Skeleton Fort Refresh

  • This suggestion is fairly simple. I would like skeleton forts to be given a slight refresh adding graymarrow, gold hoarder, and the ashen lords to the spawn pool. This would give those raid voyages more variety and make the final boss you get a little more unpredictable. I would also like to see the loot rebalanced to be more in line with skeleton camps. Currently time spent on a raid skeleton fort or regular skeleton fort does not equate to the rewards you get for the risk you are putting yourself in. A skeleton fort broadcasts you to the entire server while camps allow you to earn more with little to no risk or effort with a max grade 5 emissary. Let's rebalance world event rewards to be more in line with the time you spend on them and rival skeleton camps. As a solo I have no reason to grind anything but camps because of the rep and gold I get from them. This takes away from the variety and fun I have with the game because I am not incentivized to switch it up I only do so if I want to do something different not because its actually worth doing in terms of a reward perspective. Please rebalance these features.

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  • I've long thought there should be more hybrid type of skeletons. Kind of a Swamp Thing/Moreau vibe where there are skeletons with shark and bear and boar, etc designs.

    Different strengths and weaknesses like the others.

    When done right it works out well, new megs are an example of that.

  • I've long thought SoT could truly benefit from higher tier raid voyages/a hardcore/buffed WE players could spawn in. These would provide a much deeper experience for players and help the PvE feel more like a real challenge and center piece of a session. These could feature bosses with new attacks, better AI, more varied enemies, etc. It'd definitely be a lot of work to revisit all the world events, but I think it'd really help the games long term enjoyment. Giving something players can really master outside of the PvP would be awesome.

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