Bounty Hunter

  • The ability to add a bounty to another players head with an amount and duration set by the "casting" player could be an awesome addition to the game. Longer time would definitely be more gold plus the cost of the bounty reward. This would have to come with restrictions such as - you can only see/set a bounty to a ship you have recently interacted with. Could be an ability of Hunters Call to suit this better, so that way not everyone can just add bounties to every ship, and most importantly hide who is in the server. Of course if the player that gets the bounty set on them survives the duration of the bounty they would get the reward but would have to fight to claim it at Hunters Call - kind of like the skull of sirens song. The bounty would follow them server to server and last the in game duration time set by the caster. - Could even follow the player ship to ship; i.e. if the player gets bounty set while they are slooping, that sloop would get the bounty, if that same player trys to skip out on the bounty and joins a brig that brig would also get a bounty for harboring a criminal, separate from the timer on the sloop. Ideally the game would notify the captain of the ship if a bountied player was attempting to join. This would have to be a rare ability that each player can only manage 1 at a time per month or something. In an ideal world this would be a Hunters Call and Athena mashup.

    • On the flip side players could join Athena sail to Hunters Call and go on a bounty hunt - after claiming the bounty or putting it on their ship the battle for claiming the bounty would begin - again similar to the skull of sirens song but notifying everyone on the server. - If the bounty hunter fails they lose the ability to go after that bounty again and the fee they paid for the bounty location.
      This offers a path to revenge for new players, so that way everyone can have the last laugh.
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  • Every pirate is already a bounty hunter

    Sink ship, you get rewards depending how bad they were (how much they collected) and hoard

  • No. Player made bounties come with a laundry list of issues and griefing potential:

    1. What do you mean by 'A ship you interacted with'?
    • Does this mean they shot at you? You shot at them?
    • You hit their ship or only if you damage the players?
    1. What happens if the bounty logs out?
    2. What if someone does not want a bounty?
    • What if, say, I'm solo-slooping, and fight off a 4-man? Now they are salty and set a bounty on me. Now I have everyone on the server gunning for me against my wishes.
    1. If a bounty is claimed; What's to stop the winner from just setting a new bounty on the same target? After all, that target had to interact with them to fight back. Now that one player/crew is being flagged for multiple bounties.
    2. I can't stress this enough, so it's point 3 and point 5; What if someone does not want to have a giant target painted on them?
    • The losers of any fight will just pony up, place a bounty, and laugh as now the person they attacked is named Public Enemy #1. And, according to you, OP, they cannot lose said bounty by switching servers.

    No. A bounty system should never, never come to SoT.
    That's what Emissaries are; A willing bounty system, rather than an unwilling one.

  • As stated. We already have a bounty system. Raise emissary and getting work.

  • Yet another GTA mistake we haven't learned anything from...

    Forcing others to play at your terms has never been SOT style! In this game everyone has the freedom of choice.

  • @ablazebacchus47 said in Bounty Hunter:

    The ability to add a bounty to another players head ....

    This is a game where we can quickly and easily change server, and trolling noobs is already a problem.

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