Hourglass needs a lot of improvements to make it fast, fun and rewarding, also less frustrating.
- Make battle area to descrease over time like in PUBG, so people have less opportunity to run and repair unendingly instead of facing opponents. Make the area tighten to one map square lets say in 10 minutes. Those 40 minutes sweaty fights with runners aint a thing, waste of time especially if you're losing in the end.
- Preloaded fixed supplies like it was in Arena that reset every new fight without allowing any other items in pockets besides predefined ones. Few hundred cannon balls, 10 chains, few blunder and fire bombs, scatershots. Two stacks of mango, a hundred wood. (roughly)
- Make allegiance reward fixed which is equal winning at streak 4 and above to make every single win valuable.
- Remove allegiance reward increase iterating towards streak 4.
- Stacking wins should just increase the HG value in gold (more and more for following wins), without affecting amount of allegiance per win.
- Make worth it fighting sweats - their HG gold value should transfer to yours after the win instead of fixed 20k gold for sinking a champion. If they had 113k on their HG - it sums with yours. Get rewarded for a hard fight!
- Due to point 6. maybe rebalance amount of gold per win to trim it down.
- As soon as you vote HG on your ship, the respectful emissary flag should be raised, no more flagless ships. If you got another flag up, prevent from voting HG until you lower it.
- Allow hourglass voting only for pirate legends to trim down the cheaters and make them suffer.
- Hourglass in defending mode makes no sense. You need to stack treasure thats worth 100k gold on board to hit x5 treasure grade. On one hand too much efforts for a possible quick lose. On other, very often server is full and you're just not getting invaded for hours. Even if you are, the cooldown is 20 minutes which negates all the bonus from treasure grade you have, as in that time you could make one extra regular win or two. This feature could be just removed, really.
- Commendations like "sink 500 guardians\servants" are horrible, when we are getting same faction fight very often. Add a choice to matchmaking on the table, if you wanna join any fight as soon as possible, or you wanna fight strictly the opposite faction with a longer que time.
- Organic server life damage. Servers got 6 ships limit. Having hourglass fight on one leaves only 4 ships around that actually contribute to active server life. Fix: I dont think servers will over load if each adventure server would host only one HG fight, with ships being above the 6 ship limit. HG ships shouldnt take server slots. After the fight is done, the winning crew might stay and wait for the invasion that will Surely happen as HG ships wont take server slots, and you never will stuck on a full server without a fight. If they lower their HG, crew should be instantly forcibly migrated onto another server which got a free slot out of regular 6 until they vote up again.
- Motivate guardians players. Return LSD and TSD complete sets(example) and spread them over 200-1000 levels of allegiance to give a reason to play for that faction towards the gold curse. Servants are doing good on that in the meantime.
- Redesign Treasure Grade system to reward high risk high reward playstyle for those who like to gamble: Make the grade grow depending on "won in battle" flags on board. For example you got five grade 5 flags on ship that keep your grade maxed. And you can dive like that and fight. Won: get this x2.5 more allegiance. Lost: opponents are rewarded for sinking sweats. This change would allow to actually use that system, with a loot thats worth for HG community.
All these changes are minor, and i believe easy to make. They dont requre grand game additions nor major refactoring but will make Hourglass much more welcomed on the seas in my opinion.
