@thegrimpreacher Hey! I appreciate your enthusiasm. I enjoy having a conversation about this with somebody like you! You know what you are talking about and have some good points.
I am sorry if I was unclear in meaning that by "leaving" I would not play the game. I am still in the forums. You say it's its own game, but its own game is mediocre. And what I'm requesting is a gamble that can make it great. Something that I feel is understandable to want for a game like this.
I understand you have your idea on how much my suggestion would affect the player base and hour count. But until it has been properly done, I feel that any argument for or against it will be subjective if not slightly based on data. I think it would do more than you think.
If processing power is the only reason they can't do any of my suggestions, that makes sense to me. And I understand that hearing the same message about wanting to do something impossible, due to technological restrictions can feel tiring.
You mention time-based things and other stuff being resource-heavy. That is understandable. We can make stuff to be found without it being too heavy on our computers. I feel there need to be plenty of ways. Even playing around with textures could go a long way for one.
You say that the main way to keep a live service game afloat is by guaranteeing it has eyes on it through advertisement. This makes a lot of sense to me when you say it and I understand that. Which to me makes it feel more like a funding issue. If it is hard to keep this "boat" afloat, which is a normal issue with live service games like these, then perhaps convincing an investor they can make it sink slower with a kick of funding is a reasonable way of doing it. I know it is easy to say since I have no personal risk on the line. But from my perspective, I dream of greatness in a game like this. And I truly feel the game can be so much more. Just some way or another.
Thanks for this!
@thegrimpreacher said in Make the Game Worth Exploring:
@zimited8670
Eight months ago you said (in one of the dozen or so posts you've made asking for the same thing over and over and over...and over) that you were leaving the game until they did this thing they're obviously never going to do six years into a live-service game where the focus HAS never and WILL never be on the environment and is supposed to be about player interaction (where 99.9% of the updates have always and will always be about gameplay/mechanics additions)...only to come back and make the same post again. And again. And then to reiterate in this topic yet again that you're not currently playing or plan to play a game that you're strangely religiously devoted to topic-bombing about on its online forum.
When, exactly, can we expect you to get to the "leaving" part...? If you're gonna stay and play, then do that. Happy to have you! But if all you're gonna do is keep asking for the same thing over and over and the only thing you have to ransom to the devs is the few hours a week that one random person might play some other game instead of theirs? I think you have vastly overestimated your bargaining posture, my dude.
Here's the thing. This game isn't Stardew Valley. It isn't Escape from Tarkov. It isn't RDR2. It isn't Legend of Zelda. It's Sea of Thieves. It has its own identity, unique from any other game out there. If you want to play those games, then go play them instead.
Liking those other games is perfectly fine. Encouraged even! You do you, boo. But stop trying to force other games to be like them. The world is dynamic enough in that changes happen to islands and the gameworld itself pretty much all the time since 2018, but they're gradual and comparatively low-key. This game simply doesn't have the processing power to make the islands different every time you visit them. The devs have more important things to do than add random NPC quest givers that appear in different times in different places and give randomly generated quests to hidden secrets.
In a live-service game, the biggest, most important thing they can do to generate interest and keep it up is ADVERTISE what changes they're adding to the game every month. "Hey, look at this voyage/event/gamplay mechanic we've created! Come play our game!" Wasting hours of development time on something they've hidden away randomly in a cave or tucked back in the trees for people to accidentally stumble upon while wandering around aimlessly instead of doing the quests or world events that are the entire focus of the gameplay is counter-productive.