S class voyages

  • Basically these are voyages that are extremely difficult filled with chaos for both pve and pvp. These will not be balanced to crew size. To find these they would be on a board in any tavern.

    Skull of siren lord: similar to skull of siren sing but instead u must head into a siren shrine to pieces of a compass that is guarded by a gorgon. And if u escape u will be attacked by a coral skelly galleon. It works similar to the barnacled dread where u must take out the armor first. This ship has two fragments and location of final fragment. Once the compass fragments are assembled it will lead u too the skull that causes similar properties of the Skull of siren song by beacon and slow ship.

    Skeleton fort of hell: majes use of molten fortress: but no armies just all skeleton lords(ashen lords maybe) this one is wip.

    Flamehearts Seafort: this will be similar to the dark fortress but will seaforts uses phantom balls on seafort and flamehearts ghost fleet. To gain access to the vault u will also face an ashen lord who has the key. It will be harder to get away from his attacks in smaller fighting area. Fort will also be covered in obsidian skellies.

  • 13
    Posts
    5.6k
    Views
  • As nice these would be. Players in this game have already proven they can’t and don’t want lengthy and hard voyages.

  • @burnbacon that's why there in tavern

  • @burnbacon Is Legend of the Veil considered long and hard?

  • @xdreegan

    To newbies, I find it simple and boring after the 5th time. (was suppose to encourage pvp but nobody cares)

  • @burnbacon said in S class voyages:

    As nice these would be. Players in this game have already proven they can’t and don’t want lengthy and hard voyages.

    Some players. Not all. There's enough players with the gold curse out there.....

    @xdreegan said in S class voyages:

    Is Legend of the Veil considered long and hard?

    The o.g. version was significantly aggressive until Rare diluted it. The fortress would cannon your boat intensely. As a solo, it was time consuming, and difficult to keep an eye on the horizon, due to the level of focus on keeping afloat.
    Now the fortress barely fires at you, and it is relatively easy to kill, so spotting a player coming in is quite manageable.

    @acnologia1403 said in S class voyages:

    Basically these are voyages that are extremely difficult filled with chaos for both pve and pvp.

    That's the rub though. Difficult almost always means PvP. Otherwise all PvE content in this game is relatively easy these days.
    Getting PvP players to care about a PvE encounter is the hard bit.
    I know the community seems to hate "multiple crew" encounters, like Hungering Deep or Glitterbeard (personally I enjoy them), but maybe your "extremely difficult" missions could force multiple crews into part of the requirement in some way?
    Or maybe the prize for completing one of your encounters could be an item that gives a PvP crew something they want, like a high-value treasure that reveals boats on the map, or gives them a compass to aim at the closest player ship?

  • @smuntface Yeah, I can see that if a voyage is too intense, especially when it's projecting globally where you're at, goes from "encouraging to PvP" to, "This is a death trap so long as another crew has the gumption to sail to you"

  • @xdreegan said in S class voyages:

    @smuntface Yeah, I can see that if a voyage is too intense, especially when it's projecting globally where you're at, goes from "encouraging to PvP" to, "This is a death trap so long as another crew has the gumption to sail to you"

    Because of this reason the majority of the playerbase would avoid this mission. They would know that they are likely to be attacked and if they already have to fight something else, it will be much harder to win.

  • @smuntface

    As nice these would be. Players in this game have already proven they can’t and don’t want lengthy and hard voyages.

    Some players. Not all. There's enough players with the gold curse out there.....

    Doing the tall tales 5 times wasn't hard - just very tedious. Can also be done on Safer Seas to avoid PvP.

  • We already have the Search for Ancient Secrets voyages that are pretty much impossible to complete as a solo player. It's probably why you almost never see anyone doing these voyages because they're extremely annoying with the ghosts that respawn within 1 second of defeating them. Search for Ancient Secrets is balanced around 3-4 player crews, with maybe duo sloop being about as low as you can go as pretty much you have to have one player on the pillar wheel at all times while other players fight the ghosts.

  • @dark-master-jmk what do you mean I've completed it several times solo

  • @pc-monkfish said in S class voyages:

    @smuntface
    Doing the tall tales 5 times wasn't hard - just very tedious. Can also be done on Safer Seas to avoid PvP.

    Now they can. But it was the PvP aspect that was the challenge back b4 this was the case.
    Dealing with other players before they introduced checkpoints for TT's, or safer seas, given the length of the voyage and time you needed on some islands, made some of the TT's quite difficult on a combative server.

    @xdreegan said in S class voyages:

    @smuntface Yeah, I can see that if a voyage is too intense, especially when it's projecting globally where you're at, goes from "encouraging to PvP" to, "This is a death trap so long as another crew has the gumption to sail to you"

    Sure. But our OP subject WAS an S-Tier Difficulty mission. Since almost nothing PvE based is ultimately challenging for long-time players, your statement might be the direction it would have to take, in order for it to be a genuine challenge.

    Here's an idea.
    Each world event has a marker in the sky, whether its Flamechump / Fleet etc.
    Maybe the marker in the sky for this S-tier mission could simply change colour as the encounter progresses?
    Thus spelling out to other crews how to time their strategy? It could be CHAOS! Anyone who has experienced a whole server all contesting the same fort (back in the day) will attest these were some of the most fun sessions SoT has ever had.

  • @smuntface exactly

13
Posts
5.6k
Views
1 out of 13