Allow us to buy skeletons (similar to the burning blade) for our own ships

  • For the longest time, there has always been a problem in Sea of Thieves: Say I want to play with a friend, but two of my friends may join, but it isn't confirmed. I either start a session with a sloop, be mid grind (be it an emissary flag or anything) and then they join, meaning I have to reset my progress to accommodate for them in a galleon, or I start a galleon, suffer with a two-crew Galleon until they may or may not join (and even then, maybe one of them joins).

    This is when this thought occurred to me: the skeletons in the burning blade actually allow even a solo player, or a two-people sloop crew, to decently manage a galleon. Yes, they cannot steer the wheel, adjust the sails, bail, or get off the ship, but frankly, them shooting the cannons, fixing, and creating difficulty for boarders is the right balanced kind of support that regular crews may need. In fact, they may be able to support a solo slooper too; not just a pending crew.

    The way it goes, and how to balance it, is obviously up to Rare, but here is how I imagine it going:
    When you start a session in an outpost, as you get your supplies, you may purchase a skeleton as a supply. The skeleton, then, appears on your ship, acting like an NPC crew member. It acts the way a skeleton on the burning blade would act; shoot cannons, repair, fight any invaders, etc.

    It may or may not be limited only to captained ships, or ships in a guild. Either you're only allowed to purchase one at a time no matter what, or you're only allowed to purchase the amount necessary to fill your ship's crew size (2 skeletons for a 2 crew galleon, 3 skeletons for a solo galleon, etc). For a crew member to join and take that spot, the skeleton must be destroyed.

    The skeleton either has infinite resurrections, or a limited number of resurrections just like in the burning blade. That limited number may or may not be able to be replenished by beating skeleton camps. The skeleton doesn't carry over between sessions, being treated as a supply. Whether Rare finds it broken to run a solo galleon with skeletons, or finds that limited actions on the skeletons, plus limited resurrections, is enough balancing that most people wont use it as a crutch (and we find servers with nothing but galleons), is up to them.

    The skeleton may be purchased from the Order of Souls (since only the Merchant Alliance has special supplies at the moment) as a friendly skeleton resurrected by the Order. Or, it can be exclusively purchased from the reaper skeleton in the cage at every outpost. Or, it can be purchased from all emissary companies (which bring about interesting interactions, such as only being able to purchase one if you raise the company's emissary flag, just like trading supplies from the merchant alliance. They can even have thematic costumes from their respective companies, and have slightly different unique functions/stats based on the chosen company).

    FOR THOSE WHO WILL CALL THIS UNBALANCED:

    1. Please notice that I have already been vague about a lot of the micro-balancing of the idea, even offering multiple visions on each facet, openly stating that Rare would know best how to balance it
    2. Please don't skim over the text, because chances are, I might've already addressed your concern
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  • Oh, and I forgot to mention: This is up to Rare, but there may be functions to those skeletons specifically geared to the fact that they support a crew, that dont exist in the burning blade: for example, shooting a flare if the ship is being attacked, if all the players are a certain distance off the ship, etc.

  • Burning Blades AI controlled skeletons is very "unbalanced" compared to players, rarely do they miss shots.
    and as a solo, able to leave your ship to defend itself so you can board or do whatever else without much worry for your ship, since it just "repair itself" is already a problem.

    BB skeletons attack anyone who comes near, so you cant really do an alliance or try to be friendly. Even if you add in, they wont attack unless you attack first. Most times, if you fail to attack first...your ship is doomed.

    You can leave your ship alone, knowing at least your skeleton galleon crew will defend itself, like doing Shrines again. Not much risk here.

  • @burnbacon said in Allow us to buy skeletons (similar to the burning blade) for our own ships:

    Burning Blades AI controlled skeletons is very "unbalanced" compared to players, rarely do they miss shots.
    and as a solo, able to leave your ship to defend itself so you can board or do whatever else without much worry for your ship, since it just "repair itself" is already a problem.

    BB skeletons attack anyone who comes near, so you cant really do an alliance or try to be friendly. Even if you add in, they wont attack unless you attack first. Most times, if you fail to attack first...your ship is doomed.

    You can leave your ship alone, knowing at least your skeleton galleon crew will defend itself, like doing Shrines again. Not much risk here.

    I understand these issues; obviously if Rare is to take my suggestion, chances are, they'd do some tiny tweaks designed FOR this new purpose (for example, Skeletons not attacking allies).

    That said, I feel a lot of the issues that make BB skeletons unbalanced are less about the skeletons themselves (and if there's any issues there, I assume Rare would balance it for that purpose, as I said earlier), but more of the fact that the Burning Blade is not only huge, but it has a lot of cannons and skeletons. Yes, in theory, you can, as a solo slooper, leave the ship behind to board under my suggestion. But remember: the skeleton cannot bail or steer, there is only ONE skeleton (since a sloop can have a maximum of 2 players), and that singular skeleton is relatively brittle.

    All my suggestion will do is provide a tiny bit of support that slightly reduces the skill and experience ceiling to start solo slooping, open the door slightly for those who want to experiment with bigger ships but not having enough people to consistently do so, and most importantly, allow us to not stress as much regarding people who have to leave a session midway, or the ambiguity of "is Steve gonna join or not? do we start a brig in anticipation, or do we go for a sloop for now? god, I hope he doesn't show up soon if we go with the second, cause we'd be having a decent amount of progress".

    In fact, even IF Rare takes my suggestion, and chooses to allow solo GALLEONS with 3 skeletons, that is still nowhere near enough to tip the balance in combat; despite them landing every shot (Something that can be balanced btw. just look at the ghosts in fortresses), theres only 3 of them, theyre brittle, they cant steer, bail, anchor, or adjust sails. Like I said, I feel this suggestion will provide SUPPORT where its needed, rather than completely throw the balance in disarray. Chances are, solo players will experiment with galleons, realize its actually more convenient to run a sloop with one skeleton, and switch to that. In other words, whatever unbalance one may fear will occur, will be checked and balanced by.....the stupidity of skeletons, lol. They inherently are unable to do anything BUT the purpose of this suggestion, which is provide a little support, and be placeholders for players who may join (and where they are unbalanced RIGHT NOW on the Burning Blade, just remember the sheer quantity of them in BB; something which my suggestion doesn't allow).

  • While I'm neither for nor against this idea, I only have to add that I doubt Rare didn't think of this when they first introduced bone callers.

    Sure, it's true they explored this further with BB, but on the other hand I don't remember many situations where Rare wanted to do much to help solo sloopers. And that's mainly because they have encouraged group play since day one.

    That's the main reason why I don't think this idea will stick. But who knows.

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