Keep allowing Burning Blade sells under pressure

  • Until tonight I was firmly in the camp that it was too easy to sell the Burning Blade. I have chased it, only to have the crew on it cash in, multiple times. It was frustrating.

    But today I was on the opposite end: my sloop crewmate and I took the Burning Blade and completed 7 rituals without much fuss. On our way to the 8th we were attacked by an incredibly sweaty galleon: multiple "Hunter of the Shrouded Ghost" titles, a black skeleton, etc. We were in pretty bad shape after a while, eventually out of skeletons and just clinging on. Then a sloop showed up, hostile to both the galleon and us, then a brig, and it turned into a massive chaos ball of ships.

    In the midst of this we were able to get one crew person onto the nearby skeleton camp to replenish our crew, hit ritual 8, and start bombing to Reapers. We raced off with most of the server on our tail. We dropped off and boarded our pursuers to slow them down. We finally made it to Reapers and sold as the galleon was crashing down on us. It was incredible.

    If we couldn't have sold that way, we would have had zero hope. We were completely outmanned, but through a combination of other players, perseverance and some dumb luck managed to pull out a win. As annoyed as I have been with people I was chasing selling the Burning Blade, after being on the other side of it, the mechanic is good as it is.

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  • I'm an avid PvPer and I don't think they should put a ship lockout on the BB. I've done both sides multiple times and thought it was fine, however I do think they should make it mandatory to do at least 1 ritual before turning in. Me and my crew have been making our way to the BB and another crew has managed to take it first, so we thought we may as well fight them, just to have them try run off to reapers without a single ritual. We even had some people try red sea it for some reason 😂

  • This really isn't anything new.

    It's the same non-organic play vs organic play clash that has gone on for years.

    The issue is how often server hoppers/content creators get their win conditions.

    Many of the ideas that are pushed heavily in content creation are shortsighted. Sacrificing longevity of content to serve temporary content creation and quick action is just always a counterproductive move.

    BB activity is gonna slow down either way, it's gonna slow down significantly more by making it less appealing for those that play organically.

    Once hoppers start blocking reapers it's just gonna push people into other content and other games, we've been here before.

    Mid-season patches should boost appeal, not kill off the appeal. Season 12 got less appealing with the patches as they nerfed. Season 13 will be less appealing by taking us back to pre-season 8 metas.

  • When I made my initial post on this, I was a little worried it would be shot down. But I'm pleasantly surprised to see most people seem to agree that the issue isn't the turn-in, it's the balance of the event itself.

    I've seen multiple scenarios similar to the one you had, and I agree that it's extremely exciting. Rotten Rocko's suggestion of having to do one Ritual is a solid change that I would be in favour of them making. In general, it's great to see people come up with great ideas to balance the event better that don't involve the ship-block.

  • Part of the problem with the balancing of the event seems to be that it was balanced around the entire server attacking the player-crewed BB. When those scenarios happen, it's super fun. In reality, you only get one ship attacking it the overwhelming majority of the time. Worse yet, it's not even a fun battle if the crew has more than 6 brain cells combined. It's just you doing everything in your power to even remotely slow down the BB in route to the Hideout. That's why the run-n-lower strat seems so OP...because everything leading up to it is so comically OP, bordering on futile, in the majority of cases.

  • Yep have said all along with multiple ships potentially attacking the bb this is an unreasonable requirement

  • Hot take: I think that if you can't secure the ship you don't deserve the reward, especially for how much gold you can earn from it.

    That being said I'm totally in favor of the obsidian skeletons getting an aiming buff to make them better at fighting multiple ships.
    Or, Perhaps buff them by letting players use the wheel of text chat to tell the skeletons what to do.

  • Your post is a perfect example why I think changing the commendation from “turning in an 8 streak” to just “hitting an 8 streak” would also be beneficial to the gameplay. You fought back until you hit 8 and then started running, because the commendation is the true value in this scenario.

    I also agree with others that the event itself needs more balance, but I think removing the turn in condition would help a lot and is a much easier change to implement for the devs. They could continue to work on balancing, but they could easily change it from a turn in to a streak condition as they have that code in place already with the HG commendations.

  • I don't like the upcoming change either. I'm a firm believer in the philosophy that "it's not yours until you sell it," as it reconciles the PVE and PVP sides of loot struggles. If you PVE you gotta sell before it gets taken, and if you PVP you gotta take before it gets sold. It's a simple and easy win condition that works in every other aspect of the game, from Reaper Chests to Emissary Flags to Chest of Fortune to Skull of Siren Song. So why is it a problem specifically for the Burning Blade? How can Rare say that selling under pressure is not intended?

    Yes, it is hard to stop the Burning Blade if they run. But that crew secured the ship themselves, so the ship's advantages are their privilege. Telling the crew that put in the effort to take it and level it that they're obligated to defend it betrays the above philosophy and it's going to tilt the scales of PVE/PVP engagement. Why would anybody bother with rituals and leveling up with the new system? The added insult is the BB crew gain nothing from defending their ship, which is a longtime complaint about PVP that is normally placated by not having to engage at all.

    Let me give a live example from this morning. I took the BB uncontested and started running rituals. Nobody bothered me, the few sloops I seen all gave me a wide berth. Then I got to the 8th ritual site at Barnacle Cay and there was a freshly spawned Galleon at Ancient Spire. After finishing the 8th ritual and setting sail for Reaper's, I see the Galleon had set sail and was in hot pursuit. Mind you I wasn't "running," I hit 8 for the commendation and was going to sell anyways. By the time I reached Reaper's the Galleon had effectively caught up, cannoning over to try to stop me but I was able to sell it with seconds to spare. With the new change I'd be screwed here, putting in 90 minutes of work for 8 rituals just for a fresh faced Galleon to get a lucky spawn and stake a claim in my work. This isn't even factoring in the other ships on the server that could just park at Reaper's with the new change and stake a claim too, they can server hop until they see a juicy stack and straight deny a turn-in.

    I certainly feel like there's better alternatives than locking out the ability to sell. Making the Blade easier to stop is the most apparent, "balancing" it better to make sinking it more practical so that running isn't as easy, but I know a lot of people love how powerful it is (including me!). I think another possibility is to spawn more treasure on the BB; the current treasure is so weak besides the COF it's not even worth selling by the BB crew. Putting more valuables on the ship gives the BB crew incentive to park and sell leaving them vulnerable, and/or gives attacking players a consolation prize if the BB crew sells the ship and the treasure gets left behind. Another option is to server merge the BB crew once sold and leave the ship there for a bit so another crew can claim it, which also addresses the common complaint about only being able to claim AI ships.

  • Multiple shrouded ghost titles doesnt mean they all have a lot of time, they could have all gotten that title together in less than a week of play. That aside, 1 good fight does not change the intent or hundreds of people running without even giving a single chance to test the waters of a fight with what is functionally the only player pvp boss ship.

    Just because you would have had no hope to sell if you couldnt run doesnt mean that makes running ok. That means the other crew was pretty good and should have logically won it had it been implemented correctly, which is not a bad thing, you cant always win every time and no one should be able to win so easily. It is good to accept loss when it comes your way, and learn from it, you can always get another bb, and try again with more experience.

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