Safer Seas should be better

  • I'm just going to be completely honest here, I think that safer seas should have the majority of restrictions removed and should allow players to fully experience and enjoy this game to it's fullest. (Read full post before reacting)

    With all the restrictions you have put in place you're pretty much telling the hundreds of thousands of players who only want to play this game for the PVE and not experience or be at risk of PVP at all to go play a different game if they only want PVE (which is what they do and why this game has so much fewer active players than it could have)

    I think rather than tell everyone who only wants to play PVE to go elsewhere instead you should embrace that some people just aren't interested in PVP whatsoever and allow them to experience and enjoy this wonderful game that you've made without any restrictions holding them back.

    Now I'm not suggesting remove all restrictions, I'm suggesting you remove all of the non-pvp restrictions.

    So for example ship captaincy and milestones none of that has anything to do with PVP and you can restrict players from earning any of the PVP specific ship milestones (if there are any) while still allowing players to use their captained ships in Safer Seas and earn all of the PVE specific ship milestones and progress.

    Same thing with emissaries, players should be allowed to use emissaries and to level up all of the PVE factions up to their maximum levels in safer seas.

    Also Athena voyages should be allowed and everything for the Athena's Vanguard should be unlocked and allowed in safer seas because it's all PVE only with no actual PVP requirements.

    Obviously PVP exclusive things such as the monthly emissary ledgers and any PVP specific commendations can be restricted to only high seas, but you should allow players to earn all of the PVE commendations and rewards in safer seas.

    Basically anything that isn't exclusively PVP (meaning anything that doesn't require you to somehow engage or interact with other enemy players) should be unlocked and allowed in safer seas.

    As for PVP in order to make people actually want to engage in the PVP in this game instead of punishing them for only engaging in PVE you should instead heavily reward players for engaging in PVP

    So for example make it so there's a permanent 2X gold and reputation earnings modifier always active at all times in high seas, and have exclusive rewards (like the emissary ledger rewards) that are exclusive to high seas that can't be earned in safer seas

    So yeah I get that you guys want this game to be strictly PVPVE, but by not allowing players to choose not to engage in PVP if they don't want to all you're doing is making those people not play your game which in turn means less active players and less money being earned for you to further develop and improve this game.

    Even Rockstar realized this a few years ago and that's why they removed all of the restrictions from invite only lobbies and now allow players to fully experience all of the games content in a strictly PVE only environment and then added bonuses to the PVP side of the game so if you choose to take the risk and play in a PVP enabled environment you get bonus rewards that you don't get if you stay in the PVE only environment.

    All you're doing with all these restrictions you've applied to safer seas is telling your players "if you don't want to experience PVP and you only want to experience PVE then this isn't the game for you go somewhere else" which makes people do just that and not play this game and play other games like Skull & Bones or Assassin's Creed 4 Black Flag instead.

    So Rare, stop neglecting and punishing your players for only wanting to experience the PVE part of this wonderful game you've made and instead embrace and welcome them with open arms, it's 2025 guys come on.

    Edit: The only changes I think are truly important for Safer Seas right now are allowing players to use their captained ships in Safer Seas (as well as letting us earn ship milestone progress in safer seas) and removing the level restrictions on each of the PVE only factions in safer seas (Merchants, Gold Hoarders, Order Of Souls, & Hunter's Call) allowing players to rank up each faction all the way to level 1000.

    After thinking it over emissaries are a PVP thing so they can stay as they are and Athena's Fortune I suppose is technically kind of a PVP faction so I guess that can also stay exclusive to high seas for now as well (even though I personally still think it should be available in safer seas)

    The rest of the game is fine as is, so yeah I think removing the absolutely outrageous level 25 reputation restrictions on the PVE factions (merchants, gold hoarders, order of souls, & hunter's call) and adding captaincy allowing players to use their captained ships in Safer Seas and progress all of their PVE only ship milestones (like fishing 😵‍💫) in Safer Seas would make Safer Seas pretty much perfect and would make players who don't wish to engage in PVP feel like they aren't being punished just for not wanting to engage in PVP.

  • 9
    Posts
    4.3k
    Views
    generalfeedback
  • Removing progression systems like emissaries, and captaincy restrictions in safer seas would change the game completely and basically undermine what makes high seas meaningful. Ultimately, these progression systems that are tied to risk are there to reward players who grind it out on open seas, and if you could pretty much grind everything on safer seas, there would be no reason for people to pvp and would litro ruin the player base even more.

    all of this would just ruin the core experience of the game.

  • should allow players to fully experience and enjoy this game to it's fullest.

    High Seas. Done.

    With all the restrictions you have put in place you're pretty much telling the hundreds of thousands of players who only want to play this game for the PVE and not experience or be at risk of PVP at all to go play a different game if they only want PVE (which is what they do and why this game has so much fewer active players than it could have)

    Game is described as a PvPvE game. Not one or other. It never says its a single player game or PvE only.
    They are going into the game under false information.

    So for example ship captaincy and milestones none of that has anything to do with PVP

    Your unlocking rewards basically for free. Fish trophies, which you could lose from pvp.

    players should be allowed to use emissaries and to level up all of the PVE factions

    what pve factions? Everything is pvp related in some way.
    Emissary is a Risk=Reward system. You discover and defend the loot.

    Also Athena voyages should be allowed and everything for the Athena's Vanguard should be unlocked and allowed in safer seas because it's all PVE only with no actual PVP requirements.

    Same as above.

    Basically anything that isn't exclusively PVP

    So no, Forts...Fortress..Fleets...FotD...FoF...those are PvP content created.

    So yeah I get that you guys want this game to be strictly PVPVE, but by not allowing players to choose not to engage in PVP if they don't want to all you're doing is making those people not play your game

    And they dont have too pvp. They can Run, ditch the loot and survive another day, Or play SS.

    So Rare, stop neglecting and punishing your players for only wanting to experience the PVE part of this wonderful game

    Rare isn't. Players are doing that themselves.

    Makes me wonder, did these same kids get upset when Elden Ring came out? Wonderful fun game, but punishing :P cant play with friends without being invaded. Could lose everything if you die more than once. But that the fun of it.

    Its 2025, 2030, 3000. Nobody cares. Video games are created and stay as they function by the Devs main core. If they want a game to be this way, as they in vison it. That is there goal. Not everyone will be happy, so with that, The game isn't for you. Time to move on and stop trying to change a game to suit your own needs and ruin everyone else who purchased the game, As it was advertised.

  • If the game is strictly PvE, it'll get old and boring fast. Treasure wouldn't mean a thing. Achievements, gold, etc. all become worthless, pointless.

    Also, your proposed changes wouldn't mean anything to a lot of veterans, who are already distinction 5 with all the factions, no longer get monthly ledgers, and have more gold than what they can do with.

    Most times when I log on, it all depends on what I want to do, depending on what's on the server. If I see a crewed Burning Blade, it'll be fun for me to go after them, not because I need the gold or the loot, but for the fun and experience.

    This is a pvpve game. Learn better defensive or offensive skills, and stop trying to change the game into something it's not. C'mon, it's 2025. Get good.

  • And again ive read untill emissarys.

    You want everything unlocked exept PvP content, but emissarys are PvP content through and through.

    Please inform yourself properly, before making a post like this.

  • All I see is tons of negativity and people telling me to find a new game and that's exactly the problem. I want to play this game more, but I don't because the PVE only option is extremely restricted to the point that it's unplayable and that's what I'm saying needs to change.

    I want to be able to play safer seas and actually be able to fully progress all of my factions to the maximum level and not be capped out and I want to be able to play all of the PVE voyages in the game and not have a ton of them restricted to high seas only.

    I'm not saying everything needs to be available, I'm saying that all of the PVE stuff should be available in safer seas (which includes Athena's Fortune and all of it's associated voyages as they're all PVE content and not PVP content like the reapers)

    Also I should be allowed to use my captained ship and sell to the sovereign in safer seas, I shouldn't be forced to charter a ship and have to sell everything individually to each of the different NPCs it's absolutely mind numbingly terrible which is the entire reason the sovereign and captaincy was added to the game to fix!

    Someone said that emissaries are supposedly PVP so don't add them to safer seas then idc about the emissaries as long as I can actually progress my factions to their maximum levels and not be capped out at only level 25 (which for a new player is absolutely ridiculous that it ends only at 25 that's not even halfway done because of the increasing XP needed for further levels)

    I already have my main pirate maxed out and with the upcoming new pirate feature coming to the game next season I plan on making a new pirate and starting over again just for fun, but I'm not going to even waste my time if rare doesn't improve the safer seas experience.

    The whole reason I made this post is because I keep trying to get my friends to play this game, but every time I try they end up calling out how BS safer seas is and how broken the PVP is in high seas and they uninstall and won't play it because people like y'all are so close minded about change and don't want safer seas to even exist

    The way I look at this game is it's very similar to GTA online freemode as it's a massive PVPVE environment where players can actively attack each other or work together. The problem is that just like GTA Online 90% of the people playing in high seas want to attack and sink and kill and the people who don't end up getting quickly bullied out of this game entirely because of how truly terrible the safer seas experience is.

    Safer Seas should be treated the same way Rockstar treated private lobbies, you should be allowed to do anything and everything you can do in a normal PVPVE server minus anything that requires other players

    So I should be able to use my captained ships, and I should be able to use my guild ships too, and I should be able to progress all of my milestones and my faction ranks all to the maximum levels.

    Don't include reapers since that's a strictly PVP faction, do include Athena's Fortune as it's not a strictly PVP faction and neither are any of the voyages for Athena's Fortune (they're all PVE not PVP).

    Allow players to earn and progress all PVE commendations and only block the ones that require other players.

    So what I'm saying is allow captaincy in safer seas, remove all of the reputation restrictions so players can earn reputation all the way to level 1000, don't allow emissaries in safer seas, I mean honestly even without Athena's Fortune as long as I can use my captained ship so I can sell to the sovereign and earn ship milestone progress and I can level my strictly PVE factions (merchants, gold hoarders, order of souls, & hunter's call) all the way to level 1000 I'd be pretty happy with Safer Seas.

  • "This game would have more active players in high seas if we made safers seas SoT single player"
    Emissaries flags allow you to gain a multiplier on loot with the knowledge that it makes you a more valuable target. If you don't have people targeting you, the multiplier is pointless because you are amplifying reward while deleting risk entirely.
    They do already heavily reward players for playing PvP. Hourglass rewards you with unique curses. Parts of the meg curse are PvP centric.
    Skull and Bones is a flop harder than people say this game is flopping. Assassins Creed 4 is 12 years old, and a single player only game, with a massively different core gameplay loop and massively different naval combat that doesn't even play remotely similar to SoT.

  • I want to play this game more, but I don't because the PVE only option is extremely restricted to the point that it's unplayable and that's what I'm saying needs to change.

    Only thing to change is the player mindset of things.

    I want to be able to play safer seas and actually be able to fully progress all of my factions to the maximum level and not be capped out and I want to be able to play all of the PVE voyages in the game and not have a ton of them restricted to high seas only.

    Well, that is a No. That changes the Core and Game itself from a Multiplayer game, to a Single Player.
    I want to earn those Curses from Hourglass without Pvping, but that isn't gonna happen. Yet I still play HG just because its a Goal. Never giving up.
    From what I hear, You want and want things that are already given, you restrict yourself because of minor issues the game encourages to happen.

    I'm not saying everything needs to be available, I'm saying that all of the PVE stuff should be available in safer seas (which includes Athena's Fortune and all of it's associated voyages as they're all PVE content and not PVP content like the reapers)

    You keep trying to separate pvp and pve in a PvPvE game, when its all together and not separate at all.

    Also I should be allowed to use my captained ship and sell to the sovereign in safer seas

    Captain Ship, Sure. But not the perks it gives. You dont need to Sell all your loot in one location, its a perk for Captain ships to quick sell during a run and gun. Being chased?
    Without Risk, you dont need to sell quick.

    I shouldn't be forced to charter a ship and have to sell everything individually to each of the different NPCs

    Your not forced...Play High Seas for those Perks.

    it's absolutely mind numbingly terrible which is the entire reason the sovereign and captaincy was added to the gam

    haha..No they werent. If that was true, they would of just removed the whole thing and made Sovereign available to everyone regardless of ship. But no, selling to those npc is a learning curve and once you Unlock a ship and you be more appreciated for what you done to get that far. Hard work paid off, But only if you continue to play the hard part.

    I already have my main pirate maxed out

    So your just wanting to create a new profile...and not really Play all over again, demand the game change for your next Pirate Profile.
    and funny, its near impossible to "Max out" in this game when they always add something new. :D

    but I'm not going to even waste my time if rare doesn't improve the safer seas experience.

    Hmmhmm..than dont. Your wanting a short cut. In the end, its a waste to achieve anything. Hurting yourself.

    The whole reason I made this post is because I keep trying to get my friends to play this game, but every time I try they end up calling out how BS safer seas is and how broken the PVP is in high seas

    Again, I blame Streamers and Youtube with it false advertisement of things. Sounds like your friends dont even wanna play if they can't play this game in Single Player or deal with simple pvp. Frankly I just got off a 6 hour run around and 0 PvP....

    y'all are so close minded about change and don't want safer seas to even exist

    Maybe so. But players like yourself tend to demand more and more and more. Until they come back complain again how boring the game is...

  • The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.

    Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.

    This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.

    Dropping anchor here.

9
Posts
4.3k
Views
generalfeedback
1 out of 9