A New Bounty System and Possible Athena's Fortune Faction Overhall Based on it.

  • My suggestion is to add a bounty system roughly based on systems that other MMO-like games have. As the game is, there is a clear wedge between two of the major player bases of the game the PVP crowd and the PVE crowd. I am of the belief that a bounty system could serve as a way to help both of these types of players out and further flesh out the sea, as well as Athena's Fortune.

    The bounty system would be based on unprompted acts of aggression (that the game already tracks for ship commendations) directed at other players. This would include:

    • Attacking Players

    • Attacking Ships

    • Killing Players

    • Sinking Ships

    It is worth noting that stealing and thievery is notably not on that list, meaning that stealing the goods and treasures off other ships would be more encouraged as it would allow for a player to still take from others and engage in "PvP" but in a much more cleaver and less outright hostile. Which at the end of the day would be what most historical pirates would actually do as most avoided fighting if possible.

    It is also worth noting that I said unprompted acts of violence, there are plenty of good reasons to fire at someone else and would not incur a bounty, including but not limited to:

    • Being attacked

    • Them boarding your ship

    • Them touching /stealing your loot

    That being said none of these actions would become "illegal" or "banned", they would all remain a completely normal and expected part of the game, but now it would not be nearly as conscienceless.

    This is where Athena's Fortune comes in. As it stands, Athena's Fortune is claiming to encourage cooperation and protecting the seas from the aggressive Reapers and their leader the "vile evil Flameheart" but do nothing to actually fight back against the chaos taking over the Sea of Thieves, winning hourglass fights does nothing to actually protect the seas from lawlessness, and the only people fighting the Reapers most of the time are other Reapers.

    This bounty system would be Athena's Fortune's way of trying to bring some order to the seas, paying pirates and their own emissaries to go after those who are working alongside Flameheart in his quest to make the Sea's a pirate themed battle royal.

    Ships with bounties would NOT be marked like reapers on the map, instead, when met on the sea you will be able to see if a ship has a bounty on it alongside the other ship information when seen through a spyglass, letting others have a general idea of if someone will be hostile or not (though not a guaranty) based on how large a ships bounty is, furthermore it encourages those who wish to partake in PvP know that their is a free target who is likely to fight in their sights.

    As an additional mechanic and a further effort from Athena's Fortune to keep the seas safe, At emissary rank 5, an AF emissary would be able to track those with bounties like Reapers can track emissaries, showing their location, but not how large the bounty or the ship is. This would not only enable AF emissaries to earn more rep from their tasks, increase the influence of AF on the open seas, and give PvP players a new way of engaging with combat.

    It's not all bad for those with bounties though, in addition to whatever they gained from their aggressive acts, they will now find that there could be a host of new commendations and cosmetics tied to the system, ranging from events like the amount of times you get a bounty, or the actual amount (could even add a leader board / bounty board showing off the largest bounties currently live). If you want to get extremely ambitious, could even repurpose the old arena and turn it into a sort of "criminal port" that can only be taken full advantage of if the ship has a live bounty on it.

    As for how the bounty is actually handled and cashed in, it would be attached to a ships logbook, meaning that the only way to cash in a bounty is to sink the ship and return the wanted logbook to an Athena's rep. This would make the process of bounty hunting no more invasive than standard PvP for those being hunted, furthermore it adds the possibility of some ships preying on the ships of bounty hunters to get the valuable log book!

    Ultimately this would not majorly effect those partaking in aggressive actions as the goal was to get into fights anyways, but it helps protect PvE players by adding some consequences to random sinking, as well as making crews only in it for the money have to really consider if the loot on a ship is worth the ire of Athena, or is a sneaker approach needed?

    As for the actual numbers involved I leave that in the hands of the devs as they would know better than I do in balancing this as a mechanic, though I would encourage that the bounties themselves as well as the rewards for turning them in would have to be significant, as to encourage bounty hunting and making the bounties actually mean something.

    As there is already an update soon approaching, and the actual scale of some of the changes, this in and of itself would likely constitute being it's own session, which I personally think would be a perfect follow up to the soon arriving Reaper heavy update, giving Athena fans more to play with and establishing some real resistance to the actions of Flameheart, as well as giving the those who fly the Reapers flag the fight that they are wanting!

  • 18
    Posts
    5.9k
    Views
    feedbackcommunitycompetitiongeneralwindows 10
  • This proposed bounty system seems to punish those that play the game as intended to be played. Furthermore it leads to unnecessary "feuds" among crews that think they have been "wronged".

    Down-vote for me!

  • We have a bounty system. Emmisary.
    Raise reaper and go hunting. Or raise Athena and go hunting for Reapers.

  • @metal-ravage First of all thank you for taking the time to read and respond to the post, I do genuinely appreciate it. As for the points you made I don't fully agree.

    Firstly this would "punish" people no more then flying an emissary would, and serves a similar purpose (more money but a potential target on your back). In addition to this, as almost everyone attacks everyone they meet on the seas as it stands, I doubt those with bounties would see significantly more attacks against them. It is also worth reiterating that outside of Emi 5 Athena's, people would have no idea you had a bounty unless they check your ship with the spyglass, at a glance you would look no different than any other ship on the sea.

    As for the second point, I can't imagine it would effect people getting into more "feuds" as it stands when a crew is sunk, it's assumed that same crew will try to make their way back to reclaim the loot anyways, particularly during Fort of Fortune.

  • @sephdafox

    My suggestion is to add a bounty system roughly based on systems that other MMO-like games have.

    No. Because this is not other games. It is Sea of Thieves.

    Ther eis already a bounty system, and it's even opt-in instead of being forced on people. It's called the Emissary System.

  • @th3-tater Although I disagree I appreciate your response.

    The Emissary as it stands is not a bounty system, it is closer to a privateer situation, where you fly the flag of an organization and opposing organization attack you for theirs. Though even that is not a perfect comparison as it currently stands there really are not defined faction lines as at best people will attack regardless of their emissary and sell it to a reapers rep.

    Secondly calling a reaper a bounty hunter is like calling a bank robber one. Like yeah they are technically hitting particular targets for their own organization, but that is hardly the same as what I described. As for Athena's you are correct, flying their flag and hunting reapers is their way of setting bounties to make the seas safer, so why not expand on the idea?

    As it stands Athena's can hardly do much to "protect the seas" from those not flying reapers, which in and of itself is not a requirement to engage in PvP, plus unlike when being a reaper when there are no emis (they can still progress by attacking pretty much any ship that moves) Athena's have pretty much nobody to fight if there are no reapers on the server.

    Yes both can server hop, but the point still stands that as of right now, people are not choosing Athena's to hunt reapers. They are playing as reapers hunting everyone. Rendering the faction as a whole pretty useless out side of lore stuff.

  • @guildar9194 I sincerely hope you did read past that first part, as I did elaborate. Regardless thank your for taking time to look at this.

    You are correct that Sea of Thieves is not another game, but why should that stop it from learning from others, as it has since it was conceived. The game itself was heavily inspired by games like Rust, DayZ, and EVE Online, none of this mentioning the fact that the pirate look and feel has any number of things to draw inspiration from (some of them even ending up in the game as tall tales). Fundamentally, games, like any other creative outlet, are founded on getting inspired and making something your own.

    As for emissaries, as stated in a previous response they are different from what I am proposing, as it has a different fundamental purpose.

    As for the last point about being forced, you would be no more forced into engaging in the bounty system then anyone on the seas' is currently forced into PvP. As it stands everyone is "forced" into PvP encounters, even when undesired, this bounty system would at the very least give the aggressive party the choice to not fire the first shot.

  • I am of the belief that a bounty system could serve as a way to help both of these types of players out and further flesh out the sea, as well as Athena's Fortune.

    no, I believe it will annoy and punish those who are tricked or forced into having a bounty placed on them.

    The bounty system would be based on unprompted acts of aggression

    No such thing.

    It is worth noting that stealing and thievery is notably not on that list

    Why not? That falls under your ruling of Unprompted acts aggression. :p

    meaning that stealing the goods and treasures off other ships would be more encouraged

    So should be sinking ships and attacking players for commendations and achievements

    This bounty system would be Athena's Fortune's way of trying to bring some order to the seas

    Soo...basically the good guys are gonna become the bad guys. What some see as justice, others see as injustice.

    I believe even the PL has said it himself. Not all pirates are good but that is the Freedom of the Sea of Thieves. Nobody rules over you, we are all equal upon the sea.

  • I do feel the need to add something, as it quickly became relevant in my responses. I used the term "defend the seas" a lot. Fundamentally that is a sentiment that many in the community may not support the idea of, desiring a more open and lawless Sea of Thieves. In other words their opinion on the matter is more closely aligned with the Reapers, which is a valid position to have, however, they are not the only faction in the game with an opinion on the matter. Athena's Fortune as a faction was founded on the idea of keeping the Sea of Thieves a safe place to explore and get rich, a sentiment that many others would agree with, and would also be a valid position. To pretend that only one of the two exists is something I see a lot. If this game does want to go full PvP only the strongest live, that is perfectly ok, but then Athena's have no place in the game.

  • @burnbacon You've made several solid counter arguments and as much as I do disagree with them I do appreciate them, as it allows me to challenge my own perspective on the issue.

    Firstly I'm not exactly sure how you can get tricked into shooting someone with a cannon or gun, but to each their own. As for your opinion on the matter although I disagree I can respect it.

    As for you saying that there is no such thing as an unprompted act of aggression, please explain to me how a sloop with no treasure unattended over a mermaid shrine is acting in a manor to instigate aggression?

    As for stealing and theft, an argument could be made that those should qualify under aggression, but to lump it in with actions such as combat and sinking is misleading. Frankly this is the Sea of Thieves, not the Sea of Murder or the Sea of Sinking. most pirates aren't some kind of Orc clan looking to drink the blood of their foes, they're thieves looking for an easy score and there are times where the best and most clever option is to sneak aboard, load a rowboat with treasure and undock that thing for you to grab. Not every encounter has to be a dm fest. And yes there will still be times where sinking something is the best option, but not automatically as it is now.

    The commendations and achievements ARE the encouragement for sinking ships.

    Good guys becoming the bad guys is an interesting point and leads to the concept of moral relativism, which in and of itself would be an interesting wrinkle to add to the idea of Athena's Fortune. From the perspective of Athena's side of the war that hourglass is trying to depict, yes it would be justice to hunt down those who are not keeping in line with their perspective on what the sea should be, which the keepers of the flame would see as further proof of the power that the trading companies have atm and all the more reason to rebel. What you've described is not a reason to avoid this, but a reason to EMBRACE IT.

    As for your last point, I do believe the PL said that, but Ramsey also used an invincible metal to make locks for (almost) every treasure chest we find in game and was originally intending that he would have the keys to open them. Forcing everyone to go to him should they want them opened. So it seems that the PL's perspective on freedom isn't exactly consistent.

  • End of the day. Bounty system for this game won’t function as you hope because of as many call. Trolls, toxic players, and new players will feel being targeted

    Your bounty on your head? Is knowing you got loot on your ship worth stealing or sinking. No system or paper saying “hunt this player”

  • @burnbacon I can understand the concern for new players, though this potential system would actually function as a way of a small amount of protection for them until they gain the confidence to engage in PvP.

    As for the other groups, why exactly is it a bad thing for toxic players to be "targeted" for their hyper aggressiveness? Wouldn't that just deter people from behaving in a toxic manner, since now those actions have some amount of repercussions? In a game that has a rightly or wrongly earned reputation for being a toxic cesspit, reducing toxic behavior would be a good thing for the health of the game. It seems odd to not do something in order to cater to a part of the playerbase Rare itself is trying to remove.

    As for trolls, that's kinda just the cost of doing business isn't it? You started stuff, now you gotta deal with that. Just like taking the burning blade, or flying an emissary, you want the rewards be they financial or entertainment, prepare for people to react to that. Or since actions like theft are not in and of themselves an action that causes a bounty, just change your tactics, there's plenty funnier ways of trolling people than sinking ships.

    Lastly I can see the perspective you are approaching the issue, it is true that yes in a way we all have some manor of price on our heads, be they our supplies, or the loot we've gathered, or even just the cost of our logbook. So what's the harm in adding to that system in a way that makes it more dynamic?

  • Also I do want to point out that the "repercussions" facing people who start PvP fights, would be the opportunity to get into more PvP fights, so I really don't see the issue. Like it would literally just increase the total amount of PvP for that crew, which based on their aggressive actions, is what they want in the first place.

  • @sephdafox

    Targeting (aka Witchhunts) is frowned upon by the code.

    Which roundabout....is what you're asking for.
    Marking a player/crew for attacks that spreads beyond you.

    No matter how you spin it, this is what you're asking for.

    Bad idea.

  • @th3-tater By that logic the entire emissary should be scrapped since it also leads to "targeting". What I am proposing is an expansion to the idea, one that would fit in with the established rules that we've seen with the emissaries. As well as make Athena's Fortune as a faction actually feel present on the Sea's they are claiming to defend.

    Not attempting to "spin" my perspective on this and I am sorry that what I am saying is coming off that way. What I am attempting to do is defend my position and hopefully help clarify things that people are worried about.

  • What I am attempting to do is defend my position and hopefully help clarify things that people are worried about.

    Well so far. I worry for the newbie players or those not wanting to pvp (for reasons) and some how forced into it, so someone can place a bounty on them.

    Bounty system as cool as it is. Once it’s exploited and turned into a “toxic” toy for everyone to abuse. It no longer fun for everyone.

  • @sephdafox

    The current bounty system doesn't give you a specific target.
    It's opt in so you can't trick/force it on people.

  • @burnbacon
    Explain how you could be forced into attacking another ship/player in Sea of Thieves.

    There's not really a grey area on this, you either choose to attack somebody or not. The OP already stated that the only exceptions would be if somebody has boarded your ship, or if they have stolen loot from you.
    As for people saying that the Reaper flag is already a bounty system: It's not. You can level up Reaper without encountering another player, so having a bounty system would be a way of differentiating between which Reapers have been playing aggressively and which ones are just off doing voyages and levelling up the faction.

    It seems to me that the only people that would have a genuine issue with a bounty system being put into the game, are griefers and toxic crews that attack ships whether they have loot on board or not.

18
Posts
5.9k
Views
feedbackcommunitycompetitiongeneralwindows 10
1 out of 18