Matches being completely one-sided in some instances,
Explain.
I face some crews that I absolutely demolish, and vice versa. Sometimes there is an obvious skill and experience difference that unfortunately turns a lot of people off. The matchmaking clearly messes up in that aspect, I believe it should balance it out more so it could be a fair fight for all involved.
the randomness of the game (one-balls, hit reg, etc.) make matches feel luck-based
Or well prepared players?
No idea what you mean here. Well-prepared players cannot predict a high wave, multiple reg problems, or even simple server bugs. The game feels unstable to a point where some things happen by chance and there's no way to combat it.
Progression? What progression? You lvl up win or lose, and you get some Curses behind levels. Regardless of that, the Tool is working as it should: I want to Fight but dont wanna sail around, So...Instant PvP.
The curses and cosmetics, the only thing keeping the mode alive for most players. The entire mode is built around progression, you get titles, curses, clothes, and ship cosmetics the higher you go. Commendations can be unlock too.
There are simple fixes that I think are just common sense:
Make allegiance xp affected by the emissary flags' bonuses
What does this solve? You gain more Exp...but that all. Still the same Hourglass.
Fixes the progression, also makes sense to have the emissary boost affect the Hourglass xp.
enhance matchmaking based on the crew's average allegiance
So you wanna fight...against other players who may or may not been piggy backed? Or wait...endless hours for those same "average allegiance" lvl. I still stick with the W/L ratio, faster and care less.
The W/L ratio would work if it had a bigger playerbase. The allegiance matchmaking idea could act as ranks, where a certain section of allegiance could be one rank, and so on and so forth. That way, people could fight with others around the same allegiance.
increase the win xp and decrease the lose xp
Again, it seems more you want to lvl up faster...regardless. This wont fix anything, just makes the whole leveling process quick and more likely, once you gotten what you want. You stop. No need to continue.
I actually never had an issue with the progression until I got into the 70-100 region. This was poorly worded, but I make it like this to incentivize winning and prevent loss-farming. They could just make it a little more, like 2 sink=1 level, but have a cap on the increasing amount.
and BAN CHEATERS.
You got any solutions? Something that Rare hasnt tried or can?
- Replace or enhance anti-cheat
- Hardware ban to prevent smurfs for cheaters
- Look at report tickets, I currently have 2 waiting and it's been almost 4 business days
I can't learn any tactics to improve because each match is either too unfair to improve
Failure is best teacher. But some reason you dont seem to learn from it, Why are you losing? What tactics are you trying, not trying? Simple ?ion to ask yourself. Stuff you learn in school to be frank.
Once again, cheaters and randomness ruin this. I replayed some fights and improve, but still like high-waving, inconsistent one-ball shots, and just server issues in general prevented me from getting the full experience. It's like doing a test and the diagrams are all blurry and unrecognizable.
Rare, I beg of you, please fix your game so that people who actually play the game right can have fun.
"Fix your game" Ok..so is it Hourglass that is bugged or whole game? Got to be straight with yeah, I never understand these posts when they say this stuff.
and doesnt seem like you are playing "Right" since, I am playing myself and having a Blast of Fun.
Overreacted my apologies, but the game is at its end. Content is becoming staler and staler with each season, the community feels unheard, and they are trying to bring back old players with nostalgia bait. I have fun in the game, and there's tons of other things to do, but the entire game does need to be fixed because of server problems. Once they are able to fix servers and make them run smoothly and handle more, then they can continue fixing other things that aren't as important.