Horn of fair winds spawn rate

  • Hey guys hey rare !

    I'm having a LOT of troubles finding horns i did a lot of sanctuaries/treasuries to have around 20% chance of having a horn those numbers are mine ofc.
    I looked for those 4 days in a row doing around 10 sanctuaries/treasuries a day to found around 1-3 per day, and this Friday i found none but i did less sanctuaries/treasuries...
    It's been a huge struggle and i do hope the spawn rate will be increased. I couldnt find the current number of the spawn rate so i'm also asking for it.
    Because i want to know if i'm being VERY unlucky or if there is an issue with the horn or something...
    I really need some enlightenment on this subject, thank you for your futur answer !

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  • Dont beat yourself up looking for them. Just let it happen naturally.

  • I think it's fine. Horn of Fair Winds is a Rare n Ancient Artifact, which possess a power to summon Winds to yer aid. It is only fair to keep it as rare n little as possible on the Seas.

  • @selgewick said in Horn of fair winds spawn rate:

    I think it's fine. Horn of Fair Winds is a Rare n Ancient Artifact, which possess a power to summon Winds to yer aid. It is only fair to keep it as rare n little as possible on the Seas.

    Rarity makes it irrelevant as a tool in day to day adventuring.

    It creates a situation where people stop looking for them because they don't find them, people sell them immediately if they do find them, and they are so absent in sessions that they almost never play a part in organic play.

    It removes organic play and just has them as this content thing for contrived scenarios for those that get them through non-organic strategies. Like just hopping for a shrine over and over or non-organic alliance servers.

    Before they started nerfing things I saw them regularly around servers, on boats, in organic play.

    After the first patch that largely stopped. They didn't nerf cheesing in either of the 2 patches, they nerfed organic play, including shipwrecks which makes zero sense imo.

    Alliance servers always have advantages and cheese methods and those outside of alliance servers just switched to mass server hopping, only organic play paid the price.

    Mass hopping for a shrine is significantly cheesier than how people were originally doing it, as the original method in organic play was participating in shrines as they are designed.

  • @wolfmanbush Ney, ye wrong. Horn of Fair Wind is not just a Tool, but a Treasure. And this Treasure may be not desirable by everyone, but it is the moment, the chance to find it that makes it special. By making it spawn frequently on the seas ye not just take away it's Uniqueness n Joy of finding it, ye also disregard the Lore, which was put to introduce it to the seas.

  • @selgewick said in Horn of fair winds spawn rate:

    @wolfmanbush Ney, ye wrong. Horn of Fair Wind is not just a Tool, but a Treasure. And this Treasure may be not desirable by everyone, but it is the moment, the chance to find it that makes it special. By making it spawn frequently on the seas ye not just take away it's Uniqueness n Joy of finding it, ye also disregard the Lore, which was put to introduce it to the seas.

    That doesn't fit a 100 requirement and it very much did not fit a 250 requirement.

    It also doesn't fit a 2-3kish value of gold.

    The design does not match the narrative.

    All this has done is made people not care about the new tool. It's frustrated people to where they don't even look for it anymore.

    SoT isn't exactly the most pleasant social environment, it makes no sense to add to it with unnecessary frustrations every season.

    It's only fun with access, it's only fun when it's relevant on a day to day basis in organic play. Otherwise it's just something to easily criticize about the season and design.

    Some people wanna bring up things like barnacled chests, I had my barnacled chest commendation done before I even started paying attention to comms. That's how that went in organic play. Ezpz through organic play. The megs were dropping them, the krakens, on the beach, the skelly ships, the shipwrecks.

  • @juicykiwiii I have been on 25 shipwrecks. The horn was only on one (

  • @ixxxoloff said in Horn of fair winds spawn rate:

    @juicykiwiii I have been on 25 shipwrecks. The horn was only on one (

    The issue with rng like this is that it doesn't even tell the story for the true casual organic experience.

    The feedback areas are typically people that play a lot and/or are regs of the social scene.

    That kind of rng is unpleasant for most but most players of this game don't even play anywhere near enough hours to even get to the bad rng part, they are stuck in the terrible and completely unrealistic part of gameplay for rng like that.

    Anything that is unpleasant for experienced people that play this game 3 hours, 6+hours even 10+ hours a day is completely miserable for those have less experience and less opportunity to play.

    It's a complete miss for the people that are the majority in this game.

    This game has shifted to a variety game, far less people get as involved as someone like me and far more people play different games now rather than just main game SoT.

    These extreme grinds are not serving the consumers of the game that play casually and organically.

  • Through about 40 treasury completions, a dozen or so shrines (no not just Flooded Embrace), dozens and dozens of shipwrecks, and well over 100 organic hours of gameplay over the course of the first ~7 weeks of the season, I found 13 horns. I tried really hard to do it organically and have some fun with one of the new highlight features of the season.

    Late last week, I started cheesing it...I found 20 horns in a matter of a few hours of highly inorganic gameplay.

    Imagine being a casual player trying to find and have fun with the new cool tool of the season. The thing Rare showed off in the promo vid for the season. The most fun tool they've introduced in literally years...and it's virtually impossible to find in a typical gameplay loop.

    What an absolutely daft decision by Rare.

  • @sweetsandman Its exactly why I cheesed it. I did not put quite the organic effort in you did, but i realized real early it was borked. Its an incredibly fun toy to play with. Too bad I dont get to play with it.

  • @sweetsandman said in Horn of fair winds spawn rate:

    The most fun tool they've introduced in literally years...and it's virtually impossible to find in a typical gameplay loop.

    What an absolutely daft decision by Rare.

    The real unfortunate thing is they could have just left it alone and it would have been fine, maybe add them on beaches randomly.

    The only activity that wasn't directly benefiting the sot environment was the safer seas farmers and the alliance servers. Literally everyone that was farming on high seas was not only creating activity and producing loot but they were doing it by the design of the shrines.

    Before the first patch the organic strat wasn't to just sit above a shrine and farm, the organic strat was to create a route. A route that not only incorporated shrines but still included shipwreck hunting, fleets, and a lot of supping for the other comms, as well as a bunch of seafort and fort activity for the other comms.

    So many were so quick to label it bad because it was the popular narrative that they didn't even see they were asking for organic play to be patched/nerfed which was only going to lead to the hopping strat, which benefits nobody.

    When the "cheese" of the season was to wait for content to reload as designed and play a bunch of other content during that time, we were in a lot better situation than we typically are in a new season.

  • @wolfmanbush Even the original design was relatively poor for casual players in organic environments. Better (WAY better) than it is currently, but it still didn't jive with the abbreviated gameplay loop they've been pushing for well over a year now.

    Having them be a guaranteed reward for specific activities would have been the hway. Like making them a guaranteed reward alongside the Breath of the Sea for coral bottle quests. Could have honestly been as simple as that and would have driven organic life back into shrines and treasuries.

    Instead, we're here with effectively a missing feature of the season.

    Way to go, Rare.

  • @sweetsandman said in Horn of fair winds spawn rate:

    @wolfmanbush Even the original design was relatively poor for casual players in organic environments. Better (WAY better) than it is currently, but it still didn't jive with the abbreviated gameplay loop they've been pushing for well over a year now.

    Having them be guaranteed reward for specific activities would have been the hway. Like making them a guaranteed reward alongside the Breath of the Sea for coral bottle quests. Could have honestly been as simple as that and would have driven organic life back into shrines and treasuries.

    Instead, we're here with effectively a missing feature of the season.

    Way to go, Rare.

    I dunno what their side is but I always try to assume the best of intentions without evidence of something else.

    I think that season 11 was such a cheesefest that they wanted to act quick on people doing something quickly.

    They are constantly playing tug of war with a group of experienced players that not only find and use all the cheese strats but take pleasure in flaunting it and then criticizing them about it.

    Personally I think they should just drop grinds going forward. I don't think a grind has been maintained well in this game since the Hunter's Call grind.

    I get what they are up against I just wish SoT would abandon these grinds that have no consistency at all. It's way too much conflict and drama and I haven't seen a whole lot of benefit to it other than HG. At least HG broke up the hopping meta and gave people some quick pvp action.

    Tridents don't have any grinds and I've loved those things since they were added, even after they did 2 nerfs that I think are unnecessary. They are fun without requirements.

  • @wolfmanbush 100% agree that the tedious, repetitive grinds are bad decisions at this point in the game's life.

    The grinders are going to play no matter what. The casual players couldn't care less. The middle ground gets turned off by the daunting commendations as the speed running cheesers sail by with the rewards (both literally and metaphorically). It's a no-win design choice.

  • Several posts in this thread trying to gaslight folks into believing the spawn rate of the horns is just fine.

    In reality the ability to find one is abysmal and either the spawn rate or location needs serious tuning, perhaps both.

  • @habiki said in Horn of fair winds spawn rate:

    Several posts in this thread trying to gaslight folks into believing the spawn rate of the horns is just fine.

    In reality the ability to find one is abysmal and either the spawn rate or location needs serious tuning, perhaps both.

    There are already 3 entirely different grinds within the same season

    the grind before the first patch
    the grind between the first and second patch
    and the post second patch grind

    In this case supporting how things are is entirely just "Rare right, players wrong" because there has been wild inconsistency in a short amount of time already which isn't serving any type of play style.

    It doesn't serve the long term grinders because it's been nerfed and tinkered with. Inconsistency makes long term grinding pointless.

    It doesn't serve the casual grinders in any way, even after the comm nerfs.

    It doesn't serve organic play because of the rarity. It's still far too rare for casual play or as a "tool" in sot.

    It doesn't serve the anti-cheese players because they didn't nerf cheesing, they nerfed organic play

  • The spawn rate of the horn Is totally fine....for the same 3-4 forum players not playing the game.

  • Horn of what? Can't say i ever saw one.

  • Im in the exact same boat trying to complete war chest. Idk what other people have seen, but im at 15 currently. And i found half of them in the devils roar on the shore of islands. Found 2 in flooded embrace. Ive found a couple after someone sinks my ship, and the horn was on the shore of the island i spawned on. The rest i found on shipwrecks, make sure to check the crows nest specifically

  • That's SUPER weird. I have found it 2 out of 2 times doing a treasury and have found it on the shore of a skeleton fort. I now just run a treasury after whatever dive voyage I use to start my loot stack so that I have a guaranteed horn.

    IMO the horn has a perfect rarity and is also an amazing tool for solo sloopers. The horn can only fill one sail on any ship so even if a galleon is chasing you its a guaranteed escape and awesome boarder defense.
    (don't blame me for running sometimes idk why solo sloopers are always expected to fight 1 on 4)

  • You guys are responding to a 2 month old thread which was made when the horn was still mega rare. They patched it recently and it's now a common find.

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