Private Lobbys

  • I would love to have a private high seas lobby.
    I see a lot of families play and lots of people who leave the game because they can't handle PVP.
    I would pay monthly for a service that allows a private high seas lobby.
    I do this for other games and it really is worth it for my family and friends.
    I don't wanna hear, "that's what safe seas are for"
    There's no progression. I know lots of people who would pay for progression just fine.

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  • Whats wrong with safer seas?

  • That’s what safer seas are for

  • @spudmuffin7680 The reason there's not much progression in Safer Seas is because it's beginner friendly- they'll learn most skills in there, but if you want to play a PvEvP game, there's always going to be the chance for PvP and why play this game if you 'don't like PvP'? That's kinda ridiculous to me.

    Sea of Thieves

  • @spudmuffin7680 said in Private Lobbys:

    I don't wanna hear, "that's what safe seas are for"

    So you dont want to hear the truth ?!

    There's no progression. I know lots of people who would pay for progression just fine.

    There is, however it is limited, because by removing the risk of pvp you remove the main risk that sea of thieves is all about.

    Anyway, i will just copy paste the official response from Rare to inquiries like this:

    The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.

    Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.

    This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family.

  • Private servers exist but only in the form that SoT partners have access to them.
    And they are heavily limited in what they offer (Just ship types and number limited to 6 pers sever).

    The foundation is there for private servers but they never bothered to do anything with it as proven..

  • Private lobbies would not have any progress

  • Just going to leave this quote from Rare:

    "The game design and intent for Sea of Thieves is a shared world adventure, and it always will be. Those who wish to play in the confines of Safer Seas will always have the option but we will not bring the rewards and activities in line with those of High Seas when many of the restrictions are in place due to the risk vs reward factor that is inherent in Sea of Thieves - removing any risk means rewards must be balanced accordingly.

    Safer Seas will act not only as a safe space for our Tall Tale players but also for families with children who just want to pirate, for people who want to play the game but learn the ropes and it will organically feed into Adventure mode, keeping the player pool there healthy and upskilled as they've learned the mechanics.

    This is not only useful for new players but also families and players with accessibility needs - the whole game suddenly becomes available in a way it hasn't before, letting them naturally progress to High Seas and become a Pirate Legend. SoT has grown a huge amount in 5 years and it can be fairly overwhelming.

    The borders put in Safer Seas mean that to experience the full depth and breadth of the game you will have to hit the high seas BUT if you're playing with your family you don't have to, you can just enjoy the game and have fun as a family."

  • Having a private server would only devalue the time and effort players have spent in the game. In a private server, it's not going to mean anything without risk involved.

  • +1 a much needed idea and was already part of their plans and was released to partners to initially test to provide to the public. Safer seas is not an alternative and has restrictions.

    Nobody cares about progression in a private server. It's not about that and would obviously be zero rewards.

    It's a place to scrim, host events, test features without the restriction of the number of players/ships

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