Bone callers

  • I think Bone callers should either be turned into a curseball instead of being a throwable, or they should scale with ship size (ex. sloop 1 skeleton brig 2 gally 3)
    Theyre just extremely annoying when someone uses them while boarding , especially when youre not using a sword. I dont know how annoying they are on brig and galleon, but on the sloop theyve been a nightmare, its basically a free board for any boarders in the water, by making them a curseball they would fit way more into all the power of the other curseballs, or by nerfing the skeletons summoned on smaller ships which makes it way more manageable to defeat them while a boarder is near.
    Any other suggestions/opinions on them?

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  • I think they are fine as is. They are a tool you can choose to try to find and use for your activities too.

    Are they annoying in hourglass? Yup, but they can be overcome. I never solo sloop really so my experience on brig / galleon is that it is managed but can be annoying in the middle of a fight. It is just another tool like curse balls.

    You mentioned how you don't use a sword. I'm assuming you also solo sloop since you don't know how they are on a brig or galleon.

    Solo slooping is the hardest way to play this game because you are usually at a disadvantage in everything you do. Nerfing them to just be shot out of a cannon would defeat the purpose they offered on islands when fighting certain things. There are specific commendations tied to fighting with them.

    I don't think they need to do anything with bone callers and should not spend dev resources on doing anything further with them.

    Players need to adapt and be prepared. It is the same logic when people get curse dumped or wraith balled. It is always a possibility, players need to adapt.

  • -Bone callers need to be 1-shot to flintlock. It's a big pistol nerf that they are not. Every other gun can 1-shot the bone caller skeleton. (except maybe single-shot from double barrel)

    -The other day someone launched a bone caller out of a cannon, and someone threw a bone caller on my ship. instead of having 3 skeletons, we had to deal with 6 skeletons. I believe this maybe a bug since I thought at most could only be 3 skeletons. (unless it's 3 per person that threw them, instead of 3 max per ship)

    -The body-blocking of the Skeletons can be very frustrating as it makes it difficult to maneuver to throw a bucket of water outside the ship.

    -Apparently a bonecaller will also tell you where an enemy is going to spawn when they return from the ferry.

    These things are seriously overpowered for how common they are.

  • Theyre just extremely annoying when someone uses them while boarding

    As designed :P

    especially when youre not using a sword.

    Blunder/Pistol easy kill, Firebomb or blunderbombs

  • @burnbacon Blunder/Pistol easy kill, Firebomb or blunderbombs
    Not pistol, it's not a 1-hit.

  • I did mostly pvp this season as I was finishing one of my pvp curse and I was worried at first that it might be OP. However, after lots of exposure to them I think they are ok as they are. They can be sure annoying when you are in panic bucketing mode but isn’t the point. It’s annoying when it happens to you and fun when you do it to others. As well, it is not like you can spam them indefinitely.

    As for boarders using them, just throw a blunderbomb at the top of the ladder when they grab onto it and they will fall back in the water. Then you’ll have time to deal with the skellies.

  • i can agree

  • i love bone

  • Bonecaller really isn't THAT strong, it's a great tool to use to distract the enemies for a couple seconds or even get them off ladder for a moment but they die really fast once they get attacked which makes them more than okay IMO

  • @dank-jimb0
    No, I mostly play duo sloop, and even there theyre annoying, again, Ship scaling would be lovely, but having two people running blunder snipe, lets not even start with pistol snipe against bone callers, then youd have to use 3 guns to kill the three skeletons, leaving you with a single blunder to deal with a boarder in that moment, if they dont instantly board you after throwing resulting in you not being able to kill them in time before he boards, and then they block your shots etc. once the boarder is on your ship. A single nerf to two skeletons on sloop would be enough, that leaves either one teammate with both their guns loaded or both with one gun loaded, which is way more manageable to deal with an immanent boarder. As for the curseball comparasion, those you have to hit and you see them coming so you can prepeare for their impact on the game, not saying that they are perfectly balanced, there are enough people out there refusing to use them due to their power, same with bone callers. But the problem is with them beeing a throwable, wich makes them so easy to use while boarding.

  • Just here to say I disagree. Bone callers feel fine just the way they are.

  • @itz-majman said:

    Bonecaller really isn't THAT strong, it's a great tool to use to distract the enemies for a couple seconds or even get them off ladder for a moment but they die really fast once they get attacked which makes them more than okay IMO

    I would have thought you've played long enough to recognize that a lot can happen in a couple of seconds.

    Less noticeable when you're stomping on novices, but if you're fighting someone with equal or more skill than you, you're gonna wish you had those seconds back.

    To the topic: imo usage should be limited to one per crew, not one per person. And I wouldn't mind a re-balancing of the numbers spawned in, but I would balance it inversely with ship size. Sloop players spawn the most. Gallies the least.

  • You can use them too...

  • Bonecallers are only powerful against double gunners. If you have a sword they take less than 5s to kill.

    If you have them yourself they're even easier to handle.

    Definitely not overpowered. In fact, I wouldn't mind if they were stronger. Specifically they last until killed instead of having a time limit

  • @dank-jimb0 sagte in Bone callers:
    Nerfing them to just be shot out of a cannon would defeat the purpose they offered on islands when fighting certain things.

    i dont think thats the purpose of them, most of the fights are on the water not on islands. if u throw a bonecaller on an island your opponent can just outrun them, they dont rly help you accomplish anything. they are the strongest when used against a solosloop, just think about yourself beeing in an solo HG fight, you are demasted you have preassure, and your opponents trying to board. its hard to defend the ladders anyways in between bucketing guarding. if he throws a bonecaller its basically gg. you need to juggle killing skellys, reloading, bucketing, watching ladder, you get blocked by skellys, u might take damage from a skelly and need to eat.

    the situation turns from bad but managable if u kill the boarder into basically gg, there is no way he will not get on.

    i think they might be too strong against solosloops. dont mind them in any other circumstance.

  • @kairus-sot they're so hard to find I've only encountered a few people who even use them and typically they use them to repair 🤷🏻‍♂️ I personally really like them tho so

  • @mavetsomnus To repair?? ive not met a single person using them that way lol

  • @captain-fob4141 exactly, it forces you to play a certain weapon combo, and in high elo sloop hg theres noone using a sword, and using them yourself after a boarder uses them just creates more chaos on your boat and it also is a requirement for you to even have one on hand in that very moment. There are alot of things like curseballs, canon rowboats or even wraithballs wich can make a fight unfair, but bonecallers you can just find sitting in a barrel and once again, just use as a throwable in any situation as a get out of jail free card

  • @kairus-sot no, it gives advantage 5o a certain loadout. Just like blunderbus has advantage in guarding a ladder...
    What a seriously disingenuous argument

  • @theblackbellamy in all honesty, skill issue I guess (don't usualy say that but that passive agressive smart*** first sentence man)

  • @lootinphos said:

    ...in all honesty, skill issue I guess (don't usualy say that but...

    Yeah, yeah. I've 8-mile'd myself enough times in this forum that you're not gonna get me with "skill issue," sorry.

    It was an obscene amount of hours (some of which I wish I spent elsehwere) which informed that first sentence I made. Dismiss it for my tone all you want, but in SoT naval, seconds do matter.

    DM me if you want to continue the convo in this direction, but I'd be happy to try queueing a solo HG fight in a dead region some time. I use Nord VPN. Come see my skill issues.

  • @theblackbellamy no I do agree that seconds matter, just though it would be a funny skill issue, cause of the tone, however if I had to say what I'm really thinking on the matter, then I'd say yes those few seconds matter, but without those loss seconds the item would be useless, I'd say the item is a strong tool, that gives an advantage, same as cursed cannonballs or double gunning, on that matter it is stronger against double gunning and could shift a bit the meta so I do think it's an interresting addition

  • I feel like bonecallers shouldn’t stack on ships so only one set of three skeletons can be active at any given time. If anybody even a third party hits your ship with a bonecaller and you have skeletons on your ship from a previous bonecaller, the active skeletons despawn and a new set of three skeletons spawn; they don’t stack on ships.

  • @kairus-sot I don't think bone callers were a good idea, considering that they are more powerful in securing a sink (on sloop and brig at least) than any curse ball, especially the fact that thsy are more common than curses. The difference is when someone boards, I now have to kill several skeletons as well as the boarder, and seconds matter especially in turtle situations. Bone callers ruin PvP by adding forced PvE onto your boat, which makes no sense. I'd rather sink to my opponent in hourglass due to their skill in PvP, including curseball combos, rather than because 3 skeletons body blocked me while I had to reload and couldn't bucket, all while someone is boarding, securing the sink without any chance of making a comeback. This scenario has happended to practically everyone who participates in hourglass, and I am not the only one who holds this view.

  • I think 'Em fine as it is. "Ere no need to Nerf or Change the Feature, which works perfectly fine.

  • @captain-fob4141 a sword can also ladderguard, that is just not comparable, also why the disrespect, Im sharing thoughts and I dont need you to spit down on me

  • @kairus-sot sure and a sword can ladder guard as well as a blunderbus kills bonecallers. Again a deeply disingenuous argument. You're not posting opinions you're whining that different loadouts have different advantages and disadvantages.

  • @kairus-sot
    Might I suggest you throwing down your own bone caller. The skeletons will attack each other that should make it a little easier

  • @locke5474677 I've used them to win solo hourglass matches when I've had too much pressure to leave the ship but my opponent is off cannon bucketing, I fire a bone caller to cause enough chaos to finish them off! I've also been on the receiving end of the bone caller while under pressure and I think its a valid tactic.

    If anything I think the spawn rate/rarity of the bone caller should be adjusted to make them less common. 7 in a shipwreck and 5 from a skull fort is way too much, sometimes you get 4 or 5 from plunder outpost but only 1 chainshot, this is just ridiculous IMHO!

  • here’s a tip: get used to using throwing knives, they’ll make short work of them

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