Suggestion - Ship Performance

  • Anyone ever thought that what we really need is to make life harder for ourselves with more realistic ship physics? No? Just me then… but have a think anyway!

    Ships/rowboats performance affected by weight, eg, riding low, sluggish, slow, susceptible to water intake etc etc

    Each item can have specific weights i.e
    Cannonballs, gold, powder kegs etc being the heaviest then reducing through general cargo and supplies.

    Could encourage planning and split second critical decision making. Do you make a stand and fight that ship that’s suddenly upon your laden vessel or do you frantically throw your heaviest overboard and make escape with the loot?

    Just a thought and that, my friends, is what it may well remain!

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  • Sounds like its a "Make things annoying because R E A L I S M ! ! !" take.

    Sadly its probably not going to be possible to implement this properly due to the age of the game.

  • I've always thought that the ships already respond to your water levels. It sure seems to me that they are sluggish when taking on a lot of water. A fully laden ship might see performance drops, but a ship with some loot, even a sizable stack wouldn't notice the difference.

  • Anyone ever thought that what we really need is to make life harder for ourselves with more realistic ship physics?

    Players already complain about certain in this game that aren't realistic enough...but forget were in a fantasy video game.

  • @thomsonfly90

    Go to the shipright to restore your ship. Suddenly it's unable to set sail for several months, as it's in drydock getting repairs, and having barnacles removed. Spend 2 hours each session pumping bilges. Let's go! Please Rare when?

  • This would effectively impose a limit on how much treasure and supplies you can have on your ship, and would make it so you would have to trade off between having supplies and having treasure. It would also make it WAY WAY easier for people with no loot to chase you down, and if you move slower and ride lower, you sink faster. It literally punishes players for having loot. The more loot you have, the more likely you are to sink with no way to stop it.

  • @potatosord Ah but by the same token, those who load up on weaponry such as kegs and cannonballs will have the same problem. It’s a trade off at the end of the day… Granted an extreme one

  • @burnbacon I don’t disagree with you, I’m not suggesting this become “Ship Simulator” by any means, I’ve just felt at times, as a lover of the sailing aspect and using that as strategy, that it could do with some tweaks here and there. Honestly a lot of the time it seems the ship is gliding in a weird vacuum and it hardly responds to the dynamics of the water which are one of the best features of this game in my opinion. In spite of this, they created a very docile sea which, unless you’re in the middle of a storm, offers no threat or challenge whatsoever. It seems nuts to me that the very medium we spend 98% of our time on, effectively the environmental star of the show, has little to offer in itself. The only dangers come from within it in the form of creatures and skeleton ships etc as opposed to the threat of a rogue wave for example that could throw you or loot overboard as well as flooding with water if you’re not careful.
    Imagine a ship battle in a maelstrom!

  • @europa4033 Better make sure all the documentation is up to scratch as well eh?!

  • @thomsonfly90

    I mean, the Skull of Siren Song has a skull that curses your ship into going slower. Once players completed the achievements for it, I hardly ever see anyone doing it now, if at all. Now you're asking them to devote time, money, and resources into having to balance and slow each ship depending on weight? No idea why you'd want the most unpopular quest mechanic as a staple for the game.

  • @europa4033 Aye actually that’s a fair point, I’ll give you that one… Would make curse effects somewhat obsolete… oh well!

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