Hello i would like to share some feedback about the current state of double gunning. At the moment, the weapon swap feels unnecessarily slow. I understand that the original quick swap was too fast and unbalanced, but the current version goes too far in the opposite direction. It doesn’t feel smooth or responsive, and instead of rewarding player skill, it often just punishes players for trying to use this playstyle.
Double gun is already a very high-skill playstyle. Unlike other weapon combinations, you are completely dependent on hitting your shots. If you miss, you have no other option but to reload, which means you cannot immediately continue attacking. This leaves you extremely vulnerable in combat, and every mistake is punished much more harshly than with other loadouts. On top of this, the frequent hit registration issues make relying on precision even more frustrating and inconsistent.
Compared to other loadouts, double gun requires much more mechanical precision, awareness, and positioning. It’s not an “easy mode” style – it’s only effective if the player is skilled enough to consistently land hits. For this reason, weapon swapping should not feel clunky or restrictive. It doesn’t need to return to the original quick swap speed, but it should at least be smooth and fluid enough so that skill is rewarded instead of limited by slow animations.
Especially when compared to other options, such as the blow pipe + sword combo, or strong weapons like the double barrel pistol or throwing knives, double gun feels unbalanced. These loadouts provide much more flexibility and are easier to use effectively in combat, while double gun forces the player to rely solely on accuracy. As a result, other styles feel much stronger and far less punishing, which disrupts the balance.
My recommendations:
1. Slightly increase weapon swap speed – not all the way back to the original quick swap, but enough to make transitions feel smooth and natural.
2. Fix hit registration issues, because in the current state they make double gunning even more disadvantaged compared to other weapon styles.
3. Introduce a dedicated weapon swap mechanic that is clear, fair, and consistent across all loadouts. For example, a defined animation window or a timing-based system that rewards proper execution. This would settle the debate between “too fast” and “too slow” swaps and give players a clear, skill-based element to work with.
Thank you for considering this feedback, and for continuing to work on balancing combat in Sea of Thieves
