Footprints

  • I had a thought that could potentially add a new type of interaction with other players. What if whenever you walked on sand/ soft ground, you left footprints behind that faded and disappeared after a certain period of time and can be seen/ followed by other players.

    Additional possibilities:

    • footprints are deeper/ heavier if you're carrying something.
    • footprints can be washed away with a bucket of water.

    I think this could create new opportunities for creativity and problem solving.

    You arrive at an island and there are footprints there. Do the footprints lead back to the shore? How many sets are there? Are they tucking on the island somewhere? How many of them are there? Are there heavier footprints leading towards the shore suggesting they found some loot and brought it back to their boat? How many times do the footprints go back and forwards? is it worth your time to go and sink them? Do the footprints lead to locations that you recognise as being part of a voyage/ tall tale? Can you predict where they'll be going next?

    Vice versa when you visit an island, do you just get in and out as quick as possible, or take the time to wash your footprints away? Do you try to jump from hard surface to hard surface to make yourself harder to track? Do you intentionally leave tracks that mislead people trying to follow you? If you're transporting large amounts of loot to your boat, are you careful to retrace your steps exactly, in order to disguise how many times you went backwards and forwards? Or how many members of your crew there are?

    Even if you're not actively looking to find someone, I still think it could be interesting to arrive at an island and see that someone else was here not too long ago, and see where they've been and try to figure out what they were doing.

  • 6
    Posts
    4.6k
    Views
    generalfeedbackjust for fun
  • @eligibleeel6171 nice idea. But not for this game.

  • Cool idea but feels like the mechanic itself is not needed. You follow someone's tracks and they dig up a chest and then walks back to their ship, wouldn't be very exciting 98% of the time I believe.

    I do like the idea with non-direct interaction though, hope to see something in the future!

  • I think is a really cool idea as long as they find a way to do it without it making the game’s performance suffer.

  • I rather see expansion of Voyages for this.

    • Instead of the normal 'riddle' you locate set of foot prints :P and follow small clues as to where they buried it.
    • Follow skeleton/Reaper tracks to locate them
  • @itz-majman I completely agree. Definitely not needed, and wouldn't be very exciting 98% of the time. I guess from my perspective, cosmetic features which aren't needed, and are irrelevant or not very exciting 98% of the time, seem to feature quite heavily in this game. From what I can tell, the entire reward and progress system, as well as every single microtransaction, is built around cosmetic features that aren't needed. I just thought this would be a nice addition to that.

    But you're right, if you're looking for changes that will rebalance the game, or make it more playable (which is what most of the suggestions in this forum seem to focus on), then I agree this would not do that.

6
Posts
4.6k
Views
generalfeedbackjust for fun
1 out of 6