Smuggling would be a fun activity to introduce into the game. It could consist of smuggling for any current trading company, or bringing an old one back or creating a new one entirely.
The Sovereigns could also pay players who find smugglers and take their contraband. This could be because the Grand Maritime Union is pressuring the Sovereigns to crack down on smugglers.
Here is how I envision it to work:
*If a player wants to smuggle, they need to be a PL and they can speak to a new NPC that will be seated at a table in any Tavern. The NPC will give them a map of the island they need to sail to for collection of the contraband.
*Islands across the regions will have new secret smuggling locations, similar to Wanda's Hideout. When you get to the stash at a Hideout, you can pick up a crate of contraband.
*When you get back to your ship, you can stow the crate by interacting with a contraband barrel on your ship. This automatically hides the crate inside the barrel. Each ship has a few regular barrels, so adding a contraband barrel should be easy.
*Sail back to the Outpost and deliver the contraband to the back side of the Tavern by placing it into a new contraband barrel there. Easy!
Players that want to make coin by stopping the smuggling can purchase a Letter of Marque from the Sovereigns as a PL for 100,000 gold.
*They have to board a players ship and manually search the barrel to pull out the contraband. They can only search the barrel if they have purchased a Letter.
*If a smuggler's ship that has contraband on it sinks, then the contraband is destroyed and lost.
*Player's can then bring the contraband to a Sovereign rep and claim a reward consisting of gold and doubloons. If a player defeats a smuggler with the crate in their hands, but doesn't own a Letter, then they cannot hand it into the Sovereigns.
Hopefully people like this idea. One of the things I love about SoT is the hidden places everywhere, like GB cave and Wanda's Hideout. Incorporating smuggling and anti-smuggling into the game can give us some more of these cool hideouts. I also think it would be kind of fun to have this element of needing to board and search a barrel without sinking the ship. It might make for some really cool RP or organic interactions. If you have any more ideas to add to this, please feel free.
