@zeyrniyx said in Captaincy in Safer Seas:
In reality, PvE far exceeds 50% of gameplay.
And it's a big problem for many players, which is one of the reasons why the developers brought out the arena and the hourglass.
You can't say that PvE and PvP are on an equal footing in High Seas, on a game that has a huge playing field with 6 littles ship on it...
Incidentally, it's often forgotten that PvP on SoT is mostly about giving a feeling of not knowing whether the ship you see on the horizon is friendly or enemy. PvP on this game, basically, plays on that feeling. Except that many have been clamoring to change the game's original thinking to make it competitive (something that's impossible on SoT, by the way)... and besides, it's only been requested by a fairly large minority of players (given the stats and the carnage in the arena). If the hourglass survives at present, it's mainly because it doesn't require as many resources as the arena, but how many regular players are there today, compared with ordinary players?
For all these reasons, SoT is not 50/50.
And here's a little hint: count how many recommendations are directly linked to PvP, and then to PvE...
And as for gold being meaningless today, let's just say that it's not as meaningful as it used to be. Just look at the recent decision on the SS gold rate. But that's not all: look at how much the new skins cost, look at how much the new loots available since season 11 are worth. Their price has gone up.
Before, getting 1 million was a feat, now you just have to make 2 golden trips to get them... So yes, gold isn't as important as it used to be.
It's quite simple: before the December update, you could see the difference between the game before and the game now (-70% gold received in SS). I did some research, and with a few exceptions, the price of loots was the same at the start of the game.
I mean, you @'ed someone (me) who is primarily a PvE player. I accept that PvP exists in the game, and I defend myself, but I don't see the game as balanced so I don't go seeking it outside of Hourglass and other instances where it's encouraged (SoSS, for example). And I would see the ever-looming threat of PvP as essential to the feel/atmosphere of the game, and that's what makes up the rest of PvP being 50%. Even when you're doing PvE, whether PvP is actively happening, it's always present as a potential and it impacts your activities and where you go. That's what keeps the game exciting, IMHO.
I've played on Safer Seas quite a bit and it's just not the same without the threat of PvP - In my opinion, it's kind of boring. But I acknowledge that there are many folk out there for whom PvP is just not their thing, they love playing the game without it, and that is why I think Rare will look to appeal to that demographic more.