Adding Cannons To Galleons Second Deck

  • @uluckyhitreg said in Adding Cannons To Galleons Second Deck:

    @guildar9194 said in Adding Cannons To Galleons Second Deck:

    Oh, I'm using 'coding' in a looser sense. My bad.

    You seem to take everything people say on this forum as an attack, which is kinda odd, honestly. Not sure why you took that as a dig—no one’s attacking you, just sharing thoughts.

    I...was not taking what you said as an attack?
    Did I spell the word wrong?

    'A looser sense' in a phrase around where I am. In this case, I did not mean I was using ChatGPT to literally write code. I am using it to learn the interface for UE5.
    Did you think I meant 'loser'?

    And 'My bad' means 'My fault if I did not explain it clearly. Sorry.'

  • I see everyone's point, but honestly it would be cool to use or face a ship with a second deck. I personally want to have that looming fear and also get a chance to organize a crew for such firepower, plus servers have felt considerably empty now adays so maybe I'm just bored. Otherwise yes it would be a bit unbalanced, but maybe just an additional ultra expensive variant of the galleon would work, idk?

  • “allowing players to fire from multiple angles and counter larger ships more effectively.”

    I’m sorry what. There are no ‘larger ships’ then the galleon.

    “This addition would encourage strategic positioning and tactical maneuvers, as crews would need to coordinate their fire and manage cannon reloading, fostering teamwork and camaraderie among players.”

    Cannon reloading is just grabbing stuff from barrels. It isn’t a team effort.

    “Furthermore, equipping galleons with multiple decks of cannons would add a layer of authenticity to the game, appealing to players who appreciate historical accuracy in naval warfare.”

    No one in this fan base gives a 💩 about historical accuracy.

    “Given that galleons are not as popular as they used to be, this enhancement could also attract more players back to using them, potentially contributing to lower player counts.”

    Go on one server with no galleons and send me evidence. I’ll wait but I’ll probably die of old age first.

    “Incorporating second-deck cannons would also promote a more balanced gameplay environment.”

    Four people with 20 cannons is NOT balanced. When each guy has five cannons they can use any non-galleons are cooked.

    “As players adapt to the enhanced firepower, the game would encourage collaboration and communication among crew members,”

    It would be more ‘who uses what cannons’ then sloops being ‘how do we beat these guys’

    “help maintain balance within the game, ensuring that galleons remain competitive against other ship types. Overall, the addition of second-deck cannons would enrich the strategic depth of naval engagements, making battles more exciting and varied for all players while revitalizing interest in galleons.”

    Are you on something? This is not balanced at all. Ai posts don’t belong here.

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