@rare-jumbie said in One-Time Secret Treasures:
@zimited8670
There are lots of games in the early 2000s that had 'collectables', in particular the platform games and the games that were open world.
Making each collectable unique in appearance doesn't really do a whole lot for me, and neither does collecting them.
I'm happy they sort of died off in later generations.
The suggestion I have in mind would not have each collectible be unique in appearance.
Now to appeal from a more emotional perspective...
Personally, as one who grew up in the 2000s, in some games they were my favourite part.
I vividly remember joy in finding all minikits in Lego Star Wars.
Or the circle star coins in Super Mario World, unlocking a secret realm after finding them all. This was by far my favourite thing to do in these games. Needing a clever way to find or get to them was always fun to figure out.
Stars in Mario 64.
I hope treasures that scratch that itch can make it in to the Sea of Thieves one day. I don't think this one is too hard for the team to do either, once value balancing is figured out.