To most players the Merfruit is just a stealthy boarding tool that prevents detection before grabbing the enemy ladder.
However for Deaf players like myself when an enemy is on your ladder it's too late and there is no way to know you are being boarded.
So our only way to prevent boarders was to spot a mermaid or cannon flash then predict which ladder the enemy is aiming for.
This item has created encounters where the enemy isn't winning by skill but by exploiting another player's disability for a surprise attack witch isn't fair or acceptable.
I believe we need directional audio indicators as an accessibility feature.
Just a simple line of text with the name of the sound and an arrow left or right that shows for just a second to make it fair again.
Example:
⬅ (Water splashes)
or
(Water splashes) ➡
