Thoughts and suggestions on the upper limit of guild levels

  • Thoughts and suggestions on the upper limit of guild levels

    1. After reaching level 1000 in the guild, some people are unwilling to continue sailing under the banner of this guild.
      They often create a new guild.
    2. The maximum number of members in the guild is 24.
      Assumption: I formed a guild with 23 other players, and we spent a lot of time raising it to level 1000.
      At this point, I made new friends who want to join the guild.
      But at this moment, I am facing a choice,
      Either kick out someone who has contributed to the guild level from within the guild and bring in my new friend.
      Or I can create a new guild and upgrade it to level 1000 again.
      I think RARE should change the guild level limit to 10000 levels.
      Keep everything unchanged until the guild reaches level 1000.
      After reaching level 1000 in the guild, people can continue to gain experience for guild navigation.
      For every 100 levels of guild level increase in the future, one guild member position can be redeemed.
      Assuming that the experience of each level in the guild is 100, the experience required to reach level 1000 guild is 100000 points of experience.
      So when the guild reaches level 1000, people can continue to sail for the guild. When your guild reaches 110000 experience points (level 1100), you can exchange 10000 experience points (level 100) for a member's position. This way, when your guild level is:
      Level 1100, 25 member positions
      Level 1200, 26 member positions
      Level 1300, 27 member positions
      Level 1400, 28 member positions
      Level 1500, 29 member positions
      2000 level, 34 member positions
      Level 5000, 64 member positions
      Level 10000, 114 member positions
      If you think that the number of members in a 10000 level guild is too many, you can modify the requirement to exchange a member position for a 200 level guild.
      Or can we simply set the upper limit to level 3000? Or 5000 level?
      If we consider the large number of ships donated by players to the guild. We can modify it to allow each person to donate only 5 ships to one guild.
      When people reach level 1000 guilds, they will establish new guilds to play, which is not conducive to unity.
      Especially for those video and live streaming hosts, they have a large number of fans, but they must disperse their fans in different guilds.
      Please consider my suggestion
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  • The following content is summarized using AI:

    Ideas & Suggestions Regarding Guild Level Cap


    Current Issues:

    1. Post-Level 1000 Motivation Collapse
      Many guilds hit a wall at Level 1000. Veteran members often abandon established guilds to create new ones rather than continuing contributions, fracturing long-term communities.

    2. Rigid 24-Member Limit
      Example Scenario:

    • A fully upgraded 24-member guild reaches Level 1000 through collective effort
    • New friends want to join, but you must either:
      ▪ Remove loyal contributors (morale-damaging)
      ▪ Create a new guild (resetting all progress)

    Proposed Solution:
    Tiered Guild Expansion System

    • Pre-Level 1000: Maintain current progression (no changes)
    • Post-Level 1000: Enable continued XP accrual with progressive member slot unlocks:
    • Every +100 Guild Levels = +1 Member Slot (XP exchange mechanic)

    Mechanics Example:

    • Base requirement: 100 XP/level → 100,000 XP for Level 1000
    • Level 1100 (110,000 XP): Spend 10,000 XP (equivalent to 100 levels) to unlock 25 slots
    • Scalable Progression:
      Level 1200 → 26 slots
      Level 2000 → 34 slots
      Level 5000 → 64 slots
      Level 10000 → 114 slots

    Balancing Considerations:

    1. Slot Unlock Thresholds
    • Alternative 1: Require 200 levels/slot (slower expansion)
    • Alternative 2: Implement soft cap at Level 3000/5000
    1. Ship Donation Limits
      Prevent exploitation by restricting players to donating 5 ships/guild maximum.

    Community Impact:

    • Current System: Forces content creators/streamers to fragment their communities across multiple guilds (e.g., 100k followers → 4,166 separate guilds at 24 slots each)
    • Proposed Fix: Enables organic community growth while preserving legacy achievements.

    Final Recommendation to Rare:
    Implement a scalable guild system where continued investment rewards player loyalty rather than punishing it. This would:
    ✓ Reduce guild-hopping
    ✓ Foster long-term engagement
    ✓ Allow organic community building
    ✓ Maintain achievement prestige through tiered progressio

  • Hmmm... here's an alternate idea

    1: Remove Guild level limits. Make it unlimited like hourglass factions.

    2: Allow for expansion of Guilds via Chapters. All Chapters would get a small % of level progress from all the other chapters.

    3: Max of 'X' number of players across all the Guilds. Thinking 100? Meaning, adding a sub-5 person Chapter (which I reckon there are a LOT of) would be not as difficult.

    This would encourage community building and help all the small Guilds that want to maintain their group and Guild name but will likely.

    _

    The problem with your current idea is that it still would ask people who have - at this point - made years of progress with their current Guild to simply abandon that progression in lieu of sailing for some mega Guild. People want to keep and sail under their Guild for numerous reasons. I can only ever sail as one Guild concurrently...so being a part of multiple Guilds makes pretty much no sense for probably 95% of the playerbase.

    But, if you could combine Guilds as Chapters and allow for alliance-like progression, then everyone wins.

  • Many guilds hit a wall at Level 1000

    Because it too easy to grind. They need to reduce the about after passing say 100lvl each time. Making 900-1000 should take "year" even with a full active guild.
    (But then again, most guilds operate in alliance servers)

    Adding more members just decreases the work flow of requirements.

  • @sweetsandmanThoughts and suggestions on the upper limit of guild levels 中说:

    Hmmm... here's an alternate idea

    1: Remove Guild level limits. Make it unlimited like hourglass factions.

    2: Allow for expansion of Guilds via Chapters. All Chapters would get a small % of level progress from all the other chapters.

    3: Max of 'X' number of players across all the Guilds. Thinking 100? Meaning, adding a sub-5 person Chapter (which I reckon there are a LOT of) would be not as difficult.

    This would encourage community building and help all the small Guilds that want to maintain their group and Guild name but will likely.

    _

    The problem with your current idea is that it still would ask people who have - at this point - made years of progress with their current Guild to simply abandon that progression in lieu of sailing for some mega Guild. People want to keep and sail under their Guild for numerous reasons. I can only ever sail as one Guild concurrently...so being a part of multiple Guilds makes pretty much no sense for probably 95% of the playerbase.

    But, if you could combine Guilds as Chapters and allow for alliance-like progression, then everyone wins.

    I have no objections to your idea.
    But the idea you proposed requires rebuilding the guild system.
    I don't think RARE will remake the guild system.
    Because of modifying the guild's system. This will involve a significant amount of modifications to achievements and commendations.

  • I think rather than constantly expanding the limits of the guild, at level 1000 you should unlock "legacy slots". These legacy slots preserves all the cosmetic rewards and the names of all the players but don't give the legacy members access to contribute guild ships, manage the guild, contribute to the guild emissary/guild levels, or earn emissary rewards. The slots don't count towards the total players in the guilds, act as a friend list, allow legacy members to join ships in the guild, and legacy players don't have that counted towards their 3 guild slots. Idk if there should be a limit on legacy slots, I don't think it really matters. Also the guild level could just keep going up for the hell of it.

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