As it has been echoed throughout the years, we need true PVE servers. Reduce the loot, whatever you need to do, but allow us to Rep up in peace without wasting literal hours of our lives to someone who has nothing better to do. Nothing like doing a Fort of the Damned just to have someone waiting for you to finish it and steal it all. Open the discussion on it, stop locking the forums and watch the feedback from your community who would JUMP at the chance to log more hours into the game without being exposed to the majority of the "sweat lords" in this game, and no Safer Seas simply doesn't cut it. Custom servers won't cut it either being that you are paying for the opportunity not to earn gold or rep, who came up with that idea? I fear that without Greg Mayles on board at Rare, this game is a lost ship without a captain.
Fantastic World, Awful Community
Sorry you did or didn’t (my guess didn’t) purhh chase a pvpve online multiplayer adventure game. Where the core is player interactions
Sorry you have to play a game that very small percent actually feel this way. Not everyone comes to the forums or internet and makes posts. They know what they bought or didn’t and enjoy what was advertised.
You have safer seas. Get your gold. Spend a year there and learn the game your pace. Then witness as you “toxic” behavior isn’t the others but maybe your own mindset. Who to say.
Fear not. Private servers are going to be a thing. With a price
The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.
Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.
This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.
The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.
