Smuggling

  • Smuggling would be a fun activity to introduce into the game. It could consist of smuggling for any current trading company, or bringing an old one back or creating a new one entirely.
    The Sovereigns could also pay players who find smugglers and take their contraband. This could be because the Grand Maritime Union is pressuring the Sovereigns to crack down on smugglers.
    Here is how I envision it to work:

    *If a player wants to smuggle, they need to be a PL and they can speak to a new NPC that will be seated at a table in any Tavern. The NPC will give them a map of the island they need to sail to for collection of the contraband.

    *Islands across the regions will have new secret smuggling locations, similar to Wanda's Hideout. When you get to the stash at a Hideout, you can pick up a crate of contraband.

    *When you get back to your ship, you can stow the crate by interacting with a contraband barrel on your ship. This automatically hides the crate inside the barrel. Each ship has a few regular barrels, so adding a contraband barrel should be easy.

    *Sail back to the Outpost and deliver the contraband to the back side of the Tavern by placing it into a new contraband barrel there. Easy!

    Players that want to make coin by stopping the smuggling can purchase a Letter of Marque from the Sovereigns as a PL for 100,000 gold.

    *They have to board a players ship and manually search the barrel to pull out the contraband. They can only search the barrel if they have purchased a Letter.

    *If a smuggler's ship that has contraband on it sinks, then the contraband is destroyed and lost.

    *Player's can then bring the contraband to a Sovereign rep and claim a reward consisting of gold and doubloons. If a player defeats a smuggler with the crate in their hands, but doesn't own a Letter, then they cannot hand it into the Sovereigns.

    Hopefully people like this idea. One of the things I love about SoT is the hidden places everywhere, like GB cave and Wanda's Hideout. Incorporating smuggling and anti-smuggling into the game can give us some more of these cool hideouts. I also think it would be kind of fun to have this element of needing to board and search a barrel without sinking the ship. It might make for some really cool RP or organic interactions. If you have any more ideas to add to this, please feel free.

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  • sounds like a more complicated merchant cargo that no one will participate in after a week

  • @thamb0

    Smuggling is the act of bypassing trade authorities to illegally sell items deemed contraband by the local government

    There is no local government and therefore no laws to justify a trade authority in the sea of thieves, and therefore no contraband

    Everything is legal in SoT, from theft to murder. Whether you're on the high seas or at an outpost, there is no government to stop you.

  • @olde-grim-jack You would see that I mentioned the Grand Maritime Union. Go look them up for Sea of Thieves lore and you will see they are an Anti-Piracy Trading Company. So it would be easy to assume they would also be anti-smuggling. So, as mentioned, they might put pressure on the Sovereigns to try their "best" to crack down on selling of contraband.. Which could literally be anything. Even something wildly ridiculous like Ancient artefact remains.
    It's also a game after all.. If you wanted everything to be do on the nose, I could tell you that skeletons can't walk around and shoot cannonballs at you in real life.

  • @greatfailure82 If that's what you consider complicated. Also, what's your point about participating? If you don't want to do it, then don't. There is plenty of stuff that is participated for a short period of time and then left in the dust. Doesn't mean it can't be made. You also don't need to generalize for others. It can have comms that people can achieve if they so wish.. at any time, which always helps people try content. And it's a simple game loop that allows players to "search" other players ships that can result in organic gameplay on a sandbox style game.

  • This just sounds like a merchant cargo run quest, except you dont get the cargo at the outpost you start at, and instead return it there. Basically just a reversed cargo voyage with a different name. Just because the cargo would be stored in a barrel for what ever reason, does not make it any less a cargo run in function, its just a reskin of the most tedious voyage that we already have.

  • @thamb0 said in Smuggling:

    @olde-grim-jack You would see that I mentioned the Grand Maritime Union. Go look them up for Sea of Thieves lore and you will see they are an Anti-Piracy Trading Company. So it would be easy to assume they would also be anti-smuggling. So, as mentioned, they might put pressure on the Sovereigns to try their "best" to crack down on selling of contraband.. Which could literally be anything. Even something wildly ridiculous like Ancient artefact remains.
    It's also a game after all.. If you wanted everything to be do on the nose, I could tell you that skeletons can't walk around and shoot cannonballs at you in real life.

    The sea of thieves is a place that pirates went to avoid the grand maritime union and live out there pirate life without rules or regulations. They have very little presence in the SoT with the sovereigns being that first time they have been in game. Go look them up for Sea of Thieves lore and you will see that they have no power in the sea of thieves.
    What is the point of a voyage that is an over glorified cargo voyage?

  • @goldsmen ya.. and skeleton forts and forts of fortunes are also the similar? If something works and can be added to it, why not? Guess not.

  • @jojo-buddy-v2 Ya, go look at the Sovereigns. They have the GMU icon on their clipboards, so obviously they have comms between each other... hence my idea.. but never mind.. no point discussing something simple here. Have a good one. Was just thinking about a very simple game play loop that could add more fun "secret" spots to the islands. It wasn't it.

  • @thamb0 just like the SoSS was dead shortly after it arrived so will this be. when comms hunters have the comms theres going to be nobody hunting so it effectively becomes a merchant cargo run

  • I like the idea but it seems way too complicated and merchant cargo is pretty similar.

    If I had to think of something I'd say it could be something like you have to bury a Reaper chest/Reaper bounty and defend the location until those Reaper spies we saw in the battle for golden sands show up and secure the area. You can protect it or just bury it and leave but someone could sail by and dig it up and sell it for less or smuggle it themselves for more.

    Sounds fun for tucking but nobody does pvp so it would flop like Siren Song.

  • @thamb0 you said. "Each ship has a few regular barrels, so adding a contraband barrel should be easy."

    I'm pretty sure a few years back Rare took some barrels away from outposts to save server memory. So i wouldn't count on them adding a new storable barrel that easily. 🤣

  • @thamb0 said in Smuggling:

    @goldsmen ya.. and skeleton forts and forts of fortunes are also the similar? If something works and can be added to it, why not? Guess not.

    Fof is a reskin of the skeleton fort meshed with a different boss, but its supposed to be the same thing as a skeleton fort because its valuable, and skeleton forts have been a long loved staple of the game. Cargo voyages have been a staple, but not loved by most people.

    If they are going to reskin something its better to be something that people like and will actively do rather than something that people avoid like the plague.

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