Remove the damn stunlock from the sword

  • I am tired of getting sworded to the face on a daily basis so please remove this the blunderbuss cant shoot sometimes and cant turn around because i dont have a chance to shoot them

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  • Little tip to deal with sword users. If you jump strait at them you will jump through and disorient them for a moment to get a chance at escape.

    It is instinct to try and run away if you need space from a short range enemy and can go against every bit reason to jump at them, but it is really effective. If they ever remove the ability to jump through enemies then i would probably vouch for removing the stun, but while you can jump through them even if double gunning, i think its fairly easy to counter for now.

  • Nope. The short stun is the only mechanic that keeps the sword viable against a largely gun-dominated meta. Without it, it'd be a wet noodle.

    The block, and bunny hop tactics exist for a reason.

  • There is a counter to the Sword Stun Lock already built into the game, its called the "Sword Block."

  • @silly-cat7448 in that case also remove one of the 2 super powers the blunder buss has, either make it not be able to one hit kill in any scenario OR remove the knockback. The blunderbuss is the only weapon with these superpowers and it has both

  • I've had the exact opposite experience for weeks now. I'll run sword/EoR, board an enemy ship and get the drop on them, put them in a sword combo......only to watch them causally turn, pull out their gun, and one blunder me in the middle of the sword combo.

    Rare said several updates ago that this was fixed and enemies wouldn't be able to break the combo until it was finished. It clearly isn't fixed and there's been no acknowledgement of it.

    This should be a priority imo. It makes the sword too much of a liability to carry into combat when such a core mechanic is broken.

  • I don't think that will be good for game health, it will pigeon hole everyone into double gunning. I want to run sword and pistol but it just isn't viable outside of pve, I run double gun for all PvP encounters, unless I'm on a sloop and have found myself on the ferry a couple of times because of the sword stun, then I swap to sword blunder and swap back to double gun once I've taken care of the boarder. The swords stun is the only thing that keeps it slightly viable against double gun, without it I think most people that wanted to PvP wouldn't bother with it

  • I am tired of getting sworded to the face on a daily basis so please remove this the blunderbuss cant shoot sometimes

    Exactly. :)

  • @callmebackdraft said in Remove the damn stunlock from the sword:

    in that case also remove one of the 2 super powers the blunder buss has, either make it not be able to one hit kill in any scenario OR remove the knockback. The blunderbuss is the only weapon with these superpowers and it has both

    This^

    They've already shown they can create weapons now that have a secondary ability such as with the double barrelled pistol. The Blunderbuss should follow suit. Fire it and it does say 80 damage and knockback, hold down the fire button and it does a similar animation to the DBP and then does one hit kills. Every weapon should have a niche scenario where it shines, not just a easy win tool.

  • @silly-cat7448 Would I be wrong to assume you're a blunderbuss user who keeps getting spawn camped by sword users? Do you feel the sword is OP compared to the blunderbuss?

    I'm genuinely curious because I'm the complete opposite (I'm a sword user who is regularly spawn camped by blunderbuss users) so I'm interested to hear from someone with a polar opposite view.

  • @eligibleeel6171 said in Remove the damn stunlock from the sword:

    @silly-cat7448 Would I be wrong to assume you're a blunderbuss user who keeps getting spawn camped by sword users? Do you feel the sword is OP compared to the blunderbuss?

    I'm genuinely curious because I'm the complete opposite (I'm a sword user who is regularly spawn camped by blunderbuss users) so I'm interested to hear from someone with a polar opposite view.

    I personally think the sword is THE broken weapon of the seas. It requires no skill and has the ability to prevent movement, prevent eating, with lag as it is it’ll reach 30’ across the ship, I personally love jumping off of the ship while eating a pineapple and dying mid air to a sword user still m1 spamming on his ship. It. Is. Ridiculous!

    Blundy has 1 hit, if you know how and where to aim, IF it were that OP everyone would use it, they don’t.

    The sword also has the bunny hop, sword lunge, and the the sword lunge jump, which rare admits it wasn’t intended but it made such a “whatever wording they used” that they kept it. The sword offers more abilities and enhancements over every other weapon in the game.

  • Damn Stunlock ❌
    Stunlock of the damned ✅

  • @burnbacon off topic but do you just go in suggestions and just trying to give a reason why the suggestion is wrong?

  • A support weapon in the hands of the pro's. For the rest, it is intended to be overpowered because otherwise the lesser skilled or younger players would not have any chance at all against older double gunning pirates. They will make sure it is always dangerous.

  • @jon-sea-nah I guess I hadn't considered it from the perspective of lag and hit reg issues. In my head I had kind of separated those out as separate issues that need fixing, but maybe lag and hit reg does give more of a disadvantage to blunderbuss users.

    Talking specifically about the stunlock issue though (and apologies as I haven't been playing this game (or games in general) very long) how does a weapon that can stunlock you for three hits, after which it will have done 75 damage, have an advantage over a weapon that (at a similar range) does 75 - 100 damage all in one go, especially given that the stun lock is far form perfect and can be broken? I'm not saying it doesn't. I think I just haven't played enough games to understand these things.

  • I hate the sword with all of my heart and soul, but it does 2 things for the community:

    1. Protects new players due to it being a low-skill default weapon that can stun-lock quick-moving, double-gunning bunny hoppers. It's their only chance, man. It has to be kinda OP, and honestly it makes me feel better knowing that there is something easy they can use to stand a tiny chance.

    2. Makes me feel special for using Pistol-Snipe when I just 2-tap the sword lords from a distance. It's hilarious, and that's why I don't think the sword is OP at the end of the day if you just use a range weapon and hit your shots.. there's nothing they can do.

  • @eligibleeel6171 all good man. The difference from the double gun perspective is yes I can do about that damage with a “failed” one tap, but then I have to reload the blunder or switch weapons and get the shot off, all the while you can move. With the sword it locks me in place it locks me from eating, and the tiny amount of time I get after the 3 hits to get away before I get sword reg’d from across the boat and it just requires a spamming of the button, no skill. I’m not saying all sword users have no skill, some are godly, but most just smash that button and if you get 2 on you lol forget it. Or 4 on a galleon just schwinging away. At least if you shoot you might miss. I personally think the sword is op for that reason. Plus to block ladders you just have to swing over and over. If I miss my blunder or it doesn’t one tap you, hitreg, whatever. Now you’re on. I get 5 attempts you get unlimited, I can’t “charge” my attack, bunny hop, sword lunge large distances or block. Sometimes sword users forget all the little extra things they get.

  • now this take i just cant agree with

  • Which part and why

  • No way bro. I dont even use swords because of how much of a disadvantage I’m at against the guns. The stuns the only thing that makes it kinda viable

  • @jon-sea-nah said in Remove the damn stunlock from the sword:

    @eligibleeel6171 all good man. The difference from the double gun perspective is yes I can do about that damage with a “failed” one tap, but then I have to reload the blunder or switch weapons and get the shot off, all the while you can move. With the sword it locks me in place it locks me from eating, and the tiny amount of time I get after the 3 hits to get away before I get sword reg’d from across the boat and it just requires a spamming of the button, no skill. I’m not saying all sword users have no skill, some are godly, but most just smash that button and if you get 2 on you lol forget it. Or 4 on a galleon just schwinging away. At least if you shoot you might miss. I personally think the sword is op for that reason. Plus to block ladders you just have to swing over and over. If I miss my blunder or it doesn’t one tap you, hitreg, whatever. Now you’re on. I get 5 attempts you get unlimited, I can’t “charge” my attack, bunny hop, sword lunge large distances or block. Sometimes sword users forget all the little extra things they get.

    This is very true but I'm pretty sure most people that run sword forget all about that hops, at least that's my experience with the majority of sword user's I've bumped into 😂 I double gun but my personal opinion is the sword is in a good a place for closing the skill gap between swabbies and old salts

  • I always find it a little funny when people diss on the sword. Double gunning isn’t quite the meta it used to be, and if you know how to use the sword, it’s pretty darn good. Lots of people here talk about how easy it is to use the sword but don’t say anything about how easy the blunder is lol.

    The sword has been tuned time and time again over the lifetime of the game. The stun, as others have mentioned, is necessary to keep it viable. But it is a tool just like any other weapon, and has its weaknesses, like double gunning. It’s not likely to change much. They did just fix it recently after all. All in all, the only weapons not balanced very well for PvP, whether it’s numerical or just mechanical, are the new ones.

    You could always try using the sword block. Or the bunny hops. Or the sword dash. It’s the most versatile weapon in the game. It’s fine the way it is.

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