I had a thought that could potentially add a new type of interaction with other players. What if whenever you walked on sand/ soft ground, you left footprints behind that faded and disappeared after a certain period of time and can be seen/ followed by other players.
Additional possibilities:
- footprints are deeper/ heavier if you're carrying something.
- footprints can be washed away with a bucket of water.
I think this could create new opportunities for creativity and problem solving.
You arrive at an island and there are footprints there. Do the footprints lead back to the shore? How many sets are there? Are they tucking on the island somewhere? How many of them are there? Are there heavier footprints leading towards the shore suggesting they found some loot and brought it back to their boat? How many times do the footprints go back and forwards? is it worth your time to go and sink them? Do the footprints lead to locations that you recognise as being part of a voyage/ tall tale? Can you predict where they'll be going next?
Vice versa when you visit an island, do you just get in and out as quick as possible, or take the time to wash your footprints away? Do you try to jump from hard surface to hard surface to make yourself harder to track? Do you intentionally leave tracks that mislead people trying to follow you? If you're transporting large amounts of loot to your boat, are you careful to retrace your steps exactly, in order to disguise how many times you went backwards and forwards? Or how many members of your crew there are?
Even if you're not actively looking to find someone, I still think it could be interesting to arrive at an island and see that someone else was here not too long ago, and see where they've been and try to figure out what they were doing.
