Hello Guys,
I wanted to make this suggestion a longer time since the blunderbuss got nerfed (90dmg and worse accuracy)
I dont want this change to be reverted and think it shouldnt one shot.
My suggestion is to keep the 90 damage but with 9 pellets instead of ten. So that each one deals 10 damage again but still only 90 max.
The problem me and my friends found is that ever since the nerf almost every interaction with the blunderbuss changed. For example 3 Pellets and a Snipe is 97 dmg. 2 sword hits and 5 blunder Hits are 95 dmg. After the Nerf in almost every interaction one extra blunder pellet is needed to secure a kill. In a lot of situations this feels off because the enemy barely survives. With one less blunder pellet the interactions stay the same.
I believe this would make the blunder more consistent.
I dont know how easy it would be to change this the devs probably could answer that.
And If one Pellet would get removed i would removed one of the outer ones.
What so yall think of this?
Blunderbuss Rework
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