Hello Rare Team,
As a game developer with two UE4 titles released on Steam and a longtime Sea of Thieves fan, I wanted to share some quick, implementable suggestions that I believe could improve gameplay and player experience.
Quick Improvements (Low-Hanging Fruit):
Treasury Chests Capacity
Increase item capacity from 3 to 9 or even 12. Additional sockets can quickly be added—even if items visually overlap, it’s an accepted visual tradeoff. This boosts the strategic value of these chests for both storing and stealing loot.
Buyable Empty Treasure Chests
Similar to storage crates, let players buy multiple empty chests to save time.
Trap Usability
Modify trap collision (e.g., blowpipe darts) to ignore friendly players. This makes them tactically viable. It’s a minor collision preset adjustment.
Gameplay Suggestions:
Buyable Rowboats
Allow players to purchase different rowboat types at the start of a session. Adds utility and consistency.
Movable Grappling Gun
Consider adding a portable grappling gun item (ranged utility, rage cannon-style).
Economy Balance
Crate pricing (especially for supplies) should scale with player experience. New players often can't afford storage crates, which currently cost more than some entire missions reward.
Bug Fixes & UX Enhancements:
Blowpipe Reload Animation
Animation restarts if player moves—consider making it more forgiving or non-interruptible after a threshold.
Ship Launch/Physics Glitch
Cap PhysX forces applied to ships via a wrapper method to improve stability and avoid extreme physics reactions.
Radial Menu Keybindings
Let players bind specific items or emotes from radial menus to keys (e.g., a specific dart type or emote on a hotkey) for faster use.
Hope this was helpful. Thanks for your time and the great work on Sea of Thieves!
Best regards,
O.
