Ideas for Future Updates

  • Good afternoon, I am reaching out to share some ideas that I hope may reach your team.

    1* For a nearer update, I would like to suggest turning contraband trade into a proper trading company, where players can level up and represent it as an emissary. This company should include a greater number of missions to increase interest in contraband, and hidden outposts across islands could be added to support this system.

    2* New curses would be an exciting addition. The Megalodon curse was added relatively recently, and the way it can be obtained makes it worthwhile. However, it would be great to enhance it by including different styles based on the various Megalodons in the game (such as fire, oceanic, etc.). Similarly, a skeleton curse could be unlocked through levels or commendations. Other possible new curses could include, for example, a coral-themed one, covering the body in coral and related effects.

    3* Expanding the world map with new regions would be very refreshing. While the current map is already large, players have become very familiar with the existing islands. Adding a new biome, similar to how Devil’s Roar was introduced, would bring novelty. For instance, a frozen region could be created, accompanied by a unique curse tied to the biome. This area could be highly dangerous, requiring players to carefully consider whether to enter. Features might include ice storms that slow ships and players, damage from extreme cold, and mechanics such as lighting ship lanterns (or the player’s lantern) to warm up and prevent damage. Since there are already ice-themed pets and ship sets in the Pirate Emporium, adding curses and ships in this theme to the in-game shops would be consistent. Beyond the cold, the area could include new threats such as unique Megalodons or even a new sea monster exclusive to the region. The goal would be to make this zone perilous and action-packed, with frequent encounters involving skeleton ships, Megalodons, and more.

    4* The Pirate Emporium is excellent, but not every player is able to spend money there. While it is understandable to have a paid section, instead of focusing so heavily on Emporium-exclusive items, more content could be added to the regular in-game shops. This would create additional opportunities to spend gold, even if the prices were high or required commendations.

    5* Perhaps the most necessary update would involve guilds and ships. Guilds are fantastic, but they could be more useful. One idea would be to allow multiple guild ships to sail together in the same session, making the experience more enjoyable and removing the current limitation of only four players. This could be implemented through a monthly membership: for example, paying €10 would grant the ability to create servers where guild members can join. Only one pirate would need to pay, while the rest could freely join. After one hour, the server could become open to all players, ensuring it is not simply a “safe seas” mode. This would encourage larger groups to play simultaneously and would allow for bigger community-driven events.

    In addition to this, I would like to suggest introducing new types of ships. The existing ones are great, but they have remained unchanged since the game launched. This update could introduce three new ship types:

    • Defensive Ship: Slower, but more resistant. Cannonballs would create holes less quickly, and the ship could withstand more hits before sinking. To balance this, it would start with 10 fewer planks.

    • Fast Ship: More agile, with quicker turning and movement. However, it would deal less cannon damage, requiring multiple shots in the same place to create a hole. It would also move faster, potentially with a special boost mechanic. This ship would have standard durability but would begin with double the usual amount of cannonballs.

    • Offensive Ship: Focused on attack, with cannons dealing double the damage. However, it would be less defensive, requiring fewer hits to be damaged or sunk. To balance its power, it would carry fewer cannonballs at the start.

    This variety would create greater depth in PvP, as each ship would excel in certain areas while being weaker in others. Any ship could be upgraded to one of these types upon purchase, and the choice would be permanent and irreversible.

    I hope these suggestions may be of help in continuing to expand this great game. Sea of Thieves is already an incredibly fun experience, and I would be delighted if any of these ideas could make it into the game in the future. Thank you for your time and consideration.

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  • I completely agree with the new proposals for Sea of Thieves. I believe they bring great value to the game and could significantly enrich the players’ experience, adding more depth and variety to adventures on the high seas. It would be very positive to see these ideas implemented in future updates.

    1. doesn’t need to be. We have enough already to grind and even so, look at hunters call and reapers. Everyone hated the voyages and grinding lvl (some) even exploited just to finish them

    2. they already said they can not

    For instance, a frozen region

    Why is it always ice when new region is recommended?

    1. how else they gonna earn money?

    One idea would be to allow multiple guild ships to sail together in the same session, making the experience more enjoyable and removing the current limitation of only four players

    So created an alliance server? No threats to the players just a guild….which they made into guilds all contribute regardless if on same server. So idk why players want this other than boost there income and lvl

    This could be implemented through a monthly membership

    A feature that only a few will wanna do…sorry no.

    Only one pirate would need to pay

    Even worse. That one guild mate who paid all the time. Stops playing.

    As for your new ship types…so you pretty much a rewrite of the three ships. Making it seems the sloop worse to sail against ships bigger and heavy power

  • @burnbacon sobre los gremios, primeramente sería privado para que se unan los barcos del gremio, y una vez pase una hora de partida se volvería un servidor donde se una cualquier jugador del mundo, pasaría a ser un partida normal pero manteniendo los barcos del gremio en su interior, la membresía sería para justificar estos servidores, al final es un gasto de dinero para ellos mantener nuevos servidores y de esta forma lo pagaríamos, haciéndolo un solo pirata habría forma de que todos pudieran aportarle algo a ese pirata, cada uno es libre de comprarlo o no y a quien le da permisos a entrar a esa partida, entre amigos podrían pagarlo entre todos a un solo pirata.

    Las zonas de hielo no sabía que habían dicho que no podrían pero sigo pensando que molarian mucho.

    y sobre el emporio pirata es entendible que lo tengan pero únicamente añaden contenido a ese sitio en vez de añadir más frecuentemente a las tiendas.

    y los barcos al final podrían equiparse a cualquier tamaño de barco, al comprarlo se elegiría el modelo, haciendo que cueste más monedas si tienen alguna de las habilidades dichas, puedes optar por el barco clásico de siempre, pero por otra parte haría que dependiendo del barco enemigo optarás una forma de combate o otra.

    Gracias y perdon por escribirlo en español

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