A really awful invitation system that doesn't have any sense.

  • I can totally understand that you need a Microsoft account to play with friends. I'm not a fan of it, but I can deal with it.
    I completely understand that you can invite friends to play together directly in the game menu. It is a great design that is standard and should be. Unfortunately, it requires Xbox account. But believe me, I can really understand that, as it may be a good solution for crossplay, etc., though I would much prefer it if you could also invite friends via Steam or using an invite code.

    What I absolutely can't grasp, however, is that to accept an invite, you absolutely must have the Xbox app. It would be enough to have the option to accept an invite in-game, and it would work perfectly. However, the game requires a certain application running in the background, which I absolutely don’t want to use it, as it serves virtually no purpose for me beyond accepting the invite.

    And it would be great if, for once, I could swallow my pride and install this product from a certain Redmond corporation. But I literally can't because I'm running the game on GNU/Linux. (or just "Linux," as many people call it).
    Yes, someone might point out that the game is officially only for Windows and Xbox. That’s true. But the game itself runs flawlessly via Proton - only with the single, frustrating exception of accepting invites. That one feature seriously disrupts the multiplayer experience.
    This isn't a technological limitation anymore, but rather a poor design issue with the system for inviting other players to play together. This makes absolutely no sense. I can host a game by linking my Steam account to my Microsoft account and inviting my friends there, but I can't join a game my friend has created.
    This kind of design issue is unfortunately all too common in modern game development, whether it's unnecessary launchers (thankfully not an issue here if you play solo) or forcing users to install software they don’t actually need.

    My suggestion is to add additional ways to invite players, and to add a way to accept invites without using the Xbox app or using only xbox account, but without its client.

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  • Whilst everyone needs a Microsoft account/Gamertag to play Sea of Thieves (it runs on Xbox servers/services after all) you can invite other folks via Steam.

  • @look-behind-you
    I apologize for the outburst. It's possible that for some reason the Steam invite feature wasn't working for me and it wasn't that obvious I can use that feature. I tried to use it, but didn't look at the support documentation. Mainly because practically every search from search engine for a solution led to a simple "Use Xbox app", and it wasn't very obvious. And also found out some old forum posts, probably before this was possible.

    From what I can see, I should have received a pop-up message after receiving the invitation. But I didn't. It's possible it's a bug, either on the game's end or mine. Anyway, we tried this invitation several times.
    I'll check later if it works. Thank you.

  • @nekomantikku Is it possible that you have the HUD/certain HUD elements toggled off in the Setting Menu?

  • @look-behind-you I checked this out, and I don't think I have
    Disable invite notification I've got on off.

  • @nekomantikku Then you should be able to open the Steam overlay and accept/send invites.

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