Solo ancient meg fights

  • Hi, I don’t think I’ve seen any comments going in this direction yet, but here’s my personal feedback: The ancient megalodons are cool, but they’re not fun to fight solo. I’m not saying they’re impossible to beat — they’re not — it’s just that, for me, the fun level drops to 0% after about ten minutes.

    First, just finding one is a hassle. You need to grind Hunter’s Call to level 5 emissary, then hope you land on a server where it’s active — and most of the time, by the time you get there, it’s despawned or changed. Then you need to stock up on over a hundred cannonballs, and if you want to complete the harpoon commendation, you have to stop at an outpost and never dive again if you don’t want to lose them.

    What I’m trying to say is: just reaching the encounter is already a major investment, both in terms of time and energy. Then the fight itself drags on. Other ships usually show up because it lasts too long, and you spend more time repairing than actually fighting. I came across two other solo sloops today fighting one — they both sank (on different servers). I’m not sure if they ran out of planks or patience, but in my opinion, a bit of tweaking would be very welcome.

    By the time you’ve hit level 5, gathered supplies, found the right server, and made it to the meg, you’ve already spent well over an hour… and you’re still nowhere near the end. I completely understand that I might not have as much free time as others, whether due to age or life circumstances — that’s a me problem. I'm just sharing personal feedback: if the difficulty feels as intended, then maybe the fun or entertainment aspect needs to be rethought. After putting in that much effort, I’m really struggling to find the enjoyment. (I don’t really care about the loot — I’m here to play and have a good time.) And if that’s how I feel after around six encounters with this brand-new content, it’s a shame to already feel like giving up on it so soon.

    Cheers !

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  • They were alright until they nerfed the poison dart recently.

    Not really worth the supply monotony/time after comms now.

    Nerfing the poison dart vs ancient megs only negatively affects the solo and casual experience. Didn't solve an issue, didn't fix a problem, didn't balance anything, just made it worse for people that play organically outside of overkill crews and cheesy situations like alliance servers.

    The poison dart rewards efficiency. There was a rhythm to it as a solo and it required performance otherwise a solo gets behind on damage in defense/offense. A penalty for efficient organic play, nothing else. This is just requiring everyone to be supplirates and taking away the usefulness of one of their tools to do it.

    Making both new content and a newish tool less appealing while adding and fixing nothing in the game is just an all around L as a change.

    Spears being so useless on release really just makes the above look worse, imo.

  • Spears do extra damage to the megs. Very nice and better than those poison dart people got attached too.

    Makes the fights quick and easy. 10min? That not long enough.

  • @burnbacon said in Solo ancient meg fights:

    Spears do extra damage to the megs. Very nice and better than those poison dart people got attached too.

    Makes the fights quick and easy. 10min? That not long enough.

    Saying spears are better than poison darts while saying megs weren't surviving long enough against darts doesn't make much sense.

    Spears have a very high chance of scams at outposts. At minimum it requires more purchases to even unbug the bugs. Nobody should have to buy more just to get a few items they paid for already.

    People can't dive with them.

    Takes forever to sail around, buy 5 at a time and going through the scam process.

    Nothing efficient about it in organic play.

    If people didn't like the poison dart they should just not use the poison dart.

    Poison dart, cannons, spears, etc should all be effective to add individuality to hunting. Adding tools that aren't efficient for use and nerfing them along the way makes it pointless to add tools and weapons.

  • @burnbacon Sorry — I mentioned harpoons when I actually meant spears. In my language, we use the same word for both, which caused the confusion. Getting spears on a server, five at a time, basically means you can’t dive anymore. I tried the strategy of going to collect them after the megalodon has been located, but again, the time loss is massive.

    If you happen to have one or two on you, great — but that doesn’t seem like a viable strategy for a solo player who also wants to limit exposure with their level 5 emissary, which is only useful for this one thing.

    I never said the encounter should last ten minutes, or that it does. I said I lose the will to keep playing after ten minutes of repetitive, honestly not very engaging gameplay — and that’s after an hour or more of prep just to get there.

  • @wolfmanbush

    Saying spears are better than poison darts while saying megs weren't surviving long enough against darts doesn't make much sense.

    Yeah? Sorry you miss using darts while Spears were always gonna be the best while hunting? idk what you mean here.

    Spears have a very high chance of scams at outposts.

    Like everything you buy already? That why it better to find them in bulk in shipwrecks or beaches

    People can't dive with them.

    As they shouldnt, they are OP

    Takes forever to sail around, buy 5 at a time and going through the scam process.

    Right? makes them worth more. Who buys spears anyways when they are free to find.

    Nothing efficient about it in organic play.

    Define "Organic play" because mine involves. buying once, go fishing, lvl flag up, stop at every shipwreck/island and what was once few is now many. Now take those sticks and blast the Megs out of the water.

    If people didn't like the poison dart they should just not use the poison dart.

    If people didnt like spending easy to gain gold, they should just not spend easy to gain gold. For spears

    Poison dart, cannons, spears, etc should all be effective to add individuality to hunting.

    We need normal darts, besides...darts shouldnt be killing a massive monster like a meg. Silly.

  • @el-cute

    Getting spears on a server, five at a time, basically means you can’t dive anymore.

    And? Dont dive. Easy and simple.

    I tried the strategy of going to collect them after the megalodon has been located, but again, the time loss is massive.

    Plan ahead or dont use them.

    If you happen to have one or two on you, great — but that doesn’t seem like a viable strategy for a solo player who also wants to limit exposure with their level 5 emissary

    Stick with what your good at. Heck, you dont even need the lvl 5 to find them, just locate.

    it’s just that, for me, the fun level drops to 0% after about ten minutes.

    Again, 10min isnt much. You expect to much and tire yourself.

    I said I lose the will to keep playing after ten minutes of repetitive, honestly not very engaging gameplay — and that’s after an hour or more of prep just to get there.

    Time has that effect. It be worthless if it took shorter time to do anything, boring and less engaging if everything was solved in a snap of finger.

    If you dont have the time, make it. If you can't come back when you do. The content isnt going anywhere. heck it might improve later down the road.
    Dont be like those kids who blasted 500 levels in a few weeks, leaving nothing else to do. That silly.

  • @el-cute

    I did it with a crew mate yesterday, and my crew mate jumped off to get supplies, and I had to try to keep up with repairing and shooting and killing the ocean crawlers at the same time.

    Wasn’t fun. Too hard and too many supplies wasted.

  • @wolfmanbush teehee supplirates

  • @burnbacon said in Solo ancient meg fights:

    We need normal darts, besides...darts shouldnt be killing a massive monster like a meg. Silly.

    Repeatedly poisoning a sea monster makes a whole lot more sense than speedrunning an ashen lord with a throwing knife.

    They made the trident pretty irrelevant over multiple nerfs, they are making the blowdart less relevant with nerfs. Throwing knife still powerful.

    They've had destructive metas go on for years but they are always ready to nerf the organic experience in the first month of the update.

    Nothing gets hurt by a powerful throwing knife in adventure, just like it didn't with tridents or blowpipes, and just like it won't when they (probably) buff up the spear at some point.

    Efficiency and effectiveness are relevance. The spear won't be relevant till they buff it (and make it significantly less clunky to obtain and use) and the blowpipe is now less relevant, it already has 2 pretty pointless darts attached to it for experienced adventure play.

  • @burnbacon You clearly don’t feel concerned by the points I raised, and that’s perfectly fine. As I mentioned, I simply put this out there in case it might prove useful to others who are facing the same issue — ultimately, it’s about players who end up disengaging from that content, which is a bit of a shame for Rare as much as for the players. I must say, I’m not particularly convinced by your comments, which seem rather far removed from the essence of what I was trying to express. It feels a bit like we’re in the realm of “if it works for me, then there’s no problem,” with the added touch of calling things silly, as if to subtly suggest that the issue lies with others. That’s all right — let’s agree to disagree.

  • @xdragonman15558 I agree. I find it hard acknowledging the « fun » aspect of it. It’s a waste of supplies and a waste of time for basically the same gameplay experience we’ve had with other megs. Alright, there’s fire now, but it hardly justifies all that time and preparation just to do that. At least with two people one can repair and the other fight, soloing is a frustrating boring and ultimately kind of useless activity.

  • @el-cute said in Solo ancient meg fights:

    The ancient megalodons are cool, but they’re not fun to fight solo.

    ^^ This.

    Though, to be fair, that's kinda how most of the PvE content is for us solos.

    The "fun" for me is speed-running things and challenging myself to finish an event just that little bit faster. Max efficiency is the "fun" for me.

    These new megs, though? They're not even fun to speed run. Especially the Redmaw. At least with the Barnacled Dread, the element of the Ocean Crawler spawn adds a little (emphasis on little) twist to it and targeted cannon shot reward. The Redmaw is just... boring. As a solo, I've never seen it do its "explosion"...heck most of the time I don't even take any bites from the Redmaw unless it charges at my ship at a funky angle.

    There should be things that make these megs more dynamic to fight. The Poison Dart was a neat element and there was no point in that nerf whatsoever. Spears could be neat if they got the buff that they need. Tridents should absolutely get a buff against Megs...but hey why not loop in some other artillery?

    Like encourage using firebombs against the Redmaw. Sure, it'll make it explode, but it also makes it crazy vulnerable to damage for a period of time after the explosion.

    Or maybe make blunderbombs daze the megs temporarily and make them slow or swim in a very vulnerable pattern like nosing your broadside or something.

    Just... anything to make them more engaging than just being tanky.

  • @el-cute tbh, i never used the poison darts and i have never had an issue fighting these megs solo (as long as there is no other ship nearby due to scaling.

    Simply:

    • get to the fighting area
    • raise sails fully
    • match rotation
    • shoot cannonballs
    • when its coming to bite shoot it with a cannonball or two to cancel attack
    • match rotation again
    • repeat
    • 100 cannonballs later it dies

    Yes sometimes you get bit and does a laughable amount of damage.

    Besten quite a few of them and honestly its just boring to fight them, cool the first few times but otherwise not worth the supply sink in regards to loot obtained at the end.

    When i am done with the comms i will most likely ignore them due to this supply sink to loot discrepancy

  • @callmebackdraft how are you both matching rotation and stopping rotation to shoot it on bite approach and then matching rotation again? sounds like you are missing the solo bit. as if you are in a rotation you are likely to miss the 2nd shot to cancel the bite. and when it comes in for a bite its literally not possible to stop your spin and be able to get off 2 shots at the same time.

    while ive only attempted it once with plenty of supplies i went in not having looked up the fight and yea that didnt go well because 1 explosive bite and youre screwed trying to recover from that is rough and if you miss canceling the next bite? its all over. and sailing back to recover your supplies? literally impossible

    thankfully theres not really much for achievements tied to these and since they arent fun im just writting off the content adding it to the list of grinds that arent fun so not worthy of the time they require

  • @keylessword4029 said in Solo ancient meg fights:

    @callmebackdraft how are you both matching rotation and stopping rotation to shoot it on bite approach and then matching rotation again? sounds like you are missing the solo bit. as if you are in a rotation you are likely to miss the 2nd shot to cancel the bite. and when it comes in for a bite its literally not possible to stop your spin and be able to get off 2 shots at the same time.

    When matching the rotation make sure the shark is leading it a bit, you can still hit it and when it turns to bit it will still be in the complete width of cannon mobility to shoot and hit it

    No i didn’t miss the solo part, i solo quite a bit. And fought 20 of each solo at least, Redmaw is usually the tougher/more annoying fight since it seems to use speed alot more.

    Another important thing, these sharks go ALOT closer to islands but their circle in that case is oblique and sometimes are quite close to the ship just circling and if it choses to bite that close there is no way to stop it.

    Its not always possible to block all of its attacks.

    while ive only attempted it once with plenty of supplies i went in not having looked up the fight and yea that didnt go well because 1 explosive bite and youre screwed trying to recover from that is rough and if you miss canceling the next bite? its all over. and sailing back to recover your supplies? literally impossible

    Don’t panic with the fire, they don’t damage the ship that much in a solo fight (again important that there is no other ships nearby because if the fight scales up it is ALOT tougher)

    Yes in these fights alot of stuff can be going on at once, fire, holes, damaged wheels, ocean crawler on board etc.
    Prioritize stuff, for instance:

    • fire isn't going to sink you right now, holes are.
    • that ocean crawler isnt going to sink you right now, too many holes sre
    • a broken mast isnt a death sentence an unturnable wheel is way more pressing

    If i get bit and or if i block the attack my first move is, stop my turn, grab a bucket and patch one or two holes (if bitten) check to new rotation and start matching it, and attack, use water to extinguish in case of redmaw.

    thankfully theres not really much for achievements tied to these and since they arent fun im just writting off the content adding it to the list of grinds that arent fun so not worthy of the time they require

  • @sweetsandman @CallMeBackdrafT @KeylessWord4029 Once again, I'm not questioning the feasibility of the old megs as a solo player, but rather the necessary adjustments to make this gameplay at least somewhat entertaining. I'm playing right now and I can share this example: You watched "The Sea Beast" yesterday, and you think, “What I really want to do is go destroy a creature with spears while epic music plays in the background.” So what do I do? I raise the Hunter’s Call emissary, so I can track megalodons. I start a fort plunder with loot I don't care about, time passes, followed by a Spanish fortress plunder, again with loot I’m not interested in. I finally reach emissary level 5, I check the map—no megalodon. I dive to another server—still nothing. Finally, on the third dive, I find a megalodon. What do I do? After all that effort, I head to the outpost to buy spears. ONE BY ONE, with three clicks for each, which I then have to manually load ONE BY ONE onto the ship. And guess what? By the third spear, the game’s loading time drags on forever. The game has been running on its own for 15 to 20 minutes now, stuck on the loading logo while I wait for my spear to be purchased. I can't exit the menu. I lose my patience, and everything I’ve done so far has been for nothing but wasting my actual lifetime, which only makes me less likely to try this content again in the future.

    When I talk about “fun,” I mean: make the meg an event we can dive into directly, let us buy 5, 10, 15 spears directly from the shipwright and have them ready on the ship—no need to load items one by one and risk losing the whole session like I just did. I wouldn’t mind the event being difficult if I could easily choose to engage with it. But as it is, I just lost over an hour that led to absolutely nothing. My post isn’t saying the event is too hard—it's that it lacks a fun factor. Now, if I reload my session, I’ll either lose the emissary or get back on my ship, but either way I won’t risk buying more spears after what just happened. I'm saying all this and, right this second, I got kicked for "Lazybeard"—lost my emissary and my time. PS: After a while, I tried buyng spears on new server, the same issue occured. And that's only one example of the need to make the experience fun and engaging.

    fun

  • @el-cute

    Instead of server hopping, you could wait until a new meg spawns in again; during the wait you can get some (more) spears.

    When you're locked into buying, alt-f4 (or whatever else on console) to force quit the game. You can rejoin your session with even your pockets filled with resources as they were.
    If you stay, you probably will get a lazybeard without the option to rejoin your session.

  • @lem0n-curry that’s very good to know, thank you !! (It still needs a bit of fixing though for people less informed)

  • @el-cute if you read my post, it was all about making it more fun and engaging.

    It just sounds like your idea of "more fun" might be different than mine.

    Id like to see the event be more engaging and dynamic (like the suggestions in my post).

    You want it to be more on-demand and accessible. I'm not sure how that makes it more "fun" - more accommodating, sure - but "more fun" is a subjective term anyways.

  • @sweetsandman Oh no, I completely understand and support your proposal — what I meant is that if we can’t make it more entertaining, we could at least make it more accessible, it was for me an immediate feedback to another failed attempt to enjoy the game. For solo players, it still feels like a huge energy investment that more or less leads nowhere. My comment is meant to complement yours, and you’re right — fun is subjective, which is why forums like this are so important.

  • @el-cute solo play has always been kind of an oddball playstyle for SOT. Some thrive, some burn out, some love it, some hate it. It's all about what you make of it.

    In my opinion, all the pace of play changes they've made in the past couple years have taken away from what made SOT special. Organic server engagement was already struggling with how over-enabled server-hopping was. And instead of forcing more organic play, they doubled down on effective server hopping. As a result, engagements and interactions feel like they're at an all-time low. The days of helping out swabbie crews and just chilling on a server with other crew are kind of...dead? It's a shame, because that used to be so fun. Now it's just about how fast you can finish your session and that's about it.

    But again, "fun" is subjective and my idea of it is not the same as others.

  • Fully agree with this, 45 min fight just to have pvp roll up is not fun, now im on fire full of holes and fighting a 2 man sloop, this fight should not take this long with conventional cannonballs, if it has to be spears then that should be clearer.

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