Hi, I don’t think I’ve seen any comments going in this direction yet, but here’s my personal feedback: The ancient megalodons are cool, but they’re not fun to fight solo. I’m not saying they’re impossible to beat — they’re not — it’s just that, for me, the fun level drops to 0% after about ten minutes.
First, just finding one is a hassle. You need to grind Hunter’s Call to level 5 emissary, then hope you land on a server where it’s active — and most of the time, by the time you get there, it’s despawned or changed. Then you need to stock up on over a hundred cannonballs, and if you want to complete the harpoon commendation, you have to stop at an outpost and never dive again if you don’t want to lose them.
What I’m trying to say is: just reaching the encounter is already a major investment, both in terms of time and energy. Then the fight itself drags on. Other ships usually show up because it lasts too long, and you spend more time repairing than actually fighting. I came across two other solo sloops today fighting one — they both sank (on different servers). I’m not sure if they ran out of planks or patience, but in my opinion, a bit of tweaking would be very welcome.
By the time you’ve hit level 5, gathered supplies, found the right server, and made it to the meg, you’ve already spent well over an hour… and you’re still nowhere near the end. I completely understand that I might not have as much free time as others, whether due to age or life circumstances — that’s a me problem. I'm just sharing personal feedback: if the difficulty feels as intended, then maybe the fun or entertainment aspect needs to be rethought. After putting in that much effort, I’m really struggling to find the enjoyment. (I don’t really care about the loot — I’m here to play and have a good time.) And if that’s how I feel after around six encounters with this brand-new content, it’s a shame to already feel like giving up on it so soon.
Cheers !