Skeleton Crew

  • I know I am not alone, and I know others will not want this... but I am saddened that there is no option to recruit the skeletons you dig up or ally with onto your ship. I was excited AF when I saw digging up skeletons that would help you and crushed when they will not follow onto your ship. I understand the lore and balance, but I still think this would be a fantastic addition. Especially for those that like to solo, or crew larger ships for a change but do not have a full crew. I for one am not often up for the dice rolling of open crew. Human players will always beat out AI in this game. If you get a player, the skeleton goes away.

    Lore fix? Make some skeletons you can find like lifeboats that are not allied to a faction. Just appreciative you dug them up and happy to help. Some skeletons in this game are friendly and fun, Tall Tales I know, but still.

    Balance issue? I've seen human players deal with bone callers and the skeletons on the Burning Blade just fine. Fully disagree that it would cause an imbalance. Just limit them to empty crew slots and knock them down like any crew member. Let us resurrect them when they fall, and if the ship sinks you gotta find some again.

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  • but I am saddened that there is no option to recruit the skeletons you dig up or ally with onto your ship.

    Yeah. That be OP and annoying.

    I was excited AF when I saw digging up skeletons that would help you and crushed when they will not follow onto your ship

    Did you miss the videos when they talked about what they used for? Never mentioned they get on your ship.

    I understand the lore and balance, but I still think this would be a fantastic addition. Especially for those that like to solo, or crew larger ships for a change but do not have a full crew.

    So then, instead of seeing a lot of Solo Sloops, we see Solo Galleons with AI skeletons...That isnt fun.

    I've seen human players deal with bone callers and the skeletons on the Burning Blade just fine.

    Ive read posts people saying they are too difficult.

    Fully disagree that it would cause an imbalance.

    Because we havnt experienced it to understand it will. Nobody likes to get defeated by npcs, and to have say...Solo galleon attack another ship. That solo player boards your ship, leaving his now AI controlled Galleon to do all the heavy pressure, while you do the simple easy job. Not having to worry about your ship.

  • Won't they add the ability to pull skeletons out of reaper chests later?

    Personally, I have long dreamed of the fact that in the game it would be possible to create a team of NPCs if there are no players, this does not harm the balance at all, no one forces you to go with NPCs, but personally I often find myself in a situation when my comrades are not yet in the game, and playing with randoms is a real horror, it is very rare that adequate ones come across

    And in general, they should introduce more ships and, accordingly, the ability to play with a larger group of players, so that it would be possible to play not with four maximum, but, for example, with six. In general, in Galion 4 it is sometimes difficult, I would like there to be more people in the galleon. Skeletons could be a good alternative to this.

  • @burnbacon пишет в Skeleton Crew:

    So then, instead of seeing a lot of Solo Sloops, we see Solo Galleons with AI skeletons...That isnt fun.

    In fact, some players on galleons play even worse than skeletons xD
    Especially fun are those who will come in, set your galleon on fire and come out

    Solo galleon attack another ship. That solo player boards your ship, leaving his now AI controlled Galleon to do all the heavy pressure, while you do the simple easy job. Not having to worry about your ship.

    What difference would it make if they were players?

  • I would also like to follow up that all I suggest is on par with something that already exists in the game. The burning blade skeletons, or any skeleton crew for that matter. Limited to player crew slot numbers. This in no way would be over powered when compared to a player in that slot. I have seen burning blade skeletons miss shots, we have all seen skeletons miss shots on sloops and galleons. They are not perfect AI aimbots. They do not bail water. I also think they can be tweaked to not shoot cannons at anything unless their own crew attacks, or attack in self defense, or protect the ship from those that the AI perceives. Let the sneak action from season 14 work on them. Then those that want to hide can. Just crouch walk to get past them and not be noticed. If they are knocked out of action, they stay down until a player revives them.

    I have seen crews come up on the Burning Blade, the most overpowered ship in the game and take a win to sink the ship, even with all of those skeletons around and reviving. If a galleon of 3-4 crew can take on the blade and win... this is not an OP option. Especially if the skeletons have to be found each session.

    It is a valid option and it would not unbalance the game. It actually might encourage more people into the game if they had more options to play on their own or when their friends or online community are not available. I know the game was developed to play with other people, and this would not prevent that. It would allow people to experience more of the game when their player options are limited. Open crew is just not good, and having to go outside of the game to have a good experience with that is also an issue. There are a lot of people that simply want to play with people they know and trust, or have had the privilege to meet on the seas who were awesome people and have friended. I have a decent friends list from these experiences but I log in and my list is empty. So I solo when searching a community feels like a chore. A friend or guild member comes on, I invite them or they join me without a word.

  • Skeletons shouldn’t help out on player ships. That would be overpowered. Player ships are small and don’t have much space.
    The Burning Blade works fine because it’s a big ship with at least 4 ways to board and loads of room to move around. You’ve got a chance to fight back, take out some players or skeletons.
    All 3 player ships only have 2 ways on, and the decks are small and low to the water. Skeletons could just wait at the entry spots. As soon as someone boards, they’d have no room to move and get jumped by both players and skeletons.
    On top of that, skeletons would let the players know someone is boarding, so you lose the surprise.

    Maybe this kind of thing could work in Safer Seas for PVE, where new players or kids are learning the game. Like training wheels, so they’re not getting overwhelmed. But definitely not for PVP.

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