@boneheart1237 said in Loot Weight:
A large problem I've seen players discuss is full scale running. I don't have any issues with players running, as I believe nobody should be owed a fight. However, the amount of time it can take to catch up to running players can be frustrating for more experienced players. For newer players, one mistake in a chase can result in minutes of having to catch back up.
I propose that in order to balance this out and give both the attacker and defender an even chance all around, Loot Weight is introduced.
The concept is simple; The more loot you have, the slower your boat moves. At the slowest with around 50 loot items on board, the boat could travel at the speed of the SoSS debuff, maybe less.
The goal of this mechanic isn't to prevent running, but rather to nerf it. I personally don't have troubles locking down runners anymore, but after an eye opening discussion in the discord today, I think many players of both playstyles would benefit from this addition.
However, the amount of time it can take to catch up to running players can be frustrating for more experienced players.
Then don't chase.
As you said; No one is owed a fight, so why make a mechanic explicitly forcing fights?
For newer players, one mistake in a chase can result in minutes of having to catch back up.
Then stop chasing. Take it as a learning experience.
I propose that in order to balance this out and give both the attacker and defender an even chance all around, Loot Weight is introduced.
Except this would only benefit attackers, since no one ever attacks with loot on board.
The concept is simple; The more loot you have, the slower your boat moves. At the slowest with around 50 loot items on board, the boat could travel at the speed of the SoSS debuff, maybe less.
Rofl. No.
The goal of this mechanic isn't to prevent running, but rather to nerf it.
IE: To give chasers the fight they believe they are owed.
I think many players of both playstyles would benefit from this addition.
Not really. It only benefits attackers, who never have loot on board.
Just like every other time it's brought up; It's still a bad idea that punishes running, regardless of how the 'I don't really hate runners! Really!' crowd tries to paint it.
It's always "Hey! Runners should run slower if they have treasure! But I don't hate runners! They just should not be able to get away! But I'm not owed a fight! But really, it's for their own good! They will have more fun if they are forced to fight me!"