Concerns Over A Burning Blade Turn-In Change

  • @lem0n-curry a dit dans Concerns Over A Burning Blade Turn-In Change :

    @zeyrniyx said in Concerns Over A Burning Blade Turn-In Change:

    @valor-omega a dit dans Concerns Over A Burning Blade Turn-In Change :

    I just feel like it's an odd complaint. Literally every other high-stakes treasure (Athenas, Chests of Fortune, Siren's Skull, etc) all have similar scenarios - crew runs with the treasure to turn in.

    The only difference with the Burning Blade is that it's a single turn-in, for stacked loot, which I can see some frustration with runners, but even then.

    Yes, it's a PvP-centric world event, but people are treating it as if it should be handled like hourglass, yet they do not wish to have actual hourglass rep/allegiance awarded...

    Except that.... a makeshift chest is worth 50k (by being emissary 5).
    A BB with 8 rituals is worth 500k.
    There's definitely a difference.

    What's more, I'm happy with this change, which has been much requested. Having the BB and running away because you're afraid of PvP is just a real shame.

    It's not just the gold, if a crew who sails on the Burning Blade, spends a session sailing across the map doing the rituals and have some fights with other crews only to have it taken away by a server hopping group of more sweaty players camping on the hideout to keep them form turning in - they might not be doing that for a while after.
    Making the finish harder also for crews that have their BB session as intended (doing rituals and fighting other crews) will be worse for the event than having some crews that just flee to the hideout as soon as they see another ship that might be going for them.

    As a BB crew, you have to bear in mind that you're going to have to fight, full stop.
    Even if it's not about gold, that's the point of the event. So the fact that the vote is blocked in the same way as the hourglass is a very good thing.
    And frankly, being afraid to fight with a BB is like being afraid of an elephant with a mouse....

  • @zeyrniyx
    Sorry but I must paraphase :
    "If you can't chase down slowest ship in game you don't understand what is sailing about and fear loosing chase"

    Again with siren skull expliot just one ship clud make it hard too sell BB and two ships will make it near impossible.

    It will be so fun to be locked in combat with 2 ships respawning on nearest islands.

    Best idea to prolong race I saw was requirment to do at least one ritual to finish it. Simple, elegant solution.

  • Imagine running a world pvp event yet wanting to run away from other players.....

    I found some funny BB celebrating for escaping a sloop,they literally rammed reaper hideout to lower It as fast as possible.

  • @zeyrniyx said in Concerns Over A Burning Blade Turn-In Change:

    But we know SoT players, especially the Reapers... LoL! They're called Reapers Runners for a reason.
    You can use all the tricks you want, but in reality, these players will continue to run away because they don't understand the aim of the game and they're afraid of losing....
    But I'm sorry, as soon as you sail under the Reaper flag and run away from the fight, I throw up. It's shameful really. The other emissaries I can understand, but Reaper? NEVER! Whatever you do.

    That...That's literally what I'm saying. The reason that even absolute potatoes can, and do, run to the hideout virtually uncontested is because all the things leading up the that finish line are imbalanced.

    Do you want the only play to be camping the Reaper's Hideout and turning it into a TDM session where the aggressor just hopes that whatever longer or multi step rebalance is enough to hold off the crew from lowering?

    Or, do you want a genuine opportunity to fight and sink the BB ahead of the hideout?

    Again, rebalance the race leading up to the finish line. Don't rebalance the finish line.

  • @zeyrniyx Different values, exact same concept. When people are already and actively hunting Burning Blades, and most don't see past streak 3-4 realistically (unless you're blessed with a completely dead/passive server), this change just feels only beneficial to the harder-core players lol.

    Well hey, glad you're happy at least! But this is 100% not going to have the desired outcome that you're hoping for. If anything else, it's just going to encourage running away far sooner, and oh look, back to square one.

    Perhaps instead of penalizing players who manage to get away from their pursuers, the pursuers learn to plan/sail/counterplay better.

  • @il-truth-li Maybe the sloop should have planned better

  • @valor-omega

    If i would be ever get scared by a sloop while driving the burning blade it would be probably the day i will uninstall and stop gaming xD

  • I wonder how many people asking to change the burning blade event have actually sailed it and ended up fighting multiple ships at the same time? When you're facing off against multiple crews the mechanics seem pretty balanced.
    Imo you need

    A minimum requirement of rituals before selling
    A treasure grade on the BB
    More incentive to fight other ships

    and probably not popular opinion but the skeleton camps and orbs should only be accessible when the BB event is up
    And then I think this event would be running smoothly then

    If people have stacked rituals they should be allowed to hand in whenever they want, in my experience I've fought at least 3-4 ships when sailing around doing the rituals so you've earned your right to sell, but people shouldn't be able to sell with no rituals that's pointless

  • @sweetsandman said:

    https://x.com/Taaaaamas/status/1818358880583246137

    All this idea will do is turn the Reaper's Hideout into a TDM fest. Which, candidly, I would find super fun...

    Yay!

    ... but I'm not daft enough to not realize that it would simultaneously kill this event for pretty much anyone but the sweats

    (same though)

  • Nerfing masts and anchor is the worst idea ever, you want to nerf the BB's power (which Rare nailed) for the sake of fixing an issue that's not related to ship itself? The issue at hand is runners and the voting system not the ship, nobody wants the BB to turn into an oversized Galleon, the cool thing about it is that you cannot approach it like any other ship.

  • I think that the best change to Turn-In would be requirment for all crewmembers to vote and allow to vote only in proximity of Reapers Hideout (same distance as emissary flag of hg statuss) that way there is one last risk (every cerwmember must disembark to vote) and there is good reason to fight to prevent voting on ground as much as pressure and fight yours way to get that one sweet vote and sell.

  • Just adding my voice to the popular consensus.

    Changing the hand in requirement to a minimum number of Skeleton Camps would be the best imho.

    When you're the Burning Blade crew you are the world event. Grabbing the Burning Blade and instantly handing it in would be the same as Rage cancelling a world event 5 minutes in while everyone is invested.

    Rare's intention is for the Burning Blade crew to focus on the Skeleton Camps and that's a good design from the point of view that you have a player controlled world event that the other crews can plan around. For instance you could ambushing the Burning Blade at a camp, look at it's course and try to deduce where its going or the crew while they're on the island are both valid tactics.

    Adding a minimum number of completed rituals as a hand in threshold would force Burning Blade crews to attempt some rituals before selling preserves this predictability.

    The ship is pretty well balanced and well designed allowing solo sloopers the ability to fight and sail effectively from the rear while occasionally venturing forward to control sails or below to bucket while also allowing full Galleon crews to operate the ship effectively and turning the vessel into a slow powerhouse. The capstan is probably too efficient for a four man crew, but I don't think that warrants a change.

  • Well, RIP... they went ahead and did it... Rare gave into the server-hoppers and content creators...

    Today's patchnotes:

    Crews in command of the Burning Blade are now prevented from returning the ship to The Reaper’s Hideout while still in combat. Rival ships in close proximity to the Burning Blade will prevent it from being returned.

    I guess time will tell what the knock-on effect will actually be, but I don't think this is a good change at all for the longevity of the event.

  • Rest in pepperonis to the BB

    Proud of all of you that challenged this, often there isn't as much challenge to this type thing as there has been with the BB. Good work.

    GG

  • @realstyli and they were right to do it. The BB now will have to fight, as they should.

    If you don't want to fight for it, just don't do a Reaper event. If you are scared that people respawn close to you, just go do another ritual to replenish your skeletons and drive them away.

    A two player Burning Blade can sink pretty much anything that comes at it at equal level of skill. Use this to earn your win.

  • @arias1101 said in Concerns Over A Burning Blade Turn-In Change:

    @realstyli and they were right to do it. The BB now will have to fight, as they should.

    If you don't want to fight for it, just don't do a Reaper event. If you are scared that people respawn close to you, just go do another ritual to replenish your skeletons and drive them away.

    A two player Burning Blade can sink pretty much anything that comes at it at equal level of skill. Use this to earn your win.

    I do want to fight, I don't think you see the issues with this change and how it's going to kill the event. There's incentivising fighting and then there's giving into the cries of server hopping sweats and turning Reaper's Hideout into a Camper's Paradise.

  • @realstyli Why would they camp Reapers Hiddeout instead of coming straight to you, I really dont get it. You think people enjoy being afk on an island ?
    Lets get serious for a moment. What people (mostly) want is lvl 3+ swords and pvp. You don't have to "camp Reaper hiddeout" to get this. In the contrary, to be efficient about it, it is better to just go try the BB, see if you win, if not, dive to find a better one.

  • @arias1101 said in Concerns Over A Burning Blade Turn-In Change:

    @realstyli Why would they camp Reapers Hiddeout instead of coming straight to you, I really dont get it. You think people enjoy being afk on an island ?
    Lets get serious for a moment. What people (mostly) want is lvl 3+ swords and pvp. You don't have to "camp Reaper hiddeout" to get this. In the contrary, to be efficient about it, it is better to just go try the BB, see if you win, if not, dive to find a better one.

    Just give it time. We'll see who is right in their predictions.

  • @arias1101 There's nothing inherently wrong with the fighting aspect. It's that in conjunction with the Skull of Siren Song respawn distance, if multiple ships are battling the BB, they could just effectively come back over and over again.

    Additionally, and now that this event is regulated closer to hourglass, there ought to be hourglass rep given. There's incentive to always hunt the BB/camp reapers, but there's no incentive for the BB to keep fighting.

    I also shouldn't even have to say this, but the troll potential with this change is blatantly massive. All it takes is a single solo sloop just circling the boundary of Reapers and avoiding conflict, to prevent a BB crew from turning in. Or even worse, someone with the Skeleton Curse from opening the hideout, and just going AFK down there - if the BB crew doesn't also have a Skelly curse player, they're SOL.

  • @arias1101 You severely underestimate people's desire to troll.

  • @valor-omega As I just stated in another thread of this kind, the problem lies in the Skull wich is abused in a lot of situations, rather than in the fact that you have to sink people after you before you can sell your stack.

    It as always been the case. I see no reason why it should change.

    Besides, I don't see how you don't have the time to vote down the BB before the ship you just sunk comes back. Unless there is two of them, wich is already an edge case.

    You can't vote down the boat if there is another boat around I think, not another player, going down and afk doesn't do anything to prevent from selling the BB as far as I know.

  • @valor-omega

    The SoSS respawn could be handled by simply making the closer respawn only apply after both items are dug up. Change the RNG of the last island to account for the position of all opted-in ships (if it doesn't already do that, which it may), so it still keeps the last chapter of that voyage risky after the chest is opened, but significantly reduces the misuse of opting-in.

    Regarding making the Burning Blade give Allegiance for successful attacks or defends, I agree. To prevent it being used to farm all ships on the server for rep, this could apply around Reaper's Hideout only - a slightly larger circle than the turn-in ship-block. Any crews sunk, should merge out.

  • @arias1101 said in Concerns Over A Burning Blade Turn-In Change:

    @valor-omega As I just stated in another thread of this kind, the problem lies in the Skull wich is abused in a lot of situations, rather than in the fact that you have to sink people after you before you can sell your stack.

    It as always been the case. I see no reason why it should change.

    Besides, I don't see how you don't have the time to vote down the BB before the ship you just sunk comes back. Unless there is two of them, wich is already an edge case.

    You can't vote down the boat if there is another boat around I think, not another player, going down and afk doesn't do anything to prevent from selling the BB as far as I know.

    If the other boat is smart, they just won't engage you at all. You can't turn in as long as they are there, and you have limited skeletons and they have unlimited respawns to board and kill those skeletons. Their ship is faster than yours and should be able to outrun any attempt at chasing them down. The waiting game is stacked in their favour.

    They can just play keepaway until they destroy most of the skeletons or the BB crew just quit.

    The longer the Burning Blade crew has to circle around the Hideout also increases the chance of other ships on the server seeing them circling and figuring out that they are blocked from turning in, which means it'll be even harder to turn in if they decide to contribute.

  • @arias1101 Right, my point is that all a solo sloop has to do, to perpetually prevent a BB from turning in, is just sailing around the outskirts of the hideout.

  • @d3adst1ck This.

  • @valor-omega said in Concerns Over A Burning Blade Turn-In Change:

    @arias1101 You severely underestimate people's desire to troll.

    This.

    Quite a few of my crewmates are exactly the type to spend hours trolling ships, stealing little to no loot, sinking few and PvPing almost none. They get a huge kick out of being a nuisance more than “completing the game.” They very much look forward to season 14, they think of it as “their season” and when the BB changes were announced they were already making plans and coming up with strats on how to troll BB crews.

    I occasionally join in on the trolling, some of it is fun, especially the tucking and pretending to be an AI tutorial for new players. The BB block sell trolling doesn’t seem fun to me, so I’ll sit that one out. I did take a BB and spent a couple hours doing bottle quest cargo deliveries for the merchants instead of doing camps. When I was done I just left the session, didn’t bother to turn in the BB at all. I thought it was funny and I suspect many ships that came to the server wondered why I was parked at a sea post or devils ridge or sailing by camps with no camps done and my number never going up that whole time. But I make full use of the “tools not rules” and “make your own adventure.” I don’t actually have to grind camps when I crew the BB, I can chose to pretend I have hijacked the ship for the good of the Merchant Alliance and use its power to protect cargo.

  • @abjectarity They surely are not a good representation of the player base. Or maybe everyone here is a troll in disguise happy to see this change coming around ?

  • @arias1101 sagte in Concerns Over A Burning Blade Turn-In Change:

    @realstyli and they were right to do it. The BB now will have to fight, as they should.

    If you don't want to fight for it, just don't do a Reaper event. If you are scared that people respawn close to you, just go do another ritual to replenish your skeletons and drive them away.

    A two player Burning Blade can sink pretty much anything that comes at it at equal level of skill. Use this to earn your win.

    It was wrong, it's just whinging.

    The ship can be viewed on the map at ANY TIME.
    So you can calculate the exact course of the ship, the direction and where it wants to go.

    It is the slowest ship in the game. So if you sail towards it from the reaper's hideout, you can always intercept it.

    Incidentally, a 4-man crew easily stands a chance against a 2-man crew of a BB.
    The ship has great strengths but also weaknesses. It is not invulnerable and the fact that it is slow makes it easy to catch up.
    A BB cannot even begin to outrun a Galleon.

    The BB gains nothing from fighting other ships and that is the mischief. If it got rituals or something else for it, it would make a lot more sense.
    The counter question is that you are too bad at holding the ship if you can't stop the sale.

    And how are you supposed to win against several ships at the same time? hmm?

  • Ugh don't like the sound of this change. Pvpers have got their way have they after complaints about runners?

    Not sure how fast sloops are compared to the BB but last night just couldn't get away from one, their ship and them moved so fast you couldn't blame me for thinking they were cheating. Realising it was 3am and had been many frustrating hours, I was sick of it, went to reapers to return ship. Managed it seconds before blunderbombed.

    So if you know you can't win the fight, you now can't out sail? That's put me off it.

  • @scoobywrx555 said in Concerns Over A Burning Blade Turn-In Change:

    Ugh don't like the sound of this change. Pvpers have got their way have they after complaints about runners?

    Not sure how fast sloops are compared to the BB but last night just couldn't get away from one, their ship and them moved so fast you couldn't blame me for thinking they were cheating. Realising it was 3am and had been many frustrating hours, I was sick of it, went to reapers to return ship. Managed it seconds before blunderbombed.

    So if you know you can't win the fight, you now can't out sail? That's put me off it.

    This is the first time I've seen a patch heavily criticized in different groups in favor of organic play.

    It almost never happens so it makes it pretty interesting.

    It would be interesting to know how they went from the original design (that was clear) to the whole "not intended" thing to a change that clearly many didn't want.

    If this was pre-season 8 it would be par for the course but something isn't adding up with this one. I've seen nothing that supports (in public) that there was actually strong support for this, outside of some streamers yelling at the screen and on twitter. Even multiple partners are criticizing the patch today.

    They don't even have united support with people that don't play organically. Doesn't make much sense how it got through.

    Can't really call it the worst patch I've seen because they did try to repair what they did with the horn rng but it's up there.

    Labeling freedom of turn-in unintentional in the sandbox and then creating a way for hoppers to mass grief is truly a concerning direction.

65
Posts
54.3k
Views
57 out of 65