Replace Blunder Knockback with One Blunder

  • I thing the Blunderbuss needs its knockback removed with how inconsistent it is. One pellet will send a pirate flying one time, but a full point blank shot will do zero knockback another.

    These inconsistencies cause so many fights to be lost, or won depending on the party. Remove the knockback and instead replace it with the one blunder. While problematic, the one blunder would also combat the sniper pistol meta a little and give more pirates a chance at boarding instead of being hit for 9 damage, and sent to the stratosphere.

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  • @lovebigraccs hi, I think the knock back is good to avoid being boarded specially for fleeing a fight, it's helped me numerous times and also it has prevented me from boarding so in my opinion it's a fair mechanic

  • What you actually want is for them to fix game stability so the behaviour is consistent. One blunders were removed with the addition of the grapple as it allows for too powerful of a combo, which is also why they removed using other crews armoury.

  • @lovebigraccs it wouldn’t combat the sniper pistol meta a little, it would stop it in its tracks

  • Asking for a bandage for (in the case of the games reg systems) a laceration is bad enough, but asking for what is already known to be functionally an infected bandage rather than an actual treatment, not the play to make, putting a worse feature to treat a broken system is not the right choice, not even in the slightest.

    We need reg issues fixed, actually fixed, not bandaids to attempt to alleviate frustrations like knock back reg, with instead just 1 blunders regging just the exact same as they used to before the knock back changes, meat shots not doing damage, and shots that fly off the ship visually 1 tapping you. The issues you think this will fix will become more frustrating than ever.

  • Being one blundered by a 4k hour crew is just about as engaging and entertaining as watching paint dry

  • @potatosord said in Replace Blunder Knockback with One Blunder:

    What you actually want is for them to fix game stability so the behaviour is consistent. One blunders were removed with the addition of the grapple as it allows for too powerful of a combo, which is also why they removed using other crews armoury.

    As well, when one blunders were in the game, hitreg was actually better than it is now. One blunders hit more often than modern blunders do, now that hitreg is worse than its ever been. Adding the one blunder back would almost not feel like it changes anything because the game won't register that you got a hit at all half the time.

    Based on what you're saying here, you want hitreg to be more consistent, you don't actually need the one blunder. Whether it does 90 or 100 damage means nothing if the server doesn't care if you hit or not.

  • @potatosord well sort of….

    The blunders were nerfed as the harpoon gun in its original inception would’ve been broken, but seeing as how they NERFED the harpoon to basically be a cute tool they nerfed blunder for no reason.

    Hit reg has NEVER worked and is only getting worse. Hitreg won’t be fixed anytime soon, the EOR/pistol combo can kill you before you can eat, so it’s essentially the new 1 tap. The one tap required being close and knowing where to aim. IF you botched that 1tap you now had to dance around until reloaded

  • No thanks. However clunky current blunderbuss is, we do not need to revert to one blunder wonder, and have everyone and their grandmother going back to using blunderbuss as a crutch.

  • @valor-omega vs the sword as a crutch? As soon as qs comes back I expect to see the same old “don’t allow doublegunning” posts back on the forum.

    The truth is it’s predominantly R2/M1 spammers that never learned how to do the one blunder that demand it be gone, but want the sword to be buffed to hell and back. It’s insane! The only thing the sword can’t do currently is block bullets, should you be able to hit them back at me?

    Everyone has a “crutch” they use in this game. Some throw fire all over the ship, some use bone callers, some curse dump, its tools not rules. The blunder was nerfed due to the OP harpoon…….. that was nerfed prior to implementation. So we nerfed the blunder to balance the game then nerfed the other tool so that nerfing the nerf was unnecessary.

    What did one blunder do that most dblgun players can do with EOR/pistol? Either way you are dead before food will register….

    Ttk ttk ttk! I’d rather just die and respawn vs being trapped for 3-10 seconds by a sword user having me pinned in the corner. I have a better chance of saving my ship if I’m back quicker. I never understood that argument. A one blunder kills the same as swords users pinning you……. One just takes way longer and is more frustrating as the sword cancels everything.

    Are you eating? Nope sword cancelled
    Did you jump off the ship while eating to stay alive? Nope sword reaches 10ft so you die mid air
    Did you load into a cannon to leave? Nope sword pulled you out?
    Boarding a ladder? Nope sword knocks you off

    It’s ridiculous to try and paint the sword as underpowered. It has 4 attacks, 2 jumps, blocks, increase range of motion, stuns, knock back, sword suck, animation canceling.. what more do you want from the dumb thing

  • I do not think the sword is OP, there is a reason why the sweats use sniper/blunder or sniper/pistol.

    As for the blunder.
    Big no to one blunder coming back. Its already hard enough to spawn in a small ship vs larger double gunning crews.

    Knock back, should consistantly scale with the number of pellets. It makes no sense a single pellet knocks you back while a snipee just does damage.
    1-2: no knock back but you are stund like for a sword and/or drop off ladder.
    3-4 small knock back
    5-6 med knock back
    7-9 full knock back.

  • @miserenz sweats use dbl gun as it’s more “fun” “rewarding” than to just swing wildly. You also hear them talk poorly about people using the blunder now. It’s just a bunny hop machine…… and random 1 blunders when the game decides.

    The sword has multiple attacks, defense, and movement increases x2 I’d say it’s a little op.

    The pellet thing sounds great, but hit reg will break that in half, it’s already oh so bad this season.

    A sword vs dbl gun 1v1 is situation dependent
    2 swords vs a dbl gun on sloop and you can trap the dbl gunner.
    3v1 it’s just gets worse. The sword can hit and kill multiple enemies at once, what other weapon allows this?

  • @jon-sea-nah
    Sure, while you can swing wildly, but the sword can also be used with skill. And of someone is swinging wildly, well it should be easy to stay out of their way. Sure its "fun" to double tap someone before they can close the distance and never mind the people playing on poor ping. Hardly makes the sword OP. Not certain what you mean by blunder bunny hop.

    Having two different attacks no big deal. All weapons have two options. Shot from the hip and zoom it. Movement increases also comes at cost, if you miss the lung you are stunned .

    My most regular crew mate is a close friend in NZ. We play a few hours most nights to catch up and keep InTouch. No amount of practice for him will make double gunning feasible. More over, new players need a weapon with a low barrier to entry/learning curve. Nerfing the sword will kill the player base.

  • @jon-sea-nah

    "The only thing the sword can’t do currently is block bullets" Wrong. It used to be able to combo off of hits on the ground and ship parts. Sword combos would start before the sword even got in range and would often do stun on the first hit because the first swing would hit the ground, then the second would hit the player. The sword also is the only weapon which can't hit at long range.

    "Everyone has a “crutch” they use in this game" I wouldn't say a crutch as much as a thing they feel most comfortable using because they find best results with it, but yes we all do have preferred strategies.

    "Either way you are dead before food will register…." One blunders were often used to spawn camp, giving players significant chance to be able to kill a player before they had a chance to even move, nevermind fight back. The game has had so many different ways to detect where someone is going to spawn, and there still are a few ways to do so without external programs. The one blunder mixed with this makes it too easy to abuse one tapping someone as soon as they spawn.

    "The sword cancels everything" Block with another sword...

    Crying
    Crying
    Crying
    Crying
    Literally just block. Mouse button 2. There is an armoury on the ferry, and your opponent cannot use the armoury on your boat.

  • @jon-sea-nah "We shouldn't ask for the game to be better because hitreg" Hitreg has always been an issue.

  • Hit reg has gotten worse…. Yes you can block……. When you have a sword lol hence the rollback to the sword have more attacks and functions over anything other weapon in the game.

    1 blunder isn’t going to keep you down any more than getting crossed or 2 tapped would, it DOES give you the chance to hit yours and get out of the situation. I’ve done it plenty.

    It’s funny to see how people think we should spawn in as invincible ghosts to gain an advantage, god forbid we just return the 1 weapon that if applied correctly COULD get you free. And if you don’t like the blunder…. Don’t use it, just grab whatever you want. A 1 tap kill sends the spawn camper back to the ferry and then to their ship. It buys you time and can 100% turn the tide.

  • @jon-sea-nah More often than not a spawn camper used it to send you to the ferry before your blackscreen was even done. One hit kills are just not a good idea for the design of this game, which still does not have head shots and does not plan to.

  • @potatosord seemed to work fine for years, actually was only getting a change as the harpoon as it was originally envisioned would’ve been broken.

    But they broke the harpoon before release. Sooooo unbreak the other thing you broke because had you not broken the first it would’ve been broken.

    Imagine the nerf sword lunge due to harpoon, but then they took the harpoon away and left the sword lunge, which the jumping sword lunge, especially in water was never intended to work like that…… they left it as people liked it……

    In short you love not nerfing what you like…… but others that have been forced to change is just a suck it thing 😂🤣

    No I was killed and sent back to the ferry immediately, look at insider patch notes for the long blackscreen along with water desynch. Has nothing to do with PvP. It was a layering issue causing the loads to go very long or crash.

  • @jon-sea-nah Since well before the harpoon was added I thought it was bad game design to have a one hit kill in a game where the gunplay is so jittery due to ALL GUNS being single shot.

  • @potatosord you can think and feel all you want. We are discussing why things were adjusted and your feelings weren’t a reason devs said it was getting nerfed.

    Players need to understand this and then understand why the game is where it is. The game has patched and nerfed from the beginning instead of a fix/rework. Much of the regs and loads/bug stem from this. Look at the qs “fix” make it clunkier so it slows players down…… cause that shows you care about the player base

    Guess what? Did it fix double gunning? Nope if anything made it harder to kill them as now it’s pistol/eor no need to get close. When it was blunder/eor at least the blunder forced you close to a sword player giving them a chance……

    But your right two tapping people from across the ship is a WAY better solution

  • @jon-sea-nah As someone who mainly uses sword and grapple I can assure you I have minimal issue with double gunners because I use more than just the W key to move. I have had more issues with people barrel stuffing me and one tapping me than I ever had with people two tapping.

  • Point proven have a great day

  • I thing the Blunderbuss needs its knockback removed with how inconsistent it is

    I like keeping players off my ship though.

    One pellet will send a pirate flying one time, but a full point blank shot will do zero knockback another.

    Ive had the opposite, blasting up close, they fly. Distance, nothing.

    These inconsistencies cause so many fights to be lost, or won depending on the party

    If your losing because your focus is the blunder, more of a defend off ship not a killer. That on you.

    Remove the knockback and instead replace it with the one blunder.

    So bring back, a OP, One shot sure way to kill a pirate weapon? Might as well make blowdart explosions catch things on fire. Just for sake of it.

    While problematic, the one blunder would also combat the sniper pistol meta a little

    Never. It made solo and even duo fights a blood bath. Nobody was really winning, you were using a over the top weapon as your victory. Much like DG using there quick fire, or cheaters tossing blunders in rapid succussion. Its not fun.

    give more pirates a chance at boarding instead of being hit for 9 damage

    So, one is upset they can't board..because of a single weapon. But you want a 1hitOK weapon...making boarding near impossible. :/

  • @burnbacon was boarding nearly impossible due to 1 blunder or was 1 blunder too powerful and allowed boarders to keep players spawn camped…..

    So which is it? Because when someone mentions it you flip to the other side.

    Was 1 blunder broken as no one could board or was it broken as boarders couldn’t be killed once on?

    This goes back to the complaints of DG.
    “If you die to a sword user, you are trash”
    “Swords should be buffed and dg nerfed or force them to use the sword and 1 gun”

    Again so is it that the sword is too powerful, double gunners are too powerful, or if you die you just suck because you died?

    Start taking some accountability. It’s a video game, you will not win every fight, demanding things change so YOUR experience is better isn’t “fair” as it stacks the deck in the others favor.

    It’s just honestly becoming hilarious to read these forums as the same people will throw down both sides of the argument to fit that specific post.

    Swords need more
    Swords are op
    Guns are op

    🤣😂

  • @jon-sea-nah I don't mind the double gunning, because the new fluidity of the swap overall does admittedly feel nice. But I'm not going to pretend that a skilled double gun crew isn't going to far outmatch even a skilled cutlass user. Even two skilled double gunners that can time their shots together will annihilate most other players.

    I don't want sword buffed, either to be clear, I just simply don't think it needs to be nerfed either, otherwise it becomes a wet noodle. I think it's largely fine as it is, especially in the largely gun-dominated meta that the game is. But if anything, removing the stun-lock would be fine, honestly, but damage doesn't need tweaking.

    Can't say I agree with the comparison between throwable tools and one-shot-kill blunder. One is annoying at best, and the other is, in most cases, a 1hko - nothing else in the game can do that - QS comes close, but there's still a small sliver window for survival. Quite literally nothing you can do when a galleon crew is spawn trapping your sloop spawns, all with BB aimed at each spot (I've had this happen many times in the past).

    So in your thinking, because EoR/Pistol can nearly emulate a 1hko, let's just say to heck with it, and bring back 1 blunder wonder, and make the already gun-dominated meta even more so? No thanks.

  • @valor-omega I actually had better luck breaking spawn camps with the 1 blunder.

    Let’s be honest IF the galleon is halfway decent it’s hard to get that sloop back from that situation regardless of weapons. MAYBE a horn of fair winds saves you…… assuming they don’t use it on you.

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