapon balancing like they claimed to over the past two years while nerfing guns, they would take away half its utility, add a stamina bar, or make sword a permanent third weapon for everyone.

  • @worst-tdmer a LITTLE EGO?!?! The whole reason we are in these posts is because someone either got beat by a sword and wants it nerfed immediately so they can be “sweaty” or they lost while using the sword and want it buffed immediately so they can be as sweaty as they think they are.

    We could make every weapon do the exact same damage and they’d find something to complain about. Heck, make sword mandatory and see how quickly these people wanting the sword buffed change their tune.

    Be honest the name of the posts should be “Buff me Nerf others so I can win”

    That being said I REALLY hope they return the 1 tap blunder like teased, just to see the meltdown in here.

  • Guess nobody wants to point out how OP a Blowpipe is...Explosive ammo? Setting people on fire including the ship? Killing a galleon crew all using DG with just a Pipe and few poison darts.

    Or how about Throwing knives? You miss, you can simply pick them up... Or how you can get a ton of normal kegs for free...without much work from Forts and use them. That falls under same rule.

    So many other items that are far worse than a simple sword.

  • @burnbacon kegs is a tool so let’s leave that out or we could simply go get the burning blade…..

    Blow pipes are fun but unfortunately not practical as to quick scope you have to relatively close as it’s not “charged”. Water makes explosive dart worthless. Poison and sword is about the most trouble, but we come back to the sword again….

    Throwing knives can be a VERY viable option, tend to hitreg a bit more than most weapons though. You fall back into the double gun trap of miss shots no ammo where as sword gets unlimited. Sure you can poke with a dagger for 10 but not really effective.

    IF ANY other weapons were even close we would see it in the meta. Simple fact is we don’t. The 2 weapons you mentioned and even kegs require skill to pull off…… sword? Spam that M1 BABY!!!!

    I don’t think I have ever seen a thread calling for harpoon, throwing knives, blowpipes, dbl pistol to be nerfed….. they buffed the heck outta them and still no one uses it really.

  • hehehe sword go slash swoosh

  • @jon-sea-nah Blow pipes are super practical. They're the only weapon that can set someone on fire, and the only weapon that doesn't actually have to hit to cause damage. It has a large enough splash area and it sets players on fire. I've had a lot of times where someone is trash talking me because they think I'm missing but I'm covering the floor in explosive darts, before switching to poison. Hit them with poison, then the explosives go off and set them on fire at the same time. Nothing in the game stops poison.

  • @huibuh34 So it's something that barely affects your gameplay experience, and yet you need to complain about it? It should be nerfed even though it's not actually that much of a problem? Are swords OP or are they not a problem most of the time? They can't be both.

  • @jon-sea-nah You can shoot, switch weapon, and shoot a second time faster than a sword can hit you 4 times. Hit your shots and you literally cannot lose to sword, even if the sword lord hits you first. As long as you shoot before the sword lord gets you with the 2nd swipe, you have enough time to do that, every time, especially now with faster weapon switching. Weapon switching times were DECREASED BY 30%, you no longer have any excuse to not shoot, switch weapons, and shoot again.

  • @potatosord

    So it's something that barely affects your gameplay experience, and yet you need to complain about it? It should be nerfed even though it's not actually that much of a problem? Are swords OP or are they not a problem most of the time? They can't be both.

    Swords = OP

    Vast majority of players that use swords = terrible and not a problem

    Not a hard concept to grasp. Your argument is like saying real life guns can't be powerful because a lot of people have no idea how to use them.

  • @potatosord

    You can shoot, switch weapon, and shoot a second time faster than a sword can hit you 4 times. Hit your shots and you literally cannot lose to sword, even if the sword lord hits you first. As long as you shoot before the sword lord gets you with the 2nd swipe, you have enough time to do that, every time, especially now with faster weapon switching. Weapon switching times were DECREASED BY 30%, you no longer have any excuse to not shoot, switch weapons, and shoot again.

    This scenario assumes you're fighting an absolute bot that holds W and spams M1. These are not players that know how to use a sword.

    A good player will fight you at range with their secondary ranged weapon, bait your shots, close the distance, and chop you up. All while using cover and food as needed.

    A good player will have actual naval pressure on you, and place themselves where you need to be. This means if you board them, they'll be at ladder swiping you while your boat takes holes/water, or insta stunlocking you if you manage to climb. Or, they board you and place themselves in your pocket before spamming M1 while you're forced to try and bucket your boat.

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