Time to let the game die

  • I really think the bones of the game are awesome, but the lack of action taken in response to the community's complaints regarding day 1 players ruining the experience for anyone below level 500 in PvP is appalling. I've sunk hundreds of hours into galley, brig, and solo sloop- yet the skill gap is unreasonable unless I plan to quit my job, stop talking to my family, and dedicate the next 12 months to nothing but this game.

    The devs don't listen to cries of the masses, the long-term players are toxic/bullies, unable to realize their actions ruin the experience for everyone else.

    Nothing against pvp- but there's no balance for new players, there's no way to enjoy the game casually unless ur a day 1, a prodigy, or a hacker. (all 3 of those are free to thrive dw the devs do more to turn away swabbies than hackers)

    Its pretty, I love sailing, I love pve, and I like voluntary pvp (naval combat mostly). Taking all choice away from the player and giving it fully to the aggressor, who also stands to gain, is flawed game design. Keep PVP and put servants and guardians on different servers, or make pve servers or stop fueling the bullies.

    Add shadow ban servers for the hackers, the toxic, and the rest of the antisocialites

    Until you realize that the loudest players on these forums and Reddit are those who are the problem and directly benefit from these issues, the game will remain doomed.

    More customers = more money. Stop letting a handful of people benefit from bullying and ruin everyone else's day.

    If u disagree just keep scrolling (Not u devs)

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  • Theres no pvp training to bridge the gap, no smooth growth platform such as ranked, just random abuse cause 9 years from launch most players are late game and bored so they just want to troll.

  • Interesting

    ok

  • Ok. You go ahead and quit, let game die.

    I’m gonna continue to play regardless what the small percent of players have to say, complain about.
    After all, game been labeled as dead/dying many times.

  • @burnbacon Proving my point perfectly ty champ

  • You’d rather let the game die than give it a chance to improve? Doesn’t sound very constructive or smart from a business stand point either.

  • @hamsmoothie0 said in Time to let the game die:

    I really think the bones of the game are awesome, but the lack of action taken in response to the community's complaints regarding day 1 players ruining the experience for anyone below level 500 in PvP is appalling. I've sunk hundreds of hours into galley, brig, and solo sloop- yet the skill gap is unreasonable unless I plan to quit my job, stop talking to my family, and dedicate the next 12 months to nothing but this game.

    The devs don't listen to cries of the masses, the long-term players are toxic/bullies, unable to realize their actions ruin the experience for everyone else.

    Nothing against pvp- but there's no balance for new players, there's no way to enjoy the game casually unless ur a day 1, a prodigy, or a hacker. (all 3 of those are free to thrive dw the devs do more to turn away swabbies than hackers)

    Its pretty, I love sailing, I love pve, and I like voluntary pvp (naval combat mostly). Taking all choice away from the player and giving it fully to the aggressor, who also stands to gain, is flawed game design. Keep PVP and put servants and guardians on different servers, or make pve servers or stop fueling the bullies.

    Add shadow ban servers for the hackers, the toxic, and the rest of the antisocialites

    Until you realize that the loudest players on these forums and Reddit are those who are the problem and directly benefit from these issues, the game will remain doomed.

    More customers = more money. Stop letting a handful of people benefit from bullying and ruin everyone else's day.

    If u disagree just keep scrolling (Not u devs)

    SO the game should die because you can't win the pvp matches?

    You can win you just can't figure it out or are better off playing with other people. This game is very casual but there will always be players who spend more time, have better skill, etc.

    This is a skill issue and so therefore the game should die because you can't win at the pvp mode...lol

  • I'm sorry that your inexperience in the game is apparently mirrored by your awareness of how discussions in public forums work. It's a place for debate, from both those who agree and disagree with you. If youre going to only welcome people in agreement with you then type it up and delete it to get it off your chest.

    What actually is your request, its difficult to sift through the whining and unoriginal veiled insults that anyone who is better than you in the game has no life job or family.

    Are you asking for matchmaking in adventure? If so just say that, the dramatic request to let a game die because it doesn't fulfil your individual need is just silly.

    I wouldn't care about matchmaking but people who do actually take pleasure in stomping noobs would just find ways around it such as new accounts, leading to smurf issues you get in other games.
    Mentality is a lot more important than skill here, there will always be tougher opponents on the seas. Keep an open mind and dont take things so personally and you may find more opportunities for different types of interactions open up.
    I've fought over fofs before and when the people we sink offer ggs given them the loot etc when was more in it for the fight and had finished the comms.

  • @hamsmoothie0 dude they do everything in their power to make the game easier for you. They remove quickswap and give you access to curse balls and bonecallers. They give you the ability to run on any ship and escape, they add safer seas and all sorts of pve exclusive quests. At some point you are going to have to learn how to keep a consistent angle, adjust your cannon shots, and stop tying the worth of your session to some copypaste loot. Sea of thieves is about the adventure, random encounters and unscripted engagement, but you can't handle when someone is better than you. I guarantee if you took time to learn from the mistakes you made in those "hundreds of hours" you would be better than 95% of the player base but instead you just assume everyone has no job.

  • Cant believe how many people wrote essays without reading (or maybe understanding) my post- out here arguing with their own assumptions

  • This is a very selfish request, imo. Just because you can't cut it, you are willing to deprive others of the joy that is to play SOT.

    I really wish they could add down votes in this forum!

  • Day 1 players are not the issue, the amount of time you have been playing the game means nothing, and honestly, more often than not I find that year one players are worse at the game because they settled into their "skill level" when no one played the game seriously, before Arena, before Hourglass. Hell, before mast damage, wheel damage, chainshots, and blunderbombs. Chainshots and blunderbombs weren't added until 2019, nearly a year after arena started.

    "No way to get good unless you're a prodigy, a hacker, or a day 1" Or you could just try? Play hourglass, its low stakes and basically instant. Yeah, you'll lose a lot at first, but if you expect to come into a game with an extremely high skill ceiling and immediately do good at it, you were never going to do good. I started on hourglass because I wanted to get the skeleton curse, and what I got was better at the game. I lost most of my matches at first, and now I win most of my matches. That's not because I'm some PvP god. I got good at CSGO in the past, but the gunplay in CSGO is massively different to SoT, and in SoT I win most of my matches with heavy naval pressure, and then hold down with a sword when I need to secure. The best way to get good is to keep playing, sucking at something is the first step to being kinda good at something. After that, it's up to you.

    So you like naval combat but don't like when people attack you? I'm confused by your messaging. Also what does hourglass have to do with people attacking you? People did that before hourglass, and people do that without hourglass. If anything, you should love hourglass because it perfectly aligns with the idea of voluntary ONLY PvP. You cannot get into an HG match unless you ask to. Isn't that what you want?

    Shadow ban servers for hackers? They just ban hackers when they detect them. Do you think they're letting hackers just play the game while detected and then one day eventually deciding to ban them? If you want to ban "toxic" players you have to define what toxic is. Sinking you and stealing your loot is not toxic. Just because you don't want to be sunk, doesn't mean they have to respect that. The game has commendations for selling stolen treasure, the game has commendations for selling emissary flags from sunken opponent vessels. It is literally a part of the gameplay, built into the game, that you have to do to get commendations, to sink people for their treasure and flags. A lot of players will call it toxic to be sunk, but if you have a flag, you have value. Not that I think default supps are worth anything, because you can get 10x better stuff just by running a sea fort with a storage crate, but barest minimum you have at least the value of your cannonballs, planks, and maybe even chainshot.

    The issue is not the players, it's the advertising. This game is not marketed very well to talk about people killing you and taking your loot. They have an issue with honestly marketing that the experience you are having is the experience players who refuse to take the time to get better at the game will have consistently. This is not a non PvP game. At no point should you ever expect to have no chance of PvP, aside from safer seas. Yeah, that does ultimately mean that the people killing you are more often than not a lot better than a new player, but we were all that bad player at one point. You are currently that bad player, like I was before I took the time to learn how to properly PvP by playing hourglass. If you refuse to get better and try to play the game indefinitely as a PvE experience, you will always have issues with the people you run into. I wish the community was less happy to sink people, because interacting with other players in comedic ways is one of my favourite ways to play (And literally the main reason I wanted to get the skeleton curse, to pretend to be a skeleton). But because that's not how it is, if you want to not get sunk, you have to at least try. Refusing to try is why you're still getting stomped so often.

    "MoRe CuStOmErS iS mOrE mOnEy" Safer seas fleets, and custom seas. These are premium features that will allow you to do the things you want. If you want it so badly, you'll pay for it. Of course, you still don't get the full experience if you refuse to play on high seas. Either you get safer seas limitations of 25 in all companies, no emissary, no captaincy, no FoF/tD, or you get 100% of the game unlocked but no rep or gold for anything you do. You will be able to have those experiences without other players, with the whole game open to you, as long as you accept that it's just make believe treasure and voyages, and are willing to pay.

    "If you disagree just keep scrolling" No. This is a forum, the whole point is to share ideas and debate them. Cry harder if you disagree with me.

  • @hamsmoothie0 Hourglass is PvP training because it's low stakes and instant. You may lose, but when you come back at a new outpost you have lost nothing and gained a bit of experience. Don't buy supplies, aside from pineapples. Keep them in your pockets and don't buy more until you run out. Keep queueing. Lose, queue, lose again. But eventually, you start winning more and more. And then you win more than you lose, because you keep building skill. I couldn't aim a cannon to save my life before I started hourglass. But playing it a bunch, learning the basics of keeping angle and cannon angle without having to worry about losing anything meant even if I lost the match, I was starting to understand how to do better. How to aim a cannon better, where the wheel should be, when you need to repair vs bucketing, what angle an incoming ball has to be at to hit you, and where you have to move to dodge. These are all things I learned while I lost 9/10 matches, and then I started only losing 8/10, then 7/10, then suddenly I actually felt like I kinda understood how to point a cannon to hit not just the ship, but how to aim it to hit different parts of it. It took time, and a lot of losing, but eventually I started to understand.

    Also this game has only been out 7 years, not 9. 7th anniversary celebration was a few months ago.

  • @hamsmoothie0 You made a post titled "Time to let the game die" and then whined about how the game is dying or should die because people are better than you and you think people aren't understanding you? I can't believe how many genuine tips people have given to you that you are just brushing off as arguing or being misinformed, that would help you actually not have the issues in the game you are consistently having.

  • @hamsmoothie0 if lots of people arent understanding, your post is the common denominator. I straight up admitted your request isn't obvious because you couldn't decide whether this was a rant or an actual request for change. But yes, dig deeper into this self pity wallow.

  • Oh boy, here we go again:

    I really think the bones of the game are awesome, but the lack of action taken in response to the community's complaints regarding day 1 players ruining the experience for anyone below level 500 in PvP is appalling. I've sunk hundreds of hours into galley, brig, and solo sloop- yet the skill gap is unreasonable unless I plan to quit my job, stop talking to my family, and dedicate the next 12 months to nothing but this game.

    My peak in this game was when I was in a relationship with a Stable Job. The mindset you apply and your mental health is critically important for skill.

    The devs don't listen to cries of the masses, the long-term players are toxic/bullies, unable to realize their actions ruin the experience for everyone else.

    Zero examples given here for how this is the case, legitimate waffling

    Nothing against pvp- but there's no balance for new players, there's no way to enjoy the game casually unless ur a day 1, a prodigy, or a hacker. (all 3 of those are free to thrive dw the devs do more to turn away swabbies than hackers)

    Name one mechanic in SoT that exists only to directly help the members of those groups

    Its pretty, I love sailing, I love pve, and I like voluntary pvp (naval combat mostly). Taking all choice away from the player and giving it fully to the aggressor, who also stands to gain, is flawed game design. Keep PVP and put servants and guardians on different servers, or make pve servers or stop fueling the bullies.

    PvE servers do exist - Safer Seas. Gold gain is 100% again. It's not a bad thing to play Safer Seas if it's how you enjoy the game. The devs created it for a reason

    Add shadow ban servers for the hackers, the toxic, and the rest of the antisocialites

    So instead of banning hackers and toxic players outright, you're just gonna stick em in a group of people you don't like. Got it.

    Until you realize that the loudest players on these forums and Reddit are those who are the problem and directly benefit from these issues, the game will remain doomed.

    Name one way players benefit in-game by yapping on Twitter

    More customers = more money. Stop letting a handful of people benefit from bullying and ruin everyone else's day.

    They're just simply not and you haven't given an ounce of proof that isn't just "I said so"

    If u disagree just keep scrolling (Not u devs)

    4/5 tomatoes on this one, why would you not want constructive feedback on your post

  • @burnbacon
    Hey! So you're so smart, just tell me why the game is at an all time low player count ever just look at this chart. But you're so smart I guess the chart does'nt speak for itself!

  • @dragonlazer2930

    Again with the "Steam Chart" that never reveals true data and never console players.
    Chart doesnt speak, its just numbers...very weird way of putting it.

    But then again, every game in history tends to have its lows and ups. Minecraft, Fortnite, CoD, GTA...you know? Smart players know no game is ever gonna stay strong when they hit dry spells. "All time low" ooooooh, it been lower.

  • @hamsmoothie0 said in Time to let the game die:

    I really think the bones of the game are awesome, but the lack of action taken in response to the community's complaints regarding day 1 players ruining the experience for anyone below level 500 in PvP is appalling. I've sunk hundreds of hours into galley, brig, and solo sloop- yet the skill gap is unreasonable unless I plan to quit my job, stop talking to my family, and dedicate the next 12 months to nothing but this game.

    The devs don't listen to cries of the masses, the long-term players are toxic/bullies, unable to realize their actions ruin the experience for everyone else.

    They listen to cries. They did a lot of changes to prevent spawn camping. They added safer seas where cries can farm fearless infinite amount of golds, which just bring more hates toward devs and complains like "docked at Sanctuary... galleon emerges... destroy my sloop."

    Nothing against pvp- but there's no balance for new players, there's no way to enjoy the game casually unless ur a day 1, a prodigy, or a hacker. (all 3 of those are free to thrive dw the devs do more to turn away swabbies than hackers)

    Game is 7 years old, what did you expect? There will be a lot of players who have huge experience.

  • @dragonlazer2930 said in Time to let the game die:

    @burnbacon
    Hey! So you're so smart, just tell me why the game is at an all time low player count ever just look at this chart. But you're so smart I guess the chart does'nt speak for itself!

    Steam charts is not even a large fraction of the player base.

    Why do people think everyone plays on Steam?

    What bout the Game Pass players on PC?
    What about console players?
    I guess neither of these bases count, because then people can't doompost.

  • @guildar9194 no doubt.

    While you can't get exact numbers from it, you can look at Xbox and PC Game Pass for their most played games and find Sea of Thieves on both of those lists. Actually ranks higher in PC Game Pass than Xbox, but it is up there on both.

    It wasn't even available on Steam until 2 years after it was on Xbox and PC Game Pass as well, which folks never bring up when they pull up Steam Charts in these kinda posts and will have an impact on the amount of player pool that platform has.

    Wild.

  • I will add that 2 years ago it was a fairly consistent 256 LFG posts with decent variety

    Now it’s 54-82 LFG and it’s HG and usually 300+ in either faction.

    Yes the games numbers are down, watch partners and streamers and they say the same. Many streamers that only streamed SOT are now playing lots of different games. Some left SOT all together.

    Also to the person that said this game is “casual” I mean probably can be….. but you meet one other ship and that can go south quick. I say that as the guy that absolutely shoots first and boards every ship to see what’s up.

    I couldn’t imagine trying to learn this game now

  • @heslashthem said in Time to let the game die:

    You’d rather let the game die than give it a chance to improve? Doesn’t sound very constructive or smart from a business stand point either.

    They had since 2018, can’t teach an old dog new tricks

  • I both agree and disagree, but in an open forum where feedback is a two way process, you don't just get to say "if you disagree just keep scrolling".

    For context, this is coming from someone who primarily solo sloops, occasionally brigs, and seriously dislikes the state of Hourglass gameplay and the toxicity that tends to surround it.

    I have more than three thousand hours in game, but have barely touched hourglass. Much prefer open-world PvP.

    So, let's look at your argument:

    the skill gap is unreasonable unless I plan to quit my job, stop talking to my family, and dedicate the next 12 months to nothing but this game.

    Sea of Thieves is designed so that there's a level playing field in terms of mechanics. Everyone gets the same weapons, the same hitpoints, the same ships, the same resources.

    The only difference is a player's ability. If you're being outgunned, outplayed or outsmarted by others on the seas during normal gameplay, then that's something you need to work on.

    Decrying the game because there are people playing who are better than you is madness. There's always going to be someone smarter, luckier or just simply more skilled. It happens to everyone.

    The devs don't listen to cries of the masses, the long-term players are toxic/bullies, unable to realize their actions ruin the experience for everyone else.

    Firstly, a news flash. The developers don't have to listen to you. They have a roadmap and a vision for the game that charts a direction for intended gameplay, theme and functionality.

    Secondly, I've been around pretty much since release. I'm one of those long-term players. I'm not out to ruin anyone's day, I tend not to be the person who instigates combat, and most of the time if I manage to paste someone, it's in self-defense.

    Just because you've had bad experiences with people, doesn't mean that everyone but you is toxic.

    Nothing against pvp- but there's no balance for new players, there's no way to enjoy the game casually unless ur a day 1, a prodigy, or a hacker.

    So let's break this down. Everyone gets the same weapons, the same ships, the same number of hitpoints, the same resources. In terms of mechanical balance, Sea of Thieves is basically perfect in terms of equality between players.

    Where it isn't, is player ability. The game takes time to get good at, and thousands of hours to master. What you're complaining about isn't balance, it's player knowledge and skill.

    Your quote there is the same as someone sitting down at a piano after having never played before, and being angry that they can't blast out Clair de lune the same as a pianist who's been practicing for thousands of hours. It makes no sense.

    Compared to other open world games, there's a huge amount of assistance for new players. There's Maiden Voyage, a tutorial for every trading company, and now Safer Seas, where you can remain until you get the hang of combat mechanics, naval positioning, ship control and every other aspect of the game, all while still earning 100% gold rewards.

    the devs do more to turn away swabbies than hackers

    On this, I agree with you.

    I worked in the games industry for two decades before I left it behind for my own reasons, but it astonishes me how little attention Rare pay to cheating and hacking.

    EAC is a full scale joke, and is, for the best part, entirely ineffective at filtering out people who are cheating. You're more likely to get banned accidentally than someone cheating is to be picked up by it.

    I'm at a loss as to why Sea of Thieves doesn't seem to have robust enough server side logging to catch people hacking, with the support team basically needing to be handed video evidence of people teleporting around on a plate before they'll take any action.

    Then of course, with a new Microsoft account, these guys are back in the game within twenty minutes, harassing people again.

    MMOs I've worked on in the past have had vastly more robust banning systems, including banning via MAC address from a network adaptor, or full scale HWID banning to prevent a machine reconnecting to live services.

    This needs to be the standard, not just a slap on the wrist. Yes, it's possible to spoof this stuff, but it's way harder than creating a new Microsoft account, which means most people just move on to the next game.

    Taking all choice away from the player and giving it fully to the aggressor, who also stands to gain, is flawed game design.

    It's an open world game by design, without that aspect of its architecture the game would effectively be single player, which is not what Rare have aimed for at the start. If you're not looking for unpredictable player interaction, then Sea of Thieves is the wrong game for you.

    Keep PVP and put servants and guardians on different servers, or make pve servers or stop fueling the bullies.

    Just because someone attacks you, it doesn't mean they're automatically a bully. When you created a character you signed up to an open world PvPvE game, if you don't want to interact with other people, then it's not the game for you.

    No one is "fueling the bullies". An open world game means you're going to be attacked at times, and just because you don't win a fight, it doesn't mean someone is cheating, or bullying you.

    There is effectively a PvE version of the game, one that's designed to help train new players before they end up on the High Seas - it's called Safer Seas, and if you want to play the game without interacting with other players, then that's your best option.

    Sometimes I do that myself if I just want to relax and fish, or run Tall Tales.

    Until you realize that the loudest players on these forums and Reddit are those who are the problem and directly benefit from these issues, the game will remain doomed.

    I engage in these forums. I engage on reddit. I engage in the comments of official YouTube videos, and on other social platforms, and like thousands of others, I'm not part of the problem. Just because someone isn't playing the game the way you want them to, it doesn't make them part of some problem that's of your own making.

    The game isn't doomed. It's profitable, it has great content, it's well balanced for the best part and it's got a solid core playerbase.

    The only issue it has is problems with hacking and cheating. If Rare took the time to address these issues and make the game more secure, then it would be absolutely incredible.

    Stop letting a handful of people benefit from bullying and ruin everyone else's day.

    That "handful of people" aren't the bullies. The handful of people are those who think the game shouldn't be a sandbox, and should instead be converted into a soft play area that caters to people who don't want to have to interact with other people.

    At its heart, the game is an open world PvPvE sandbox, and that's not going to change. If that's your core issue with the game - which it seems to be - then perhaps Sea of Thieves isn't for you.

  • Why not join the official Discord server and find a crew of players willing to help teach you to win PVP engagements?

  • Dont worry the game is already dying thanks to the devs;dont bother replying to the usual forum gamers who keep pretending all is ok,let them sink along with the boat.

  • Well Ill just like every other popular game.
    As long kids continue to log into the forums to complain, poke fun of others, or whatever excuses they wanna do. It still active it seems regardless.
    Losing players is nothing, were just losing the players who really dont care about the game, let them go.

    In short: For such a dead/dying game..sure is active around here :D

  • One of the great things about this game is a day 1 player is no stronger than a player that joins today. Everyone has the same tools and it’s how you use them that leads to victories.

    You don’t have to put an ungodly amount of hours in if you’re a new player to “catch up” because you’re already caught up. My weapons and ship are no stronger than yours or anyone else’s.

    As for how players may act, if you think they’re harassing or bullying you in any way, reporting that player can help that issue.

    Good luck on the seas and happy sailing!

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