Posture change to skeleton curse

  • Changing the walking and sprinting animations for people with the skeleton curse into the animations of the NPC Skeletons

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  • @luomu1765 Hey Pirate !

    So making a pay to win item ?

    This adds no benefit to game play.

    It's very unnecessary to make new animations, you can't have Npc animations if you're a playable character.

    A few questions for you.

    How would this benefit the game ?

    Why do you want this ?

    Can you see the problem with this addition ?

  • @sa1tynutz

    1. its not pay to win since u can simply earn that curse
    2. Immersion
    3. aint new animations since its just copy pasting the walking animations of the NPC skellies
    4. it be cool as hell ᗜˬᗜ
  • @luomu1765 okay...

    How can a playable character move like an Npc ?

    Making your playable character move like an Npc isn't practical for game play or development.

    Here's why,

    • They would need to make new animations because the Npc animations can't do what a player can vice versa.

    • Just because an item can be earned doesn't make it not pay to win, you can pay with time and effort.

    • How immersive is an animation you can't see ? Especially since we're only talking about one cosmetic granting you (the player) specifically this " immersion. "

    Everything in game design isn't just a copy here, a copy there.

    Just because something might be cool doesn't make it practical for players or developers.

    Again,

    Can you see the problem with this addition ?

    And

    How is this practical for overall game play and game development ?

  • This is a reminder to remain civil and respectful while participating in our forums. Direct attacks and/or insults will not be permitted.

  • Cool on paper, but doesn't really have any benefit to the game.

  • Personally I like the idea of this, but as a low priority addition. Sure it doesn't really have any benefits to the game, but some changes can just be for fun. It isnt that impactful to give skeleton cursed players actual skeleton animations, but it would still be fun. Skellies do already have animations for walking, sprinting, carrying loot, holding most equipment, doing the fade away dying animation, cutlass dodging, and even jumping, only thing that'd need adjustment is animations for throwing knives.

    And for people saying it would be pay-to-win, I'd like to ask... Why? The hunched posture doesn't actually make them that much shorter than players. If you mean players are gonna confuse skeleton-cursed players for real skeletons, then I understand, but that confusion was there with the skeleton curse in general, and is most likely only gonna confuse players for a few seconds, as the skeleton-cursed player would still have a white name, still probably be bunny-hopping all over the place, so on and so forth.

    I do not think this is a feature that's gonna be added realistically, but it would be cool if it did

  • @sa1tynutz you cannot buy the skeleton curse lol

  • @sa1tynutz said in Posture change to skeleton curse:

    @luomu1765 Hey Pirate !

    So making a pay to win item ?

    This adds no benefit to game play.

    It's very unnecessary to make new animations, you can't have Npc animations if you're a playable character.

    A few questions for you.

    How would this benefit the game ?

    Why do you want this ?

    Can you see the problem with this addition ?

    Its just an animation change, its not pay to win since its just cosmetic and you cant even buy the curse. As for it adding no benefit to play, thats the point of like 90% of the stuff they add to the game, its mostly just cosmetics anyways.

  • @goldsmen

    It's not just an animation change ? I also don't believe you read everything...

    I have my opinion you can have yours,

    " thats the point of like 90% of the stuff they add to the game, it's mostly just cosmetics anyways. "

    It still doesn't make sense to add this and I'm simply questioning it...

    I already gave the reasons, but whatever lol.

  • While this would technically be doable, it would require a LOT of work to truly implement.

    Keep in mind that the Skeletal Rig (You can't see this, it's the animation system of your character) doesn't change at all no matter what cosmetics you are wearing. While some Costumes/Curses have emotes you can use that are tied to them, everything is still built within the same animation system that drives your character... so for them to change the posture of your character, they would have to modify how every single animation (From holding a gun, to activating an emote) fits within the new posture (Either changing them to match the posture... like all the equipment items, or blend into the new posture like emotes).... so basically it would require them to re-animate almost everything specifically for your proposed posture change for the skeleton curse). So unless you want the Skeleton Curse to be limited to not just skeleton cosmetics, but also skeleton emotes, it's probably best to put this idea to the side.

  • @sa1tynutz said in Posture change to skeleton curse:

    @goldsmen

    It's not just an animation change ? I also don't believe you read everything...

    I have my opinion you can have yours,

    " thats the point of like 90% of the stuff they add to the game, it's mostly just cosmetics anyways. "

    It still doesn't make sense to add this and I'm simply questioning it...

    I already gave the reasons, but whatever lol.

    I did read it all, and it is literally just an animation change. It would swap 1 animation set that we have, to a different one, but would not change any actual functionality for play. As well makes no less sense than adding new cosmetics for players to use, or a new emote. It wouldnt add any functionality because it doesnt need to, just the same as every cosmetic and emote that adds no value to the game beyond visual difference.

    Not everything needs purpose in a game, some times fun and silliness is purpose its self.

  • @badger sagte in Posture change to skeleton curse:

    This is a reminder to remain civil and respectful while participating in our forums. Direct attacks and/or insults will not be permitted.

    saltynutz was the only one beeing not civil but whatever

  • @goldsmen

    Yes let's leave it at a copy here, copy there.

    @goldsmen said in [Posture change to skeleton curse]

    Not everything needs purpose in a game, some times fun and silliness is purpose its self.

    Nothing wrong with fun and silliness, my point is that this is an unnecessary headache in development.

    You're failing to acknowledge that it isn't as simple as you're painting it to be.

    It's a cosmetic driven game, changing the functionality of how your pirate moves and interacts isn't cosmetic, but rather changing the core mechanics.

    It's 100 percent different when they add cosmetics and add new features or game play elements.

    You being willingly naive to the fact of it being more than a simple change is making this conversation lead no where.

    @luomu1765 said in Posture change to skeleton curse:

    @sa1tynutz

    1. its not pay to win since u can simply earn that curse

    @sa1tynutz said in Posture change to skeleton curse:

    • Just because an item can be earned doesn't make it not pay to win, you can pay with time and effort.

    Adds no benefit, but adds imbalance. If you can't see this there is no reason to try to keep explaining it.

    Safe Journeys.

  • @luomu1765

    You insulted me based off my profile picture rather than talking about the op, that's why all three messages were removed.

  • @sa1tynutz said in Posture change to skeleton curse:

    @goldsmen

    Yes let's leave it at a copy here, copy there.

    @goldsmen said in [Posture change to skeleton curse]

    Not everything needs purpose in a game, some times fun and silliness is purpose its self.

    Nothing wrong with fun and silliness, my point is that this is an unnecessary headache in development.

    You're failing to acknowledge that it isn't as simple as you're painting it to be.

    It's a cosmetic driven game, changing the functionality of how your pirate moves and interacts isn't cosmetic, but rather changing the core mechanics.

    It's 100 percent different when they add cosmetics and add new features or game play elements.

    You being willingly naive to the fact of it being more than a simple change is making this conversation lead no where.

    I never said it was not some level of challenge to develop it, but considering they have made more than enough animations for emotes and interactions even recently, if challenge of development is a concern, i dont think it is as difficult as you may think, more just something that likely wasnt considered.

    The main post didnt request a change of how your character functions or how they move beyond changing the animation of them moving, which doesnt change the core mechanics of the game. Changing your arms from swinging back and forth in a sprint to being higher to your sides with your hands in front of you doesnt change any mechanics, running would function exactly the same, it would just be visually a little different.

    As well i dont appreciate claiming naivety over simple disagreement of it not changing how the game mechanically would work since its an animation change, not a systems change. The original post did not request a change to how running would physically work entirely, just a change to how it looks. You are the one presuming it would have a fundamental change to the systems though it was never said to in any posts.

  • @goldsmen Hey Pirate !

    I'm leaving the conversation you clearly don't understand and it's not worth repeating myself over and over.

    As well i dont appreciate claiming naivety over simple disagreement

    You've repeatedly stated yourself,

    @goldsmen said in Posture change to skeleton curse:

    it is literally just an animation change.

    @goldsmen said in Posture change to skeleton curse:

    Its just an animation change,

    I would like you to reread these parts specifically.

    @goldsmen said in Posture change to skeleton curse:

    The main post didnt request a change of how your character functions or how they move beyond changing the animation of them moving, which doesnt change the core mechanics of the game.

    The original post did not request a change to how running would physically work entirely, just a change to how it looks.

    P.s Core Mechanics of movement have to be altered, hence changing them.

    I have said everything that I've needed to say to you. You may reread the posts.

    Safe Journeys.

  • @goldsmen It would change every animation... literally every single one.

    Every animation is based off of the same rig, so changing its posture for a curse would be needing to change the:

    • Walk forward animation
    • Run Forward Animation
    • Walk Backward Animation
    • Walk Sideways to the right Animation
    • Walk Sideways to the left animation
    • Idle Animation
    • Holding Bucket while Walking Forward Animation
    • Holding Bucket while Running Forward Animation
    • Holding Bucket While Walking Backward Animation
    • Holding Bucket while Walking Sideways to the left Animation
    • Holding Bucket While Walking sideways to the right Animation
    • Using Bucket While walking Forward animation
    • Using Bucket while walking backwards animation
    • Using Bucket while... etc

    This would also require every emote to also blend with the new posture... and since that is an even more insane amount of work, they would probably. just have skeletons only able to do the skeleton emotes.

    Now technically, using the Unreal engine, some of the animations are something you can segment...(like legs, vs torso) but at the same time... it still is an insane amount of work just to change the posture.

    They already had to limit the skeleton cosmetics since the actual 3d meshes they made for the clothing system wouldn't work with the negative space/lack of flesh in the skeleton's geometry... and this would limit even more.

  • Pretty cool idea but I doubt they'd implement it, considering how difficult it would be as other players have said. I don't think that this would really affect game play in any meaningful way, I feel like it would pretty much have as much of an impact as having ripped sails does. Again, I don't think it would ever be added in, just my thoughts.

    Also not to bring you back in salty but I think that the pay to win argument is completely invalid because pay to win implies that you are able to instantly gain access to something that will help you in the game by purchasing it with real money. Playing the game and progressing both your allegiance and skills is by definition play to win. Time is not literally money

  • @sa1tynutz I never insulted you but my comments were removed but here have an insult you're pathetic and as for you badger do your job and read properly I was saying it's up to rare if they act on it. I don't care if my account gets banned because I said the truth.

  • @reverend-toast said in Posture change to skeleton curse:

    @goldsmen It would change every animation... literally every single one.

    Every animation is based off of the same rig, so changing its posture for a curse would be needing to change the:

    • Walk forward animation
    • Run Forward Animation
    • Walk Backward Animation
    • Walk Sideways to the right Animation
    • Walk Sideways to the left animation
    • Idle Animation
    • Holding Bucket while Walking Forward Animation
    • Holding Bucket while Running Forward Animation
    • Holding Bucket While Walking Backward Animation
    • Holding Bucket while Walking Sideways to the left Animation
    • Holding Bucket While Walking sideways to the right Animation
    • Using Bucket While walking Forward animation
    • Using Bucket while walking backwards animation
    • Using Bucket while... etc

    This would also require every emote to also blend with the new posture... and since that is an even more insane amount of work, they would probably. just have skeletons only able to do the skeleton emotes.

    Now technically, using the Unreal engine, some of the animations are something you can segment...(like legs, vs torso) but at the same time... it still is an insane amount of work just to change the posture.

    They already had to limit the skeleton cosmetics since the actual 3d meshes they made for the clothing system wouldn't work with the negative space/lack of flesh in the skeleton's geometry... and this would limit even more.

    It would not need to change every animation, idk where you get the idea that every animation would need to be changed just to have a few unique ones. Just cause some things are changed does not logically conclude that all have to be different.

    When you sprint you stow like everything that you hold and it plays a single universal animation no matter what you are holding. idle animations could be different, but they could use the default animations for your 7+ etc, bucket animations. Its a bit odd to think that changing 1 or 2 animations for another would mean you have to remake everything, because you dont need to.

  • @sa1tynutz said in Posture change to skeleton curse:

    @goldsmen Hey Pirate !

    I'm leaving the conversation you clearly don't understand and it's not worth repeating myself over and over.

    As well i dont appreciate claiming naivety over simple disagreement

    You've repeatedly stated yourself,

    @goldsmen said in Posture change to skeleton curse:

    it is literally just an animation change.

    @goldsmen said in Posture change to skeleton curse:

    Its just an animation change,

    I would like you to reread these parts specifically.

    @goldsmen said in Posture change to skeleton curse:

    The main post didnt request a change of how your character functions or how they move beyond changing the animation of them moving, which doesnt change the core mechanics of the game.

    The original post did not request a change to how running would physically work entirely, just a change to how it looks.

    P.s Core Mechanics of movement have to be altered, hence changing them.

    I have said everything that I've needed to say to you. You may reread the posts.

    Safe Journeys.

    Yes, i have repeated that it is just an animation change because that is exactly what it is. Just because you dont agree and think that the actual systems behind running would be changed, does not make it so. Changing an animation does not actually change the system behind it. They can maintain exact speed, acceleration, hitboxes, and everything else, the only difference would be how your character looks while running.

    Exactly what do you think would be mechanically different if they changed the running animation? Because you talk about it as if it would require them rebuilding the ability to run in the engine, and if thats not what you are saying i think there is some sort of disconnect in our understanding here.

  • @goldsmen I have a degree in animation. If you want to have one animation smoothly lead into another one you have to modify that animation as well.

  • @goldsmen
    theres no point arguing with said individual whom also spam reported every argument that goes against their own and got some comments on here already delited because of it. I just straight up blocked them since arguing with people like this is a waste of time

  • @reverend-toast said in Posture change to skeleton curse:

    @goldsmen I have a degree in animation. If you want to have one animation smoothly lead into another one you have to modify that animation as well.

    The animations in this game dont exactly change smoothly most of the time to begin with. If you run with a bucket, sword or fruit out, your character doesnt smoothly stow it first, it just vanishes and you start going, but even if it wasnt the case, having to do a small modification at the beginning/end of an animation is not the same as building the whole thing from scratch.

  • @goldsmen It is still hundreds of animations. A good animator can do a fairly solid 8 seconds of animation in a day, but usually they spend a few more refining it... Doing a good loop animation complicates it as well... and then getting separate animations to then merge with that loop makes it even more complicated.

    Every single animation is based off of the default/idle posture as their starting point. but if you change that, they will then also have to manually change the starting posture of each of those animations or else it would do some undesirable snapping. And then they would need to work on making sure each one blends between the two postures.

    So I would say it would take at least a couple weeks to get the Idle, Running and Walk cycles down, another week for the holding treasure items, and at least a day or two for each of the equipment/weapon items, and then at least a day each for each emote animations.

    Just changing the posture is easily going to be several months of labor for the animators... not to mention the additional programming necessary to have the skeleton curse override the default animation system.

  • @luomu1765

    Who in this conversation does this ? How do you have proof of such a claim ?

    If you're talking about your message that a mod removed for violating the Pirate code then I didn't report it, didn't care to because it was childish, lol.

  • @deedeedog5

    I didn't say you did brother, but you were tangled in the message thread, hence while all three messages were removed.

    He did his job and removed all of them to not bring about biased claims and abuse of power modding.

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