One-Time Secret Treasures

  • Scattered across the world in hidden and secret locations. Hard to find and hard to get to. Permanent.

    Treasures that which once you find you strike it off the list of findables. It gives a one-time money or cosmetic reward. And a special experience once all are found.

    This is a suggestion that Rare can apply right now to their game that will motivate new players to explore the world. Imo, it would be importantly more than they have right now.

    Thanks for considering!

  • 14
    Posts
    10.0k
    Views
  • They had it, the box of secrets before it got cheesed out for events.

    Tough to rebuild that confidence for rarity in SoT.

    People are aware they can just wait it out till it becomes another thing that is used for short term engagement.

  • @wolfmanbush said in One-Time Secret Treasures:

    They had it, the box of secrets before it got cheesed out for events.

    Tough to rebuild that confidence for rarity in SoT.

    People are aware they can just wait it out till it becomes another thing that is used for short term engagement.

    There are two important differences I can see between the box of secrets and the suggestion I have in mind:

    1. Box of secrets seems to not have been a one time reward, but a repeatable reward for each chest found. It being a one-time makes it at its most unbalanced case- an initial surge of coin.

    2. It is written to have been spawning randomly on a specific island. This is different from the intentionally placed nature of the suggestion I have in mind. Maybe even re-terraforming the surroundings at times to make suggested treasure a more alluring challenge to locate.

  • Glitterbeard.
    So far the only real true treasure of the world. Only way to know of it is by. Word of mouth or actually reading the journals scattered around the map.

    We need more surprises like these. Rare just adds stuff, don’t mention them or maybe hint at them but don’t fully reveal them

    We got world building sure. (OoS tarot cards) but that isn’t a special moment to explore.

  • @zimited8670 there is actually 2 of these pieces in the world, introduced during the mysteries of yesteryear but are still there

  • @callmebackdraft said in One-Time Secret Treasures:

    @zimited8670 there is actually 2 of these pieces in the world, introduced during the mysteries of yesteryear but are still there

    How cool if so! I'll need to find them then. I don't know what you would be referring to.

    Nonetheless, I believe the game would well benefit from seeing the suggestion at a bigger scale than if it is two like you say. And with a way to know how many are yet to be found.

  • @zimited8670 there is a special lantern and a spyglass to find ;-) happy searching

  • @zimited8670

    There's also Umbra's spots. I'm sure you've noticed the carving on the ferry...

  • @wolfmanbush

    Dude, you have got to stop whining about the friggin' Box of Secrets. You complain about it on, like, one out of every dozen of your posts here.

    We get it. You don't like that they made it something other than a random spawn on random beaches with no comms or voyages attached. It was something you felt all warm and shiny about finding and now you think it's been cheapened by adding it to the loot pool during community events and such.

    For someone who preaches his "live and let live" and "don't take anything personally" philosophy to everyone who has ever complained about anything in any topic on this forum, you seem to have a hard time letting go of that particular bug up your tunnel. Maybe practice what you preach?

  • @thegrimpreacher said in One-Time Secret Treasures:

    @wolfmanbush

    Dude, you have got to stop whining about the friggin' Box of Secrets. You complain about it on, like, one out of every dozen of your posts here.

    We get it. You don't like that they made it something other than a random spawn on random beaches with no comms or voyages attached. It was something you felt all warm and shiny about finding and now you think it's been cheapened by adding it to the loot pool during community events and such.

    For someone who preaches his "live and let live" and "don't take anything personally" philosophy to everyone who has ever complained about anything in any topic on this forum, you seem to have a hard time letting go of that particular bug up your tunnel. Maybe practice what you preach?

    Significance requires consistency and rarity or people don't attach to it.

    Same reason Captaincy struggled so much. They removed overview stats (a few years of adventure stats), didn't carry over any sort of significance and people didn't attach beyond just the supply/sell perks of Captaincy.

    They struggle a lot with retention in this game and a very significant part of that is the inconsistency with significance and lack of significance to attach to.

  • @zimited8670

    There are lots of games in the early 2000s that had 'collectables', in particular the platform games and the games that were open world.

    Making each collectable unique in appearance doesn't really do a whole lot for me, and neither does collecting them.

    I'm happy they sort of died off in later generations.

  • @rare-jumbie said in One-Time Secret Treasures:

    @zimited8670

    There are lots of games in the early 2000s that had 'collectables', in particular the platform games and the games that were open world.

    Making each collectable unique in appearance doesn't really do a whole lot for me, and neither does collecting them.

    I'm happy they sort of died off in later generations.

    The suggestion I have in mind would not have each collectible be unique in appearance.

    Now to appeal from a more emotional perspective...

    Personally, as one who grew up in the 2000s, in some games they were my favourite part.
    I vividly remember joy in finding all minikits in Lego Star Wars.

    Or the circle star coins in Super Mario World, unlocking a secret realm after finding them all. This was by far my favourite thing to do in these games. Needing a clever way to find or get to them was always fun to figure out.

    Stars in Mario 64.

    I hope treasures that scratch that itch can make it in to the Sea of Thieves one day. I don't think this one is too hard for the team to do either, once value balancing is figured out.

  • True 😀 compared to nothing, Umbra's and the other books do a huge job for the game in terms of having stuff to explore for.

  • @callmebackdraft I see. Thank you!

14
Posts
10.0k
Views
9 out of 14